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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Re: Get rid of Trading for team score
Zekk wrote: Because its artificially inflating SP's team score, lying to the playerbase that they're #1 and giving their counc+ more XP tithe. A little more straight forward than I would have been... and honestly I brought it up this time cuz MAD+ was close in score to us which, with all due respect to MAD+, shouldn't be even fucking close. -ERMAN
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Thu May 24, 2012 11:00 pm |
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Madridista
Joined: Sat Nov 12, 2011 7:03 pm
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Re: Get rid of Trading for team score
erman wrote: Zekk wrote: Because its artificially inflating SP's team score, lying to the playerbase that they're #1 and giving their counc+ more XP tithe. A little more straight forward than I would have been... and honestly I brought it up this time cuz MAD+ was close in score to us which, with all due respect to MAD+, shouldn't be even fucking close. -ERMAN fucking erman dropping the hammer
_________________ Giovani dos Santos ... Olé!
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Fri May 25, 2012 1:41 am |
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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Re: Get rid of Trading for team score
boo
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Fri May 25, 2012 10:46 am |
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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Re: Get rid of Trading for team score
bump
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Sun May 27, 2012 4:28 pm |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Get rid of Trading for team score
VatFF wrote: Dont remove it, just fix it! Bad doctor.
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Sun May 27, 2012 5:56 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Get rid of Trading for team score
VatFF wrote: VatFF wrote: Dont remove it, just fix it! Bad doctor.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Sun May 27, 2012 5:59 pm |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Get rid of Trading for team score
VatFF wrote: Dont remove it, just fix it! Bad doctor. Propose a viable fix?
_________________ Pies are yummy.
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Sun May 27, 2012 7:54 pm |
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Madridista
Joined: Sat Nov 12, 2011 7:03 pm
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Re: Get rid of Trading for team score
Zekk wrote: VatFF wrote: Dont remove it, just fix it! Bad doctor. Propose a viable fix? Make BS trade slaves not count towards the score?
_________________ Giovani dos Santos ... Olé!
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Mon May 28, 2012 12:30 am |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Get rid of Trading for team score
how exactly do they do that?
_________________ Pies are yummy.
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Mon May 28, 2012 12:53 am |
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Arkainon
Team:
Main: Cpt Lunarion
Level: 1801 Class:
Engineer
Joined: Wed Dec 15, 2010 9:48 pm
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Re: Get rid of Trading for team score
Can't find the quote but one of the dev's said "Anything is possible to program, it's just about finding the line between how long it takes and how worthwhile it is."
_________________
Jeff_L wrote: Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.
The Voomy One wrote: Quote: the players are not just bitching about nothing yes they are.
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Mon May 28, 2012 1:33 am |
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Tyler Durden
Team:
Main: Seven Zark Seven
Level: 1953 Class:
Shield Monkey
Joined: Fri Sep 30, 2005 5:40 am Location: /dev/null
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Re: Get rid of Trading for team score
Zekk wrote: how exactly do they do that? Trading-slaves
_________________ Your home is the place where you can be yourself.
The level of my character cheers me up.
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Mon May 28, 2012 2:24 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Get rid of Trading for team score
Zekk wrote: VatFF wrote: Dont remove it, just fix it! Bad doctor. Propose a viable fix? Hey, i'm not the doctor here (Admin/Dev), but i would guess there are several ways to fix it. - Bases can't buy the same item back and forth for the same amount of creds - BS slaves doesn't count (bad fix, as someone actually uses these for real trading) - Somehow make distance count - Set a cap per minute of how much a slave's trades that goes to trading score Just random thoughts after 2 minutes of thinking, neither of which are supergood, but i would guess that the admins/devs has some good ideas.
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon May 28, 2012 4:13 am |
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s_m_w
Content Dev
Joined: Mon May 17, 2010 11:18 am
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Re: Get rid of Trading for team score
Arkainon wrote: Can't find the quote but one of the dev's said "Anything is possible to program, it's just about finding the line between how long it takes and how worthwhile it is." That was me, but it doesn't quite work in this context. Good design is as abstract as possible and should contain as few hardcoded exceptions and caps as possible. Removing certain ships from the trading score calculation is not a fix. The trading score calculation needs to consider the distance between the base you are buying from and the base you are selling to in a way that using a BT to sell and buy commods to the same AI base is less efficient than using a normal trade slave to trade between bases that are 5 jumps apart.
_________________ Space Dragons! In Space! Follow me on twitter! http://www.twitter.com/MariusWalz
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Mon May 28, 2012 5:47 am |
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