Beta version 196 (5/27/2012)
196.771
* More precision in the profiler (/dp)
* removed the "use how many items?" dialog
* new radar with a zoom in/out, red ring representing your weapon range, and green ring representing your detection range.
* Repair code update (the prices in the beta client are not representative of how much it will cost you to repair right now), the cost itself is server side and will require a server patch for it. But you can at least know how much it will cost you once that patch goes in.
* Some visual tweaks to lasers (both straight laser, and lightning), so that they animate a bit better.
* reduced the default maximum lagkiller from 15 to 9 (10+ usually didnt give much more and caused more issues than improvement).
* added more power to the lagkiller to reduce the lag experienced by those who sent me profiler dumps (/dp)
** 4 new /lkc values
*** LKGPU_LIGHT (reduce the number of rendered lights, when ratio>=1. disable the lights alltogether)
*** LKGPU_LAGCLIP (control how far from your ship non important effects will be displayed (flags, nametag, thruster image etc will be removed from rendering if they are too far), having the camera zoomed out also reduce the distance on screen, will always ignore your target.
*** LKGPU_BILLBOARD (control the clipping for some billboard effects (many weapons projectile, engines etc rely on those) //need to adjust the values in code was based on reduce before
*** LKGPU_PARTICLES (control how many particles are rendered. The higher this value, the less particles will be on screen. higher than 1.1 will disable all particles (not recommended))
* multiple crash fixes
196.922
* added some missing textures and xml for the last beta (the durability widget along other things)
* fixed a lagkiller bug causing some objects (debris along other), to not appear until targeted when lagkiller was high enough on some machines.
* fixed a few client crashes.
* optimized the particles rendering code so that heavy fights shouldn't be so taxing anymore even without (or with very low) lagkiller.
* optimized our rendering code to avoid as my statechanges as possible (will only make a difference if at all on very old hardware).
* some more lasers changes (still a work in progress, it was not ready when i did that beta, but well, its here anyway !).
* fixed the healing beam to be a yingyang again.
* some radar tweak (this is also still a work in progress, and require an updated server to show the weapon range).
* added a ""DrawCrossHair" to the radar xml to disable the crosshair in the middle
version 955 -- ill do the full notes in a few hours --
* fixed a bunch of graphical glitch
* new shader code
* some post processor fixes
* some more laser tweaks
* repair all button added in the general tab of ai bases.
A special thank to all those who sent in some performance profiler dumps (as explained in
viewtopic.php?f=116&t=51358) and crash dmps.
Please send more using that beta client to help improving the lag even more.
To download the beta installer, see
viewtopic.php?f=116&t=51108