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Do you like this suggestion if no/some changes were made?
Yes 71%  71%  [ 45 ]
No 28%  28%  [ 18 ]
Total votes : 63

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Post New Classes Brainstorm
Just a brainstorm of new opportunities for classes, definitely not expecting any of this to go in soon, especially since Organic/parasite equipment is so unexplored. However, it provides just some food for thought, and the suggestion will be saved in my hard drive for future reference (after C2).

Anywho, I believe it would be very interesting to have a class that gives debuffs and another that gives damage indirectly, and can make use of Organic equipment (which would make Organic equipment require a rebalance).

My thoughts are one class that uses nanite weapons, which would be harder to get rid of, with slower rate of fire, and another that uses parasite weapons, which would be easier to get rid of but come in bulks, with higher rate of fire.

The new classes will actually be mid-range fighters (seeing as how there are only short-range or long-range fighters at the moment).

The proposed name of the focus is Implant Focus.
The nanite using class is named Cybernetic.
The parasite using class is named Biological.

All the statistics given are just rough ideas.

Implant Focus - Synchronize yourself with machines or life itself. +2% Energy And Shield On Organic And Heavy Fighters, +6% Hull Space On Organic And Heavy Fighters, +1.5% Damage, +2% Speed and Range.


Cybernetic class - Become the machine. +1% Shield, +1% Damage, +1.5% Firing energy, +1.5% Resistances.

Nanite Software Efficiency - Make your coding better. +5% Nanite Lifespan, +20% Nanite Health, +15% Max Amount Of Nanites, +1.5% Nanite Debuff Power.

Weapons Hardware Efficiency More bang for the buck. +1% Damage, -.5% Electrical Tempering, +3% Laser Damage.

Weapons Hardware Boost More weapons, more boom. +.5% Space taken by Weapons, +1.5% Damage, +5% Multifire, +5% Weapon Hold.


Biological class - Deadliness is the spice of life. +5% Multifire, +1% Shield, +1% Damage, +3% Energy Damage.

Genetic Engineering - Turns bacteria into man-eating bacteria. +5% Organic Parasite Health, +2.5% Organic Parasite Damage, +5% Chance For Parasites To Jump Onto Nearby Enemy Targets, +5% Parasite Jump Range.

Organic Weapon Bays Synchronize your weapon bays with organic parasites for more efficiency. +1.5% Rate Of Fire, +3% Tracking, +5% Multifire, +2.5% Weapon Hold.

Organic Tweaking - Your bacteria have found ways to make certain ship systems run a bit better. +2% Electricity Recharge, +1% Shields.

All of this would require more gear, obviously. The Cybernetic class would require more nanite weapons that give assorted debuffs and little damage and have more health, while the Biological class would need more Organic type parasite weapons that deal more damage but have less debuffs, and come in bulk rather than have more shields (seeing as how nanite effects do not stack, they do not need to come in bulk).

Finally, after hours of writing...

/Discuss.

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Last edited by Griffin on Mon Sep 05, 2011 3:22 pm, edited 4 times in total.

Tue Jul 12, 2011 3:45 pm
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Post Re: New Classes Brainstorm
I agree with it just because he either stole my idea or thinks the same as me :/

@edit
Tho, his idea is a bit unbalanced imo.

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Tue Jul 12, 2011 3:49 pm
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Post Re: New Classes Brainstorm
/SIGNED

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Tue Jul 12, 2011 7:34 pm
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Post Re: New Classes Brainstorm
Freaking noob copied my idea.

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newman233 wrote:
Lolwut? wrote:
Bad kanga. You need a spanking.
Kinky? Lets not go there...

I'm willing to go there ;)

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10 second later: I'm gonna kill L0L.


Tue Jul 12, 2011 7:49 pm
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Post Re: New Classes Brainstorm
http://www.starsonata.com/forum/viewtopic.php?f=3&t=45402&hilit=+New+Class+Utilizing
^Proof.

:P Still /signed, however

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newman233 wrote:
Lolwut? wrote:
Bad kanga. You need a spanking.
Kinky? Lets not go there...

I'm willing to go there ;)

blacker2359 wrote:
First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!?
10 second later: I'm gonna kill L0L.


Tue Jul 12, 2011 7:49 pm
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Team: Contingency
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Post Re: New Classes Brainstorm
Mine is more thought out. :wink:

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Tue Jul 12, 2011 8:46 pm
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Post Re: New Classes Brainstorm
WHAT A NICE BOY, HE FORUM-PMED IT TO ME FIRST SO I COULD PROOFREAD IT

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Tue Jul 12, 2011 9:44 pm
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Post Re: New Classes Brainstorm
THE Massif Destruction wrote:
WHAT A NICE BOY, HE FORUM-PMED IT TO ME FIRST SO I COULD PROOFREAD IT


It wasn't ready to be proofread at that point.

I self proofread, since I don't fail at the English language.

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Wed Jul 13, 2011 9:37 am
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Post Re: New Classes Brainstorm
Post too long, me no read.

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All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Wed Jul 13, 2011 9:45 am
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Post Re: New Classes Brainstorm
Kay.

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Wed Jul 13, 2011 9:51 am
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Post Re: New Classes Brainstorm
shawn_mccall wrote:
Post too long, me no read.


Organic Hull Ships+ Parasite Weapons= New Class

Short enough for you?

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newman233 wrote:
Lolwut? wrote:
Bad kanga. You need a spanking.
Kinky? Lets not go there...

I'm willing to go there ;)

blacker2359 wrote:
First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!?
10 second later: I'm gonna kill L0L.


Wed Jul 13, 2011 10:35 am
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Post Re: New Classes Brainstorm
Warp parasitic Specialty class

gets bonus's to warper cool down/charge rate/charge requirements
gets bonus's to parasitic damage and effects of parasites

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Wed Jul 13, 2011 11:11 am
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Post Re: New Classes Brainstorm
I like it as a new class, but i dont think it should use organics. I think that organics should be something where you actually have to go do things to improve your ship, and where everything is built in. EX, you go and buy a 'seed module' for a pulse gun on your ship, and then you go kill AI with it. Eventually as you use it, it builds up strength and gets stronger and stronger the more you use it.

Also ideally, there would be no hull space limit, but your ship would get heavier and heavier the more modules you have on your ship, so you have to plan extremely well from the very beginning, because removing a part of your ship wouldn't be an option.

Essentially, you would grow your ship from the ground up, whether into a super heavy dread type ship, or into a SD type ship. It wouldn't be a new class, it would be a whole alternative chain of possibilities, opening doors to hundreds of hours of new content.

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Wed Jul 13, 2011 8:20 pm
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Post Re: New Classes Brainstorm
@up
Admins are too lazy to make new weapon codes. And, it would be OP'ed.

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Wed Jul 13, 2011 9:14 pm
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Post Re: New Classes Brainstorm
Neba wrote:
Warp parasitic Specialty class

gets bonus's to warper cool down/charge rate/charge requirements
gets bonus's to parasitic damage and effects of parasites



Thats a fine idea Neba

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Wed Jul 13, 2011 9:29 pm
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