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FracOMac
Team:
Main: FracOMac
Level: 3361 Class:
Engineer
Joined: Wed Mar 23, 2005 12:50 am Location: Boulder, CO
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Re: New review of SS
The review is dated Aug 28, 2009 for those of you who are wondering. I wonder how far into the game the reviewer got before writing the review.
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Thu Nov 12, 2009 1:23 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: New review of SS
FracOMac wrote: The review is dated Aug 28, 2009 for those of you who are wondering. I wonder how far into the game the reviewer got before writing the review. I wrote it I'm also lying about writing it
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Thu Nov 12, 2009 6:12 pm |
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LactoseTolerant
Team:
Main: Nessiah Redemption
Level: 1113 Class:
Berserker
Joined: Sun Jan 11, 2009 4:34 pm Location: The Isle of Acardia
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Re: New review of SS
Quote: You could say that this game is perfect for random casual knacks of gaming. Is why I love playing SS and still do.
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Thu Nov 12, 2009 8:12 pm |
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Milo
Team:
Main: Milo
Level: 510 Class:
Engineer
Joined: Wed Jul 06, 2005 7:43 pm Location: Earth
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Re: New review of SS
LactoseTolerant wrote: Quote: You could say that this game is perfect for random casual knacks of gaming. Is why I love playing SS and still do. And why I actually remembered it after several years of not playing or even looking at the forums.
_________________ Money is my middle name. Drain is my last.
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Thu Nov 12, 2009 8:34 pm |
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LoneWolf
Joined: Sat Feb 28, 2004 3:49 am
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Re: New review of SS
One thing that should be kept up on with SS is reviews, mainly because advertising, word of mouth aside that's all we have. Especially need to go out and find as many mmo / gaming sites willing to check it out once client 2 and some more stuff is added.
Sound "and" music wise I think the game could use some more advances there but save it for after core things have been appropriately funded.
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Thu Nov 12, 2009 8:51 pm |
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LethalLoki
Member
Team:
Main: Getsuga Tenshou
Level: 1799 Class:
Berserker
Joined: Tue May 19, 2009 7:25 pm
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Re: New review of SS
LoneWolf wrote: Sound "and" music wise I think the game could use some more advances there but save it for after core things have been appropriately funded.
_________________ Qūzhújiàn de shìjiè, Shōugē jī ling hún
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Fri Nov 13, 2009 2:52 pm |
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LethalLoki
Member
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Main: Getsuga Tenshou
Level: 1799 Class:
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Joined: Tue May 19, 2009 7:25 pm
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Re: New review of SS
On that note... I downloaded all the music from EvE thats what i listen to while im playing.
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Sun Nov 15, 2009 7:58 pm |
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Milo
Team:
Main: Milo
Level: 510 Class:
Engineer
Joined: Wed Jul 06, 2005 7:43 pm Location: Earth
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Re: New review of SS
LoneWolf wrote: Sound "and" music wise I think the game could use some more advances there but save it for after core things have been appropriately funded. No, it's not music. The admins have not learned this valuable lesson: SOUND DOES NOT TRAVEL THROUGH VACUUMS although the sound helps the experience. The ambient stuff is... meh
_________________ Money is my middle name. Drain is my last.
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Sun Nov 15, 2009 9:08 pm |
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wzaerreazw
Team:
Main: BaRR
Level: 2417 Class:
Speed Demon
Joined: Sat Mar 22, 2008 11:08 am
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Re: New review of SS
Milo wrote: SOUND DOES NOT TRAVEL THROUGH VACUUMS I believe that at one point the admins said something to the effect of: "Your ship makes various simulated sounds to make the visual of your enemy being blown to bits all the more satisfying."
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Mon Nov 16, 2009 8:09 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: New review of SS
wzaerreazw wrote: Milo wrote: SOUND DOES NOT TRAVEL THROUGH VACUUMS I believe that at one point the admins said something to the effect of: "Your ship makes various simulated sounds to make the visual of your enemy being blown to bits all the more satisfying." yep
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Mon Nov 16, 2009 3:13 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: New review of SS
Milo wrote: LoneWolf wrote: Sound "and" music wise I think the game could use some more advances there but save it for after core things have been appropriately funded. No, it's not music. The admins have not learned this valuable lesson: SOUND DOES NOT TRAVEL THROUGH VACUUMS although the sound helps the experience. The ambient stuff is... mehTo get technical, there is a way to hear some sounds. Your ship has a "shield" around it, presumably some kind of force field. If this was activated while still in the space station, planet, or some other location with an atmosphere, some would become trapped in the bubble formed by the shield. This would then transmit the noises made by the anything that touched it, like enemy bullets. As for your own bullets/engine, you would already hear that. You are inside some type of sealed container filled with air (at least I hope so, because we've been playing as zombies without knowing for years otherwise). The noises your own ship makes would be carried through the ship as vibrations, which you could then hear. We could go on like this all day, trying to prove and disprove all the little technicalities. It's a game, a game with giant rats living in space who throw crap at you from their faces. Realism isn't that important.
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Mon Nov 16, 2009 3:56 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: New review of SS
maybe it should be made so that you can use the game itself as a music player so u dont have to run Windows media player in the background.......
imo, when C2 comes out, maybe add in a "accumulative levels" system, which gives players 2-5 levels per 24 hours untill they hit level 1k (as long as they log in every day on the account) on ONE char to make it so high level players can get more alts without having to take playing time away from their mains and negatively affect their income(because lets face it, leveling a char the second time around is boring as shit)
other than that, its a pretty kickass review, u should try to get as much circulation of it as possible, like add a "reviews" page to the SShomepage which links to all the reviews of ss, like the ones on IGN and other places "much better than any other game that shares its genre" is a pretty damn good tagline.....
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Tue Nov 17, 2009 1:04 am |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: New review of SS
i have read a review a couple years ago that said pretty much this. personally i turn the sounds off, it came to the point where i was too addicted to quit and not mad enough to enjoy the "ambiance". sadly it seems sanity has its drawbacks.. though this part made me laugh. Quote: Nerds Unite In Space
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Tue Nov 17, 2009 5:43 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: New review of SS
want to make Starsonata get more players? alot more? google "good game abc"(or go to http://www.abc.net.au/tv/goodgame/ ), register on the ABC forums, get someone to start a thread asking for the show to do a review on SS, and support the shit out of it http://www2b.abc.net.au/tmb/Client/Board.aspx?b=59a few dozen posts might just get them to do a review once that happens, the SS playerbase should increase dramatically (tens of thousands of people in australia watch the show) once that is done, do the same thing for game shows in the USA and canada and then we should have ALOT more players but jeff will probably need to be ready to get ALOT more server space or something.... and possibly instance the preload
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Tue Nov 17, 2009 3:18 pm |
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wzaerreazw
Team:
Main: BaRR
Level: 2417 Class:
Speed Demon
Joined: Sat Mar 22, 2008 11:08 am
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Re: New review of SS
It'd be a better idea to do that AFTER C2 comes out.
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Tue Nov 17, 2009 4:55 pm |
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