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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Remove AI running
In almost every situation i've found, AI running away serves absolutely no purpose but to annoy the hell out of all non-SD people. Remove it. All of it. For the Love of adum, please.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Mon Oct 24, 2011 11:17 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Remove AI running
/signed.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Tue Oct 25, 2011 12:40 am |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Remove AI running
/signed. from every DM especially.
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Tue Oct 25, 2011 1:22 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Remove AI running
We have tractors you fool!
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Tue Oct 25, 2011 7:47 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Remove AI running
What's your point? Think about it for a moment.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Oct 25, 2011 9:08 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Remove AI running
Are you suggesting if you were loosing a fight you wouldn't try to run away?
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Tue Oct 25, 2011 9:36 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Remove AI running
More like, when you fight Ares, and you collision hit Deimos to 10% shields, he should not be running 5k out and sit there until he feels like coming back.
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Tue Oct 25, 2011 9:47 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Remove AI running
The Lost One wrote: More like, when you fight Ares, and you collision hit Deimos to 10% shields, he should not be running 5k out and sit there until he feels like coming back. That is result of this exact code.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Tue Oct 25, 2011 9:48 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Remove AI running
The reason most players dont complain about ai running is because they decimate the AI before the code even kicks in. But low level players can do what exactly? Follow it? Hope its shields don't completely regen before they catch it?
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Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Oct 25, 2011 10:26 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Remove AI running
When fighting SBB's on my new engineer on C2, It pretty much goes like this:
SBB attacks from out of the blue Lay Drones spend 1-2 minutes getting SBB to 10-20% SBB runs away Cant catch it, it escapes SBB comes back 5 minutes later for round 2.
Rinse, Repeat. It's not immersive, it's not fun or entertaining, it's just damn annoying. Sure, have a specific AI that has that behavior; that would be fine. But to have it be a semi-universal behavior?
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Oct 25, 2011 12:44 pm |
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ellinium
Team:
Main: E11inium
Level: 65 Class:
Gunner
Joined: Fri May 19, 2006 9:18 pm Location: MA, USA
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Re: Remove AI running
Next thing you know, admins will give all AIs 200k distance pwis.
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Tue Oct 25, 2011 4:13 pm |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: Remove AI running
Meh i never had trouble levelling any of my toons and im sure most ppl didnt, ai run away in almost all games i have played. Tough titties.
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ
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Tue Oct 25, 2011 8:31 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Remove AI running
ashta1989 wrote: Tough titties. Said the kitteh.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Tue Oct 25, 2011 8:32 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Remove AI running
It's not that its challenging, it's that it's annoying. People just avoid areas that are annoying, making them just a waste of coding.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Oct 25, 2011 10:11 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Remove AI running
Cygnus wrote: It's not that its challenging, it's that it's annoying. People just avoid areas that are annoying, making them just a waste of coding. This is why copper, protoplasmica, and certain dgs are so good for leveling. Because they have a lot of AI in a small area, and they don't run away! Some times I wonder why there are roaming AI at all.
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Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Oct 25, 2011 11:11 pm |
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