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[ 6 posts ] |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Pax Glows
What colors should be used for the various paxes? I'll do glowmaps for them if a dev wants to hook up new ship visages for the individual paxes.
Also, I personally like the current model, but if someone has an idea for a new one and/or some concept art for one, i'd be more than willing to give it a go. Concept art can be just a sketch on paper, or a mockup in paint/photoshop or something.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Fri May 04, 2012 5:44 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Pax Glows
astro size 1
Unholy size 1.2
prism size .4
serenity size .6
selen size .8
celest size .5
Levitas size 1.7
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Fri May 04, 2012 5:52 pm |
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Feathers
Dev Team
Team:
Main: Quetzalcoatl
Level: 0 Class:
None
Joined: Sat Aug 29, 2009 11:10 am
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Re: Pax Glows
There are already new pax models/textures/glows on the way its a matter of Devs getting time to implement them.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."
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Sun May 06, 2012 10:29 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Pax Glows
I think we should keep the current model and also implement some of Turbinia's models for Pax ships. That said, I like the color coding used in C1 and we might as well keep that.
While we're on Pax ships, is there going to be a fix for the engine exausts on certain Pax ships coming out of the nose? Also, the center of mass feels off, like it should be more towards the center glowy thing rather than between the wings like now.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Wed May 30, 2012 2:29 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Pax Glows
Feathers wrote: There are already new pax models/textures/glows on the way its a matter of Devs getting time to implement them. This is on my to-do list for this week.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Sun Jun 03, 2012 12:00 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Pax Glows
Blue Dwarf wrote: Feathers wrote: There are already new pax models/textures/glows on the way its a matter of Devs getting time to implement them. This is on my to-do list for this week. Will we be getting a patch this week then?
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Sun Jun 03, 2012 1:25 pm |
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