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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Remove AI running
In almost every situation i've found, AI running away serves absolutely no purpose but to annoy the hell out of all non-SD people. Remove it. All of it. For the Love of adum, please.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Mon Oct 24, 2011 11:17 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Remove AI running
/signed.

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Neba wrote:
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goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Tue Oct 25, 2011 12:40 am
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Team: Aidelon
Main: the speed of dark
Level: 1874
Class: Engineer

Joined: Sun Nov 05, 2006 12:42 am
Location: omg, you stalker!
Post Re: Remove AI running
/signed. from every DM especially.

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Tue Oct 25, 2011 1:22 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Remove AI running
We have tractors you fool!

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Tue Oct 25, 2011 7:47 am
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Remove AI running
What's your point? Think about it for a moment.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Oct 25, 2011 9:08 am
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Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Remove AI running
Are you suggesting if you were loosing a fight you wouldn't try to run away?

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Tue Oct 25, 2011 9:36 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Remove AI running
More like, when you fight Ares, and you collision hit Deimos to 10% shields, he should not be running 5k out and sit there until he feels like coming back.

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Tue Oct 25, 2011 9:47 am
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Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Remove AI running
The Lost One wrote:
More like, when you fight Ares, and you collision hit Deimos to 10% shields, he should not be running 5k out and sit there until he feels like coming back.

That is result of this exact code.

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Tue Oct 25, 2011 9:48 am
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Remove AI running
The reason most players dont complain about ai running is because they decimate the AI before the code even kicks in. But low level players can do what exactly? Follow it? Hope its shields don't completely regen before they catch it?

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Jey123456 wrote:
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Tue Oct 25, 2011 10:26 am
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Remove AI running
When fighting SBB's on my new engineer on C2, It pretty much goes like this:

SBB attacks from out of the blue
Lay Drones
spend 1-2 minutes getting SBB to 10-20%
SBB runs away
Cant catch it, it escapes
SBB comes back 5 minutes later for round 2.

Rinse, Repeat. It's not immersive, it's not fun or entertaining, it's just damn annoying. Sure, have a specific AI that has that behavior; that would be fine. But to have it be a semi-universal behavior?

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Oct 25, 2011 12:44 pm
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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Re: Remove AI running
Next thing you know, admins will give all AIs 200k distance pwis.


Tue Oct 25, 2011 4:13 pm
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Team: Death Mental
Main: ashta the 2nd
Level: 2942
Class: Berserker

Joined: Tue May 31, 2005 3:00 pm
Post Re: Remove AI running
Meh i never had trouble levelling any of my toons and im sure most ppl didnt, ai run away in almost all games i have played. Tough titties.

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Tue Oct 25, 2011 8:31 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Remove AI running
ashta1989 wrote:
Tough titties.

Said the kitteh.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Tue Oct 25, 2011 8:32 pm
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Remove AI running
It's not that its challenging, it's that it's annoying. People just avoid areas that are annoying, making them just a waste of coding.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Oct 25, 2011 10:11 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Remove AI running
Cygnus wrote:
It's not that its challenging, it's that it's annoying. People just avoid areas that are annoying, making them just a waste of coding.

This is why copper, protoplasmica, and certain dgs are so good for leveling. Because they have a lot of AI in a small area, and they don't run away! Some times I wonder why there are roaming AI at all.

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Jey123456 wrote:
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No Context. Ever.
Idaten.


Tue Oct 25, 2011 11:11 pm
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