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Team: Eminence Front
Main: Radia
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Post New scanner
Scanner that scans planets, ships, bases, and credits. t20 or so.

Much much better than having to carry 4 different scanners around.

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Last edited by Visorak on Sun Feb 05, 2012 6:16 pm, edited 1 time in total.

Sun Feb 05, 2012 11:14 am
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Team: Zephyr
Main: Destroyer Of Worlds
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Joined: Fri May 01, 2009 1:39 pm
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Post Re: New scanner
Requirements;

10 Armada Base Scanners
10 Armada Planet Scanners
10 Armada Ship Scanners

2b

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playerboy345 wrote:
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Sun Feb 05, 2012 12:09 pm
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Post Re: New scanner
T21

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Sun Feb 05, 2012 12:14 pm
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Team: Death Mental
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Post Re: New scanner
Id be curious when a t21 ship scanner would come into game.


Sun Feb 05, 2012 12:31 pm
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Team: Eminence Front
Main: Radia
Level: 1101
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Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: New scanner
I would actually like it to have t10, t15, and t20 variations. With stats that increase as you go higher tech.

A t21 version is fine too.

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Sun Feb 05, 2012 4:09 pm
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Team: Zephyr
Main: Destroyer Of Worlds
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Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: New scanner
Visorak wrote:
I would actually like it to have t10, t15, and t20 variations. With stats that increase as you go higher tech.

A t21 version is fine too.



What would a T10 version require .. this should be high end only, the nublets can deal with alternating between 3 scanners for now. :L

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Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Sun Feb 05, 2012 4:26 pm
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Team: Eminence Front
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Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: New scanner
Well, I prefer to make things as intuitive and player-friendly as possible. I would prefer to just do away with all the current scanners and have multi-scanners at various techs.

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Idaten.


Sun Feb 05, 2012 6:19 pm
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Post Re: New scanner
dumb idea

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Sun Feb 05, 2012 9:44 pm
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Post Re: New scanner
This would replace the need for other scanners and the notion of "bring the right tool for the right job" would be entirely gone. C'mon, can you really not just go and get what you need when you need it? :P

Unless the downside is that it's incredibly huge and/or uses more elec than it takes to power a city, I say nay.

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Sun Feb 05, 2012 10:26 pm
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Team: Eminence Front
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Level: 1101
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Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: New scanner
I actually already carry a ship, a credit and a planet scanner with me. I thought it would be more convenient if they only took up one hotkey, because I never remember which is which.

I suppose size would be the downside then, but far from "incredibly huge". It would be the sum of its parts, maybe with 5% taken off.

It would be fine if we could somehow drop all of the scanners on a single hotkey, and the game would pick the correct one based on what you target.

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Sun Feb 05, 2012 11:02 pm
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Post Re: New scanner
Gamepro08 wrote:
This would replace the need for other scanners and the notion of "bring the right tool for the right job" would be entirely gone. C'mon, can you really not just go and get what you need when you need it? :P

I agree

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Mon Feb 06, 2012 11:12 am
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Team: Zephyr
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Joined: Fri May 01, 2009 1:39 pm
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Post Re: New scanner
s_m_w wrote:
Gamepro08 wrote:
This would replace the need for other scanners and the notion of "bring the right tool for the right job" would be entirely gone. C'mon, can you really not just go and get what you need when you need it? :P

I agree



Ok make it more expensive then. Pshfhf.

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Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Mon Feb 06, 2012 12:01 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: New scanner
Quote:
It would be fine if we could somehow drop all of the scanners on a single hotkey, and the game would pick the correct one based on what you target
This is mainly about hotkey management. I have 3 different scanners taking up 3 different hotkeys. It would make sense, logically, to want to reduce these to a single hotkey. But there are only 2 ways to do that. Either we make them all into a single item, or we add multi-item functionality to hotkeys.

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Jey123456 wrote:
That will happen in a future closer than most futures.
Image
No Context. Ever.
Idaten.


Last edited by Visorak on Mon Feb 06, 2012 4:56 pm, edited 2 times in total.

Mon Feb 06, 2012 4:51 pm
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Post Re: New scanner
Put simply: no.

Awful idea, and not currently codable.


Mon Feb 06, 2012 4:53 pm
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