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It is currently Thu Oct 31, 2024 9:19 pm
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kagekami
Team:
Main: Unix
Level: 927 Class:
Engineer
Joined: Mon Feb 28, 2005 9:33 pm
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there is MF picks outside of DGs, they are around lvl 1.7k
_________________ it's supposed to hurt a little when you die. Which is why you want to avoid doing it. - voomy one We are destroyers not saviors, but i want to be a destroyer that saves.
I disapprove of what you say, but I will defend to the death your right to say it.
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Thu Sep 20, 2007 3:59 pm |
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MarloweFaustus
Team:
Main: Convivial
Level: 1145 Class:
Gunner
Joined: Sun May 15, 2005 9:18 pm
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marcussmythe wrote: In all fairness, MF picks rather distort the game. The combination of catastrophic firepower at ludicrous ranges with a crippling grem effect, coming from ships that hang out in largish packs in DGs, is such that they are really hard to 'fight', the way you fight almost everything else in the game. MF picks simply must be either outranged, or one-shot from stealth... anything else and you cant turn and then die.
Ok maybe I have been away a while but since when do MF picks grem...
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Thu Sep 20, 2007 5:02 pm |
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marcussmythe
Joined: Mon Jun 05, 2006 7:47 am
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Replace all instances of "MF Pick" in my earlier post with "MF Reaver".
Let this be a warning to all about typing when not paying attention.
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Fri Sep 21, 2007 7:53 am |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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yea, reavers will be no prob (I has my ways)
but I cant take 6 shots from the mf pick (2 volleys) when all 3 shots hit
_________________ 2nd place is just another way to say 1st loser.
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Fri Sep 21, 2007 8:58 am |
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SirPeterIII
Team:
Main: OldMan
Level: 1330 Class:
Speed Demon
Joined: Mon Sep 04, 2006 12:12 am
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Can someone please give me some information about the Fleet Commander Class skills. My slaves didn't get anything increased. And I cant dock my slaves becourse they are "wild". So when this patch gets live I should kill my slaves and watch them turn into spaceships?
Someone explain to me what wild slaves are and what normal slaves are. This seems useless. Probably isn't useless but I cant see the use lol
Edit*
What happend to the Station Mastery skills? Im quessing Jeff didn't completed that skill range yet. (Im not gonna read 28 pages )
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Sat Sep 29, 2007 1:27 pm |
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25866
Joined: Thu Jul 07, 2005 2:47 pm Location: With Stupid
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When the new skills come in, can we get other skills reset other than the secondary skills, zens, and neuro tweak? Because I have SP I wouldn't have used on tractoring skills, mining skills, and historical records if the skills were set up the way they will be.
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Wed Oct 17, 2007 11:09 pm |
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InsanlyEvlPerson
Joined: Tue Jun 06, 2006 12:30 am Location: Texas
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can we get the final stats on the new classes plz?
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Tue Nov 13, 2007 8:59 am |
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InsanlyEvlPerson
Joined: Tue Jun 06, 2006 12:30 am Location: Texas
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and how am i supposed to pick a class if i dot even know what the stats are....? i've narrowed it down to 2, but i'm not terribly sure which is going to work better, especially with not having final stats.
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Tue Nov 13, 2007 9:50 am |
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caspian2nd
Team:
Main: caspian
Level: 2317 Class:
Speed Demon
Joined: Mon Jun 20, 2005 10:52 pm
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My Shld Monkey Luke Skyhopper tries to train Merc and Shld Monkey in the station and gets a fatal error every time... I've tryed it on 3 computers... its a serever bug...
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Tue Nov 13, 2007 10:44 am |
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MarloweFaustus
Team:
Main: Convivial
Level: 1145 Class:
Gunner
Joined: Sun May 15, 2005 9:18 pm
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25866 wrote: When the new skills come in, can we get other skills reset other than the secondary skills, zens, and neuro tweak? Because I have SP I wouldn't have used on tractoring skills, mining skills, and historical records if the skills were set up the way they will be.
Oh good lord please DON'T. I don't want to have to go and retrain my tractoring, mining, slave tweaking, etc...
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Tue Nov 13, 2007 11:02 am |
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