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Which class do you think you would choose if you had to choose now?
Sniper 20%  20%  [ 38 ]
Berserker 9%  9%  [ 18 ]
Speed Demon 16%  16%  [ 31 ]
Seer 4%  4%  [ 9 ]
Engineer 19%  19%  [ 37 ]
Shield Monkey 8%  8%  [ 16 ]
Gunner 10%  10%  [ 19 ]
Fleet Commander 10%  10%  [ 19 ]
Total votes : 187

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Team: Olympus
Main: Unix
Level: 927
Class: Engineer

Joined: Mon Feb 28, 2005 9:33 pm
Post 
there is MF picks outside of DGs, they are around lvl 1.7k

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We are destroyers not saviors, but i want to be a destroyer that saves.

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Thu Sep 20, 2007 3:59 pm
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Team: None
Main: Convivial
Level: 1145
Class: Gunner

Joined: Sun May 15, 2005 9:18 pm
Post 
marcussmythe wrote:
In all fairness, MF picks rather distort the game. The combination of catastrophic firepower at ludicrous ranges with a crippling grem effect, coming from ships that hang out in largish packs in DGs, is such that they are really hard to 'fight', the way you fight almost everything else in the game. MF picks simply must be either outranged, or one-shot from stealth... anything else and you cant turn and then die.


Ok maybe I have been away a while but since when do MF picks grem...


Thu Sep 20, 2007 5:02 pm
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Joined: Mon Jun 05, 2006 7:47 am
Post 
Replace all instances of "MF Pick" in my earlier post with "MF Reaver".

Let this be a warning to all about typing when not paying attention.


Fri Sep 21, 2007 7:53 am
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Team: None
Main: Goz
Level: 1564
Class: Berserker

Joined: Sat Dec 17, 2005 9:39 pm
Location: Eredar US, Gozmatic (Horde)
Post 
yea, reavers will be no prob (I has my ways)

but I cant take 6 shots from the mf pick (2 volleys) when all 3 shots hit

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2nd place is just another way to say 1st loser.


Fri Sep 21, 2007 8:58 am
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Team: None
Main: OldMan
Level: 1330
Class: Speed Demon

Joined: Mon Sep 04, 2006 12:12 am
Post 
Can someone please give me some information about the Fleet Commander Class skills. My slaves didn't get anything increased. And I cant dock my slaves becourse they are "wild". So when this patch gets live I should kill my slaves and watch them turn into spaceships? :roll:

Someone explain to me what wild slaves are and what normal slaves are. This seems useless. Probably isn't useless but I cant see the use lol


Edit*
What happend to the Station Mastery skills? Im quessing Jeff didn't completed that skill range yet. (Im not gonna read 28 pages :P)


Sat Sep 29, 2007 1:27 pm
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Joined: Thu Jul 07, 2005 2:47 pm
Location: With Stupid
Post 
When the new skills come in, can we get other skills reset other than the secondary skills, zens, and neuro tweak? Because I have SP I wouldn't have used on tractoring skills, mining skills, and historical records if the skills were set up the way they will be.


Wed Oct 17, 2007 11:09 pm
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Joined: Tue Jun 06, 2006 12:30 am
Location: Texas
Post 
can we get the final stats on the new classes plz?


Tue Nov 13, 2007 8:59 am
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Joined: Tue Jun 06, 2006 12:30 am
Location: Texas
Post 
and how am i supposed to pick a class if i dot even know what the stats are....? i've narrowed it down to 2, but i'm not terribly sure which is going to work better, especially with not having final stats.


Tue Nov 13, 2007 9:50 am
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Team: The Unforeseen Colonies
Main: caspian
Level: 2317
Class: Speed Demon

Joined: Mon Jun 20, 2005 10:52 pm
Post 
My Shld Monkey Luke Skyhopper tries to train Merc and Shld Monkey in the station and gets a fatal error every time... I've tryed it on 3 computers... its a serever bug...


Tue Nov 13, 2007 10:44 am
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Team: None
Main: Convivial
Level: 1145
Class: Gunner

Joined: Sun May 15, 2005 9:18 pm
Post 
25866 wrote:
When the new skills come in, can we get other skills reset other than the secondary skills, zens, and neuro tweak? Because I have SP I wouldn't have used on tractoring skills, mining skills, and historical records if the skills were set up the way they will be.


Oh good lord please DON'T. I don't want to have to go and retrain my tractoring, mining, slave tweaking, etc...


Tue Nov 13, 2007 11:02 am
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