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Ninja-Deano
Team:
Main: Deano!!
Level: 2565 Class:
Berserker
Joined: Fri Oct 26, 2007 9:41 pm
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Re: Ship Concept: Blue Photon Capital
I was thinking the first one would look damn nice with a decent texture, then I seen the other ones and thought, fuck that's nice
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Wed May 25, 2011 3:46 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Ship Concept: Blue Photon Capital
Zaikon wrote: if they are extensions of the Massif family would they all have a specific name or just add number at the end of "Massif"? Then they'll get a bulk graphic.
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Wed May 25, 2011 3:53 am |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: Ship Concept: Blue Photon Capital
I like this, along with more Blue Photon content. I'd hate to lose the massif- type graphic as we know it.
Also, a slight hijack: does the NCC- Bulk have a bulk graphic or its normal graphic?
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blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Sun May 29, 2011 9:39 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Ship Concept: Blue Photon Capital
Lolwut? wrote: Also, a slight hijack: does the NCC- Bulk have a bulk graphic or its normal graphic? The NCC is still very much it's Star-Trekie self. Edit, in fact, I can take the modules I made for the BP ships and use them in an NCC model. That way it will be consistent with any new BP ships. Plus, I hate how the current NCC's back end is an odd wedge-in-a-cylider shape. It's... odd.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Sun May 29, 2011 2:44 pm |
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Calypso
Moderator
Team:
Main: Calypso
Level: 1371 Class:
Gunner
Joined: Sat Apr 17, 2004 7:00 pm Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
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Re: Ship Concept: Blue Photon Capital
I like this a lot. Like a LOT LOT. Guaranteed that if you textured them I'd make sure they find a place in game! Blue Photon was my baby and seeing them with their own line of ships is something I'd love. Btw, I know you had a post about the Beta Antares (Blue Photon) Shipyards. I was wondering if anything ever came of that The Ring Station is something I'd really like to see in game. Calypso
_________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!!
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Fri Jun 03, 2011 6:45 pm |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: Ship Concept: Blue Photon Capital
Calypso wrote: I like this a lot. Like a LOT LOT. Guaranteed that if you textured them I'd make sure they find a place in game! Blue Photon was my baby and seeing them with their own line of ships is something I'd love. Btw, I know you had a post about the Beta Antares (Blue Photon) Shipyards. I was wondering if anything ever came of that The Ring Station is something I'd really like to see in game. Calypso COME BACK TO US.
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newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Fri Jun 03, 2011 8:38 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Ship Concept: Blue Photon Capital
Tell us more about Samantha.
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Fri Jun 03, 2011 8:55 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Ship Concept: Blue Photon Capital
Yes, tell us about her, Brian.
_________________ Axis Industries
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Sat Jun 04, 2011 4:11 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Ship Concept: Blue Photon Capital
Calypso wrote: I like this a lot. Like a LOT LOT. Guaranteed that if you textured them I'd make sure they find a place in game! Blue Photon was my baby and seeing them with their own line of ships is something I'd love. Btw, I know you had a post about the Beta Antares (Blue Photon) Shipyards. I was wondering if anything ever came of that The Ring Station is something I'd really like to see in game. Calypso Well, I'll try to at least get an NCC textured this week so you guys can se what I have in mind along that line, and if it goes over well I'll see about continuing the rest of the Blue Photon ships. Also, I kept having polygon issues with that BP ring station, but since then I've learned more about Maya, so I might give that another go. And I'm happy that my ideas have gone over well with the babydaddyperson of Blue Photon.
_________________ Copernicus: P2P
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Sun Jun 05, 2011 8:29 pm |
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Calypso
Moderator
Team:
Main: Calypso
Level: 1371 Class:
Gunner
Joined: Sat Apr 17, 2004 7:00 pm Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
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Re: Ship Concept: Blue Photon Capital
Haha! Keep me updated I've been sneaking a lil' Blue Photon into the Nexus v2 as it is already so getting to work out some full-fledged BP content would make me happy -- and with ships that smexy they'd need some content! Calypso
_________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!!
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Sun Jun 05, 2011 10:03 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Ship Concept: Blue Photon Capital
Calypso wrote: Haha! Keep me updated I've been sneaking a lil' Blue Photon into the Nexus v2 as it is already so getting to work out some full-fledged BP content would make me happy -- and with ships that smexy they'd need some content! Calypso Here is my BPI topic... It's not finished etc.
viewtopic.php?f=3&t=45171
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Mon Jun 06, 2011 1:35 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Ship Concept: Blue Photon Capital
Bump
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Wed Nov 16, 2011 2:31 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Ship Concept: Blue Photon Capital
Bump for Awesomeness.
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landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Sat Feb 04, 2012 4:13 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Ship Concept: Blue Photon Capital
I think this is just a very simple way to expand the capital ship line. Red (Can be the 'upper end of capital ships), Blue, Orange and Green(Earthforce).... Earthforce can be generic and Blue/Orange can be FC/Gunner, or more specilised? -Pokes Aurora-...
Quite a simple way in my opinion and would help the game visually. There's alos a lot of potential for mission development.
TImmeh
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andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Sat Feb 04, 2012 4:35 am |
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Camsy34
Team:
Main: Marfia Bouncer
Level: 162 Class:
Speed Demon
Joined: Sat Nov 17, 2007 12:05 am Location: Canberra, Australia
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Re: Ship Concept: Blue Photon Capital
This looks really cool, it'd be awesome to add it in, as far as I've seen RP is t21, EF is 10-20. Why not have this as a gap filler for t0-10. There's really not enough cap ships in those lower levels.
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Sat Feb 04, 2012 6:33 am |
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