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Heavyduty
Team:
Main: knight1
Level: 2090 Class:
Shield Monkey
Joined: Sun May 08, 2005 8:54 am
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Bugged Factories
Factories seem to be bugged... Before server patch when left unequipped and then later used they would Run x2.
Example (I need to build 4 Exc Thrust Rigging, But theres only 2 Exc Thrust Rigging Factories on base, Each factory would run x2 making the 4 Exc Thrust Rigging that i need)
But now when equipped, factories don't run at all and you have to wait the full cooldown time before they will run. This makes it very annoying when building lots of Factory commods needed for Olympus ships etc. And needs to be fixed or tweaked
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Tue Mar 27, 2012 10:43 pm |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Bugged Factories
I would say that this is intentional behavior tho, even if the normal way that factory works is how you pointed out. This change most likely came with the fix to factories instantly making the maximum number of factorized goods possible when equipped before the patch. I could literally make 1m Personal Computers instantly by just equipping one factory once.
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Tue Mar 27, 2012 11:20 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Bugged Factories
Factories should run once on equip.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Thu Mar 29, 2012 8:10 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Bugged Factories
Visorak wrote: Factories should run once on equip. This.
_________________ Original Sybir /GodSteel My custom shader
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Thu Mar 29, 2012 9:13 am |
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Heavyduty
Team:
Main: knight1
Level: 2090 Class:
Shield Monkey
Joined: Sun May 08, 2005 8:54 am
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Re: Bugged Factories
Once on equip would definitely be nice.
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Fri Mar 30, 2012 12:57 am |
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Devileye
Team:
Main: Devil'sEye
Level: 2903 Class:
Speed Demon
Joined: Sun Dec 20, 2009 12:49 am
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Re: Bugged Factories
FIX THE GOD DAMN FACTORIES ALREADY OR U WILL OWN ME A COOKIE!
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Sun Apr 01, 2012 1:42 am |
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Heavyduty
Team:
Main: knight1
Level: 2090 Class:
Shield Monkey
Joined: Sun May 08, 2005 8:54 am
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Re: Bugged Factories
Yeah please... Admin Response?
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Sun Apr 01, 2012 1:47 am |
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Ceno
Team:
Main: Yurble
Level: 1967 Class:
Engineer
Joined: Sun Apr 10, 2005 11:06 am Location: Somewere deep in your mind.
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Re: Bugged Factories
To be fair, at the moment I personally don't mind the bug.
Creating shit tons of space whiskey in a single run is very lucrative.
However it is a bit annoying when I was trying to create some UZ modules, and ended up with 25 std shield boosters
_________________
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Mon Apr 02, 2012 3:32 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Bugged Factories
Quote: But now when equipped, factories don't run at all and you have to wait the full cooldown time before they will run. This change is intentional for the design of factories.
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Support
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Thu Apr 05, 2012 2:00 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Bugged Factories
Weren't Olympus ships supposed to be an investment of both resources and time instead of finishing one within a day and a half?
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Thu Apr 05, 2012 2:05 pm |
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