Author |
Message |
Emrys
Team:
Main: _Emrys
Level: 773 Class:
Engineer
Joined: Fri Mar 04, 2005 11:26 am Location: Southern California
|
Takuhi wrote: What about zerker? will they get half of our zerker bonus or the full whack?
They'd get half, just like he said...
good start Jeff, put it in soon, be sure to include the un-nerf to the augs or atleast a reset too. I remember that being promised a week ago.
|
Fri Apr 14, 2006 9:18 am |
|
|
IAmMe2
Joined: Fri Dec 02, 2005 11:50 am Location: Ottawa, Canada
|
Lt.Nelson wrote: JeffL wrote: Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100. Level 100 in that skill would be the player equivelant of Aug Tweaking level 55. Wtf are you talking about? Level 100 would be AT 10, not 55... Not to mention that it takes over 1k levels worth of skill points to get a zen skill to lvl 100... Its not broken... If you put 1k levels into slave tweaking you should damnwell have uber tweak %s on your slaves augs... 1000 lvls is an insane amount... JeffL wrote: Maybe we should make slave augmenter tweak 1% per level, though, since you can have multiple slaves.
Even if 2% is a bit much, which I don't think it is, 1% would be too little... It doesn't make it worthwhile to consider spending the huge SP costs to get it just a little higher... 1.5% at the least, 1.75% would be better, but I think 2% would be fine... Besides, its not one of those things that would be completely painstaking to nerf a bit later, its not like an aug or something... I'd start with 2% and slowly work down to a balanced level...
|
Fri Apr 14, 2006 9:20 am |
|
|
Emrys
Team:
Main: _Emrys
Level: 773 Class:
Engineer
Joined: Fri Mar 04, 2005 11:26 am Location: Southern California
|
IAmMe2 wrote: Lt.Nelson wrote: JeffL wrote: Maybe we should make slave augmenter tweak 1% per level, though, since you can have multiple slaves. Even if 2% is a bit much, which I don't think it is, 1% would be too little... It doesn't make it worthwhile to consider spending the huge SP costs to get it just a little higher... 1.5% at the least, 1.75% would be better, but I think 2% would be fine... Besides, its not one of those things that would be completely painstaking to nerf a bit later, its not like an aug or something... I'd start with 2% and slowly work down to a balanced level...
They don't know how to work slowly down, I've been trying to explain it for 4unis now, they'd go from 2% to 1%, then never change it.
|
Fri Apr 14, 2006 9:25 am |
|
|
IAmMe2
Joined: Fri Dec 02, 2005 11:50 am Location: Ottawa, Canada
|
I choose to give the admins the benefit of the doubt in this case... I trust that they can make it a gradual balancing instead of the usual 'this is a tad too powerful, lets cut the stats in half'... =D Besides, if we don't try to teach them, they'll never learn =P
|
Fri Apr 14, 2006 10:30 am |
|
|
Emrys
Team:
Main: _Emrys
Level: 773 Class:
Engineer
Joined: Fri Mar 04, 2005 11:26 am Location: Southern California
|
I've tried for 7months..
|
Fri Apr 14, 2006 10:31 am |
|
|
Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
|
IAmMe2 wrote: Lt.Nelson wrote: JeffL wrote: Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100. Level 100 in that skill would be the player equivelant of Aug Tweaking level 55. Wtf are you talking about? Level 100 would be AT 10, not 55... Not to mention that it takes over 1k levels worth of skill points to get a zen skill to lvl 100... Its not broken... If you put 1k levels into slave tweaking you should damnwell have uber tweak %s on your slaves augs... 1000 lvls is an insane amount...
AT after 5 gives 2% per level, not 20%.
_________________ Fucking loot... Awesome character art by my friend Jee.
|
Fri Apr 14, 2006 10:34 am |
|
|
Ceno
Team:
Main: Yurble
Level: 1967 Class:
Engineer
Joined: Sun Apr 10, 2005 11:06 am Location: Somewere deep in your mind.
|
it sounds good slaves get a boost but what about CA will the slaves inprove my colonys suitibility ?
_________________
~Lots of love and cookies and blue fur ~Yurbs
|
Fri Apr 14, 2006 11:02 am |
|
|
FracOMac
Team:
Main: FracOMac
Level: 3361 Class:
Engineer
Joined: Wed Mar 23, 2005 12:50 am Location: Boulder, CO
|
only if they make bases
_________________
Check out my Ship Builder! (DPS calc and more)
|
Fri Apr 14, 2006 11:03 am |
|
|
Ceno
Team:
Main: Yurble
Level: 1967 Class:
Engineer
Joined: Sun Apr 10, 2005 11:06 am Location: Somewere deep in your mind.
|
that would rock
_________________
~Lots of love and cookies and blue fur ~Yurbs
|
Fri Apr 14, 2006 11:09 am |
|
|
Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
|
Ceno wrote: that would rock :roll:
It wouldn't affect dm at all either. But, oh well, dm already gets a slave stat increase. CA gets drone stat increase, and a slight increase to slaves if this goes in. Its an extra, don't complain when you are given extra.
_________________ Fucking loot... Awesome character art by my friend Jee.
|
Fri Apr 14, 2006 12:02 pm |
|
|
Ceno
Team:
Main: Yurble
Level: 1967 Class:
Engineer
Joined: Sun Apr 10, 2005 11:06 am Location: Somewere deep in your mind.
|
i just asked if CA would get some extra of the slaves to
_________________
~Lots of love and cookies and blue fur ~Yurbs
|
Fri Apr 14, 2006 12:19 pm |
|
|
voyager vs borg
Joined: Sat Jan 21, 2006 4:22 am Location: netherlands
|
i think for ca's it couldt have a slight bonus to slave hull space and speed + docking speed
so they can ship things a little better
|
Fri Apr 14, 2006 12:40 pm |
|
|
Lt.Nelson
Team:
Main: - Hitman -
Level: 15 Class:
None
Joined: Wed May 04, 2005 12:18 am Location: Iowa
|
IAmMe2 wrote: Lt.Nelson wrote: JeffL wrote: Add Slave Augmenter Tweaking which increases the effects of augmenters on slaves by 2% per level and works like the Zen skills up to level 100. Level 100 in that skill would be the player equivelant of Aug Tweaking level 55. Wtf are you talking about? Level 100 would be AT 10, not 55...
Wtf are YOU talking about? AT 10 is 110% increase to augs stats. Slave Tweak 100 would be 200% increase to slaves augs.
I think that 2% per level is too much. 1% per level is too little. How bout 1.5%.
_________________ â–² â–« â–² â–« â–¼ â–« â–¼ â–« â—„ â–« â–º â–« â—„ â–« â–º â–« B â–« A â–« B â–« A â–« START
|
Fri Apr 14, 2006 12:45 pm |
|
|
FracOMac
Team:
Main: FracOMac
Level: 3361 Class:
Engineer
Joined: Wed Mar 23, 2005 12:50 am Location: Boulder, CO
|
2% per level is fine, no one at all will get it to 100 for a long time because of the sp cost
it would take 5050 sp, thats 1010 levels
_________________
Check out my Ship Builder! (DPS calc and more)
|
Fri Apr 14, 2006 12:50 pm |
|
|
voyager vs borg
Joined: Sat Jan 21, 2006 4:22 am Location: netherlands
|
FracOMac wrote: 2% per level is fine, no one at all will get it to 100 for a long time because of the sp cost it would take 5050 sp, thats 1010 levels
and i think its okay and pretty balanced then
|
Fri Apr 14, 2006 12:58 pm |
|
|
|