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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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Re: Increase drop rate of RP bps
/signed
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Thu Mar 08, 2012 3:44 pm |
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skyfyre
Team:
Main: Skyfyre
Level: 2483 Class:
Speed Demon
Joined: Mon Aug 14, 2006 6:22 pm
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Re: Increase drop rate of RP bps
7 day lockout is incredibly long. They need to do something to make this stuff more accessible for the fleet focus classes.
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Thu Mar 08, 2012 3:48 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Increase drop rate of RP bps
skyfyre wrote: 7 day lockout is incredibly long. They need to do something to make this stuff more accessible for the fleet focus classes. Like make RP use Radiation instead of Mining.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Thu Mar 08, 2012 5:41 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Increase drop rate of RP bps
Except RP is primarily gunner focused...
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Thu Mar 08, 2012 5:50 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Increase drop rate of RP bps
Make AI/roids drop diffusers which are Capship locked? Meh.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Thu Mar 08, 2012 5:54 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Increase drop rate of RP bps
RP is Capship based. Not Gunner, not FC, not Shm, and not Engineer. Capital Ship.
The "Bases" heal(shm), the NCC-Bulks deploy St Bernard(Radiation) Fighters, the Warship launches missiles and idk where the engineer fits in.
There are locked gear for 3 classes other than gunner to obtain. These piece outnumber the gunner oriented/locked pieces.
So it is capship based. More gunner and capship class(one of the four) would be nice, but it's a bit far to tell everyone that it's Gunner Content.
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Thu Mar 08, 2012 5:59 pm |
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The Salty One
Team:
Main: Eurus
Level: 2330 Class:
Shield Monkey
Joined: Fri Aug 14, 2009 5:27 pm
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Re: Increase drop rate of RP bps
Griffin wrote: Make AI/roids drop diffusers which are Capship locked? Meh. Tbh diffusers should be BP built. If you consider how much a capship will get shot up and the 7 day lockout nobody will really bother with drops.
_________________ Space for rent!
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Thu Mar 08, 2012 6:32 pm |
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s_m_w
Content Dev
Joined: Mon May 17, 2010 11:18 am
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Re: Increase drop rate of RP bps
Griffin wrote: Make AI/roids drop diffusers which are Capship locked? Meh. I didn't actually think about Capships being weak to mining when I made RP, it's kind of bad that Capships are actually the worst thing to bring into RP. A decay-on-jump, capship-locked mining diffuser that drops from the asteroids is a great idea. Things I'll do for next uni: - Increase droprate on the unfinished blueprint (10%->15%), decrease lockout (7 days -> 4 days) - Add a decay-on-jump, capship-locked mining diffuser that drops from the asteroids. Still need to figure out a way to have that make sense in the mini-story that RP is based upon I would really like to expand RP in the future. I feel like a group of evil scientists that secretly develops doomsday devices is a fun contrast to SS' usual story of "It's an EVIL thing, kill it". Now that I think about it, expanding and intertwining the RP story with a certain new project of mine could turn out pretty cool, but it would be quite a bit more work than just making a new uber with cool drops. Is there even interest in a proper story, compared to the interest of having more stuff to shoot and kill?
_________________ Space Dragons! In Space! Follow me on twitter! http://www.twitter.com/MariusWalz
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Thu Mar 08, 2012 9:05 pm |
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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Re: Increase drop rate of RP bps
How about a cap ship only aura gen that only works in RP. It bypasses all class skills, and is handed out in a mission leading to the unfinished Bp mission.
"Bring us 100 metals and 10 prom and we'll build you a special device to protect you on your mission."
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Thu Mar 08, 2012 9:09 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Increase drop rate of RP bps
Would be nice to add a lobby between the turret and the boss level, then put in a boss for each type of ship. The diffusers could possibly even be mined in the lobby, although you'd want them to stick around until you left the instance, which I'm assuming would take some trickery. I'd definitely be interested if the zone had more specialized boss fights with a better chance of getting class-specific loot from each of the bosses.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Mar 08, 2012 9:13 pm |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Increase drop rate of RP bps
s_m_w wrote: Griffin wrote: Make AI/roids drop diffusers which are Capship locked? Meh. I didn't actually think about Capships being weak to mining when I made RP, it's kind of bad that Capships are actually the worst thing to bring into RP. A decay-on-jump, capship-locked mining diffuser that drops from the asteroids is a great idea. Things I'll do for next uni: - Increase droprate on the unfinished blueprint (10%->15%), decrease lockout (7 days -> 4 days) - Add a decay-on-jump, capship-locked mining diffuser that drops from the asteroids. Still need to figure out a way to have that make sense in the mini-story that RP is based upon I would really like to expand RP in the future. I feel like a group of evil scientists that secretly develops doomsday devices is a fun contrast to SS' usual story of "It's an EVIL thing, kill it". Now that I think about it, expanding and intertwining the RP story with a certain new project of mine could turn out pretty cool, but it would be quite a bit more work than just making a new uber with cool drops. Is there even interest in a proper story, compared to the interest of having more stuff to shoot and kill? Looks very good. Now please make the Unfinished Blueprint mission repeatable, because I am starting to run out of them in 1-2 more blueprint drops
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Fri Mar 09, 2012 2:08 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Increase drop rate of RP bps
Enigmatic Sector is so darn fun mainly due to the story line. Having some background info on stuff and a submersive mission chain is pretty cool.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Fri Mar 09, 2012 3:27 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Increase drop rate of RP bps
I agree with Spatzz
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Fri Mar 09, 2012 3:28 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Increase drop rate of RP bps
i agree with PB.
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Fri Mar 09, 2012 3:29 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Increase drop rate of RP bps
I disagree with Paxx.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Fri Mar 09, 2012 3:30 am |
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