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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Beta version 718 (5/27/2012)
No matter how many times my post will be deleted, radar still doesnt work as it should.
_________________ Original Sybir /GodSteel My custom shader
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Mon May 28, 2012 8:53 am |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 718 (5/27/2012)
your post was not deleted, you were just a noob and made it in the wrong topic XD (check viewtopic.php?f=116&t=51734) and be ashamed !
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon May 28, 2012 1:08 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Beta version 718 (5/27/2012)
Jey with the burn!
On topic, I played around with the new commands and they seemed to help a bit in Olympus, but I am wondering if we will eventually see them consolidated to be more automatic. It was kind of awkward to type five or six different commands after Olympus just to return to my usual gameplay.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Mon May 28, 2012 1:13 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 718 (5/27/2012)
they are automatic with the lagkiller. If you type /lkc you see their lagkiller range in the form of (lk[0,6]). that mean that if your lagkiller is at 6 then this lkc is at 1., if its at 3 then its 0.5 etc.
I have a auto config using benchmark in work that will fine tune the lagkiller for your specific configuration by running and analysing the profiler from multiple prerecorded scenes. I also have plans for a dedicated lagkiller tab in option with more control than just what /lkc offer right now.
But for now, its the best i can offer.
For uber runs with that client, if your computer is one of those that lag hardcode during runs, just type /lkl 6 to force the lagkiller at the highest level that doesnt actually remove anything important to the gameplay, and youll get most of these optimisations automaticly. You can type /lkl 0 to reset it to normal after the run (beat having to type 6 commands).
Although by design the lagkiller will increase as soon as your fps drop bellow 10 and will decrease once your fps is above 20. So it should automatically stabilize at a value that work for you during a run.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon May 28, 2012 7:12 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 718 (5/27/2012)
on a side note, i would love to get some profiler dumps from runs where you lag with /lkl 6 and /lku 6 (the /lku is so the /dp wont cause your lagkiller to go even higher). Would help a lot to improve the other sources of lags.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon May 28, 2012 7:15 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
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Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 196 (5/27/2012)
Version 196.922 is out
Please take note that the lasers and radar are still work in progress.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Wed May 30, 2012 1:14 am |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 196 (5/27/2012)
Confirmed a bug causing the background to become much brighter for a short period when firing, tractoring and other random occurence. Will be fixed for next beta release.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Wed May 30, 2012 2:04 am |
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Fallen-
Team:
Main: Lilith
Level: 840 Class:
Speed Demon
Joined: Sun Aug 28, 2011 9:47 pm Location: -----
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Re: Beta version 196 (5/27/2012)
So when do we get to fire nukes ?
_________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.
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Wed May 30, 2012 2:09 am |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Beta version 196 (5/27/2012)
OHL laser color needs to be adjusted. It's the same as the damage bar color, until it goes red, and very confusing when running a swarm of combat slaves.
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Wed May 30, 2012 2:28 am |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Beta version 196 (5/27/2012)
Using an OHL there is an after shot effect that needs to go by-by its just screen noise and clutter.
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Wed May 30, 2012 2:45 am |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Beta version 196 (5/27/2012)
Exiting Wormholes new effect YUCK! I want to be able to remove it from my client.
Someone on the dev team needs to be nurfed with a BB BAT labeled KISS
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Wed May 30, 2012 2:48 am |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 196 (5/27/2012)
Quote: Please take note that the lasers and radar are still work in progress. They are by no mean the final product. I just didnt want to wait till they were done before getting the renderer and lagkiller fix/optimisations in for testing.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Wed May 30, 2012 2:50 am |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Beta version 196 (5/27/2012)
Jey123456 wrote: Quote: Please take note that the lasers and radar are still work in progress. They are by no mean the final product. I just didnt want to wait till they were done before getting the renderer and lagkiller fix/optimisations in for testing. I know... just getting my comments in B4 they are cast in what draws flys.
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Wed May 30, 2012 2:53 am |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Beta version 196 (5/27/2012)
I found a way to get rid of most of the artsie crap ... stopped using the beta client.
Now to find a way to get rid of C2 all together.
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Wed May 30, 2012 10:39 am |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
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Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Beta version 196 (5/27/2012)
artsi crap ?
and sure, go ahead and make a skin with 2d version of every ship, replace the background with c1 background, the custom light shader someone else made and you should be pretty close to it.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Wed May 30, 2012 2:49 pm |
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