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IrishKnight
Joined: Fri Apr 01, 2011 9:04 pm
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Idea for Spawn Clearing Classes(Seer,SD)
I thought it would be a cool idea if we gave one of them a lowish dps wep that jumps ~ 20 times max and ~ 125% dmg per jump?
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http://artige.no/beste/bilde/707
--IK-- | Preter | ExTerra | Skyward |
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Wed May 23, 2012 12:19 am |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Idea for Spawn Clearing Classes(Seer,SD)
instead of dignifying this with a response, i'll say this: just stop
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Wed May 23, 2012 12:45 am |
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blablabla
Team:
Main: Reborn 2
Level: 1664 Class:
Fleet Commander
Joined: Mon Jul 20, 2009 7:26 am
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Re: Idea for Spawn Clearing Classes(Seer,SD)
hm jellys laser beam?
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Wed May 23, 2012 12:51 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Idea for Spawn Clearing Classes(Seer,SD)
I don't like this idea, but in my opinion, Heph Strikers should be allowed to be NB in return for 1 more jump and a little more tracking imo
_________________ Preter is KOS!
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Wed May 23, 2012 1:00 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Idea for Spawn Clearing Classes(Seer,SD)
in fact everything in oly should be NB-able idk why some things arnt :/
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Wed May 23, 2012 1:06 am |
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IrishKnight
Joined: Fri Apr 01, 2011 9:04 pm
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Re: Idea for Spawn Clearing Classes(Seer,SD)
I want a nb heph fragment (-50% weight)
_________________
http://artige.no/beste/bilde/707
--IK-- | Preter | ExTerra | Skyward |
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Wed May 23, 2012 1:17 am |
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Antilzah
Team:
Main: Blizzara
Level: 2100 Class:
Engineer
Joined: Wed Dec 05, 2007 4:25 pm Location: Oulu, Finland
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Re: Idea for Spawn Clearing Classes(Seer,SD)
IrishKnight wrote: I want a nb heph fragment (-50% weight) /like
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Wed May 23, 2012 6:34 am |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Idea for Spawn Clearing Classes(Seer,SD)
While we're on a broken item spree, I'd like drones that never die
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Wed May 23, 2012 9:53 am |
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skyfyre
Team:
Main: Skyfyre
Level: 2483 Class:
Speed Demon
Joined: Mon Aug 14, 2006 6:22 pm
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Re: Idea for Spawn Clearing Classes(Seer,SD)
While the method might not be balanced, the idea and role might be cool if refined. The problems SD and Seer have in acting as spawn clearers is that: 1. Typical oly or other uber spawn don't die in just a single shot, they have high enough shields that they have some resiliency, and even a sniper can't typically 1 shot a spawn with a beam weapon.
2. The number of spawns is such that the low dps of a sd/seer means they won't be very effective.
3. The targeting system is terrible for switching rapidly between targets when there's tons of them on screen. Hitting Q to get the next target takes forever if you have to cycle through every single one of your squad mates, and clicking might accidentally select a squad member instead if they are anywhere remotely near a spawn.
Having good AOE type weapons for SD and Seer would allow them (or really almost any class) to fill this role fairly effectively.
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Wed May 23, 2012 3:29 pm |
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