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Do you support this change?
Poll ended at Sun May 14, 2006 3:07 am
Yes 83%  83%  [ 55 ]
No 9%  9%  [ 6 ]
Abstain 7%  7%  [ 5 ]
Total votes : 66

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Main: _Emrys
Level: 773
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Joined: Fri Mar 04, 2005 11:26 am
Location: Southern California
Post 
Takuhi wrote:
What about zerker? will they get half of our zerker bonus or the full whack?

They'd get half, just like he said...
good start Jeff, put it in soon, be sure to include the un-nerf to the augs or atleast a reset too. I remember that being promised a week ago.


Fri Apr 14, 2006 9:18 am
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Location: Ottawa, Canada
Post 
Lt.Nelson wrote:
JeffL wrote:
Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100.


Level 100 in that skill would be the player equivelant of Aug Tweaking level 55.



Wtf are you talking about? Level 100 would be AT 10, not 55... Not to mention that it takes over 1k levels worth of skill points to get a zen skill to lvl 100... Its not broken... If you put 1k levels into slave tweaking you should damnwell have uber tweak %s on your slaves augs... 1000 lvls is an insane amount...



JeffL wrote:
Maybe we should make slave augmenter tweak 1% per level, though, since you can have multiple slaves.


Even if 2% is a bit much, which I don't think it is, 1% would be too little... It doesn't make it worthwhile to consider spending the huge SP costs to get it just a little higher... 1.5% at the least, 1.75% would be better, but I think 2% would be fine... Besides, its not one of those things that would be completely painstaking to nerf a bit later, its not like an aug or something... I'd start with 2% and slowly work down to a balanced level...


Fri Apr 14, 2006 9:20 am
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IAmMe2 wrote:
Lt.Nelson wrote:
JeffL wrote:
Maybe we should make slave augmenter tweak 1% per level, though, since you can have multiple slaves.


Even if 2% is a bit much, which I don't think it is, 1% would be too little... It doesn't make it worthwhile to consider spending the huge SP costs to get it just a little higher... 1.5% at the least, 1.75% would be better, but I think 2% would be fine... Besides, its not one of those things that would be completely painstaking to nerf a bit later, its not like an aug or something... I'd start with 2% and slowly work down to a balanced level...


They don't know how to work slowly down, I've been trying to explain it for 4unis now, they'd go from 2% to 1%, then never change it.


Fri Apr 14, 2006 9:25 am
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Location: Ottawa, Canada
Post 
I choose to give the admins the benefit of the doubt in this case... I trust that they can make it a gradual balancing instead of the usual 'this is a tad too powerful, lets cut the stats in half'... =D Besides, if we don't try to teach them, they'll never learn =P


Fri Apr 14, 2006 10:30 am
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I've tried for 7months..


Fri Apr 14, 2006 10:31 am
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
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Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post 
IAmMe2 wrote:
Lt.Nelson wrote:
JeffL wrote:
Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100.


Level 100 in that skill would be the player equivelant of Aug Tweaking level 55.



Wtf are you talking about? Level 100 would be AT 10, not 55... Not to mention that it takes over 1k levels worth of skill points to get a zen skill to lvl 100... Its not broken... If you put 1k levels into slave tweaking you should damnwell have uber tweak %s on your slaves augs... 1000 lvls is an insane amount...


AT after 5 gives 2% per level, not 20%.

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Fri Apr 14, 2006 10:34 am
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Team: Aidelon
Main: Yurble
Level: 1967
Class: Engineer

Joined: Sun Apr 10, 2005 11:06 am
Location: Somewere deep in your mind.
Post 
it sounds good slaves get a boost but what about CA will the slaves inprove my colonys suitibility ? :roll:

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Fri Apr 14, 2006 11:02 am
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Team: Strawberry Pancakes
Main: FracOMac
Level: 3361
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Joined: Wed Mar 23, 2005 12:50 am
Location: Boulder, CO
Post 
only if they make bases :roll:

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Fri Apr 14, 2006 11:03 am
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Team: Aidelon
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that would rock :roll:

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Fri Apr 14, 2006 11:09 am
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Team: Strawberry Pancakes
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Level: 833
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Joined: Sat Aug 21, 2004 6:48 pm
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Post 
Ceno wrote:
that would rock :roll:


It wouldn't affect dm at all either. But, oh well, dm already gets a slave stat increase. CA gets drone stat increase, and a slight increase to slaves if this goes in. Its an extra, don't complain when you are given extra.

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Fri Apr 14, 2006 12:02 pm
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Team: Aidelon
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i just asked if CA would get some extra of the slaves to

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Fri Apr 14, 2006 12:19 pm
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Location: netherlands
Post 
i think for ca's it couldt have a slight bonus to slave hull space and speed + docking speed

so they can ship things a little better


Fri Apr 14, 2006 12:40 pm
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Team: Pwners
Main: - Hitman -
Level: 15
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Joined: Wed May 04, 2005 12:18 am
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Post 
IAmMe2 wrote:
Lt.Nelson wrote:
JeffL wrote:
Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100.


Level 100 in that skill would be the player equivelant of Aug Tweaking level 55.



Wtf are you talking about? Level 100 would be AT 10, not 55...

Wtf are YOU talking about? AT 10 is 110% increase to augs stats. Slave Tweak 100 would be 200% increase to slaves augs.

I think that 2% per level is too much. 1% per level is too little. How bout 1.5%.

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Fri Apr 14, 2006 12:45 pm
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Post 
2% per level is fine, no one at all will get it to 100 for a long time because of the sp cost
it would take 5050 sp, thats 1010 levels

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Fri Apr 14, 2006 12:50 pm
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Post 
FracOMac wrote:
2% per level is fine, no one at all will get it to 100 for a long time because of the sp cost
it would take 5050 sp, thats 1010 levels


and i think its okay and pretty balanced then


Fri Apr 14, 2006 12:58 pm
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