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bageese
Support/PR Administrator
Team:
Main: Ananke
Level: 0 Class:
None
Joined: Sat Mar 14, 2009 11:34 pm Location: Boulder, CO
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Monthly Event Weekend Feedback & Suggestions
So on Friday we launched the first monthly event weekend. This month's event weekend was Double Experience points. While it got off to a rocky start at midnight on Friday the rest of the weekend went off perfectly from an Admin perspective. But we'd love to know your thoughts on the event!
In addition to feedback on this weekend's event we'd love to hear if you have any ideas for improvements or future events.
When making a suggestion for an event type (Double EXP or Mod chances are examples) it'd be helpful if you tagged your post with either passive (no direct participation required) or active (direct participation required).
I.E. Double EXP [Active] Double Mod Chance [Active] Increased workforce speeds [Passive]
_________________ For support please submit a ticket to http://www.starsonata.com/support Or you can send me a forum PM and I'll point you in the right direction.
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Mon May 21, 2012 2:32 am |
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redalert150
Team:
Main: 1-800-USE_THE_FORCE!
Level: 2907 Class:
Berserker
Joined: Sun Aug 28, 2005 6:36 pm
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Re: Monthly Event Weekend Feedback & Suggestions
Quadruple XP weekend
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Mon May 21, 2012 2:42 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Monthly Event Weekend Feedback & Suggestions
why not bi-monthly?
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Mon May 21, 2012 2:44 am |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Monthly Event Weekend Feedback & Suggestions
It was a fun weekend leveling. Finally pushed an alt to 500 and pushed a main character to 2050.
Though I have to comment that a monthly event still leaves the abuse with unsubbed accounts owning bases/colonies and being left alone (When was the last time a team like RF or Zephyr truly had a major war that threatened their bases?)
"Oh, double exp? *Subs one of 5 base owning accounts to level an alt to get enough sp to expand trade slave routes*"
Perhaps make it random weekly weekend events? Just to shake things up and keep people active. (Which discourages more abuse on colonies)
As for suggestions for new events:
1. Random incursions from Grinch and Present AI, or Narwhal and Pumpkin AI. (Random spawns for each Grinch/Narwhal respawn) [Active]
2. Natural Disasters on Planets for fluctuating suitabilities of positive and negative [Active and Passive]
3. Increase Half-Life/Reduce Fuel Usage by 50% [Passive]
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Mon May 21, 2012 2:46 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Monthly Event Weekend Feedback & Suggestions
I'm all for monthly events, I really loved this one.
For future ones though, I would focus on the ENTIRE playerbase. Like indeed the double exp and double mod chance etc. Not random ubers. This should be for the entire playerbase, encourages lower levels to play more too.
I'd like an event in which you can buy unique items. Like an item that makes your ship glow a certain colour Only available to get for that 1 weekend. Just for showering off. So,
Unique items for sale in AI bases[active]
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Mon May 21, 2012 4:31 am |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: Monthly Event Weekend Feedback & Suggestions
A weekend when all particles look different.(Passive) A version of this would actually be very cool on halloween.
Movement speed.(Active)
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Mon May 21, 2012 5:13 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Monthly Event Weekend Feedback & Suggestions
Skills costing half the amount of money. [passive]
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Mon May 21, 2012 5:29 am |
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redalert150
Team:
Main: 1-800-USE_THE_FORCE!
Level: 2907 Class:
Berserker
Joined: Sun Aug 28, 2005 6:36 pm
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Re: Monthly Event Weekend Feedback & Suggestions
plus 500 speed to everyone (active)
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Mon May 21, 2012 5:39 am |
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jigga316
Joined: Sat Feb 02, 2008 2:43 pm
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Re: Monthly Event Weekend Feedback & Suggestions
This weekend was a huge success. Congrats.
How about retro Skill Points on level up. (5 instead of 4) Normal exp gained per kill of course. [Active]
Double Credits on drops [Active]
Lockouts are 4 hours max on everything [Active/Passive]
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Mon May 21, 2012 7:33 am |
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Arkainon
Team:
Main: Cpt Lunarion
Level: 1801 Class:
Engineer
Joined: Wed Dec 15, 2010 9:48 pm
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Re: Monthly Event Weekend Feedback & Suggestions
The weekend was great, its the first time I've gone seriously lvling since... ever. Most of my ideas have been said by other people already. Double player damage (active) Double player range (active) Half ai health (active) I also had the idea of a weekend event that isn't actually helpful for players but makes it an interesting challange, not really sure what you could do for that but I was thinking 1 scenaio was all ai have random agro or something like that.
_________________
Jeff_L wrote: Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.
The Voomy One wrote: Quote: the players are not just bitching about nothing yes they are.
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Mon May 21, 2012 8:33 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
Guild Wars has been doing monthly events for years, and they're a tried and true method to increase the amount of people playing. Some recommendations I have for other weekend events:
Double Aug Drop Double Commod drop 3x credit drop on AI
Also, I think that you guys should try a sort of flavor of the month. For example, this month weapons do 1.1x damage Shields regenerate 1.15x faster Etc etc
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Mon May 21, 2012 9:49 am |
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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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Re: Monthly Event Weekend Feedback & Suggestions
Name it weekly event weekend instead of monthly, since thats way better than once a month...
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Mon May 21, 2012 10:12 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
That's correct, actually. GW does it every weekend as well.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Mon May 21, 2012 10:31 am |
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Lord Runningclam
Team:
Main: Lord Runningclam
Level: 3813 Class:
Engineer
Joined: Mon Jan 14, 2008 11:55 am
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Re: Monthly Event Weekend Feedback & Suggestions
Couple of general boosts:
1) double mission rewards (probably impractical/unfair) 2) double credit drops 3) everything bumped up a couple df on the loot tables
for something different: 1) workers work doubletime (workers do 2 manhours per worker instead of one) 2) half-time spawns in pspace (ai spawns twice as fast as normal)
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Mon May 21, 2012 10:39 am |
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Belliaum
Joined: Thu Feb 08, 2007 2:57 am Location: Sweden
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Re: Monthly Event Weekend Feedback & Suggestions
The Event was good but should have been better announced.
Future events should all have to do with active content NOT passive.
A few suggestions, some have allready been mentioned: Double mod chance for dg drops and ruins extracted Double credit drops from DG bosses and ubers 10 hour lockouts on all ubers for 72 hours Double chance of Aug drops from DG bosses Double chance of Dement/frag drops from all AI Double chance of ship commods from all Ais that normally drop them (not oly to broken) Double chance of loot drop from all DG bosses and ubers Double chance of drops of special commods from ais (ZaCs, Dark remains, astrologica booms, webbing) Comets spawning all over perilous space that can be mined for special commods (dimond, ada, energon, dark matter and so on).
_________________ http://www.youtube.com/watch?v=lNm5Hqow78I
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Mon May 21, 2012 12:23 pm |
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