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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: Back to the old maps .. like a swirl?
Zekk wrote: The old map was very restrictive, very competitive, and very predatory. As a rule, these factors will always limit the size of the playerbase, and we were full. Yes, now we have a little too much space... but I think since we transitioned into this model of universe layout, the community has grown more than in the 2-3 years preceding the change.
There is nothing fundamentally flawed with this map design that prevents competition, or defense against such. Exactly. I would still like to see a swirl, but perhaps not one as tight as the old unimaps. Our playerbase will grow to meet the galaxy size but the issue we have had previously was it filled up and left no space for new players or teams at all through the universe after the first week. I think we are seeing a slush factor between population growth and galaxy dimensions. A swirl with multiple arms (say 4 or so for an example) for each level of space with the lower df in the center and higher DF spiraling out. I doubt there is a perfect size or shape. If it is reduced by much it may not be large enough for new players or teams and stunt the game's growth.
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Wed May 02, 2012 5:10 pm |
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skyfyre
Team:
Main: Skyfyre
Level: 2483 Class:
Speed Demon
Joined: Mon Aug 14, 2006 6:22 pm
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Re: Back to the old maps .. like a swirl?
Zekk wrote: The old map was very restrictive, very competitive, and very predatory. As a rule, these factors will always limit the size of the playerbase, and we were full. Yes, now we have a little too much space... but I think since we transitioned into this model of universe layout, the community has grown more than in the 2-3 years preceding the change.
There is nothing fundamentally flawed with this map design that prevents competition, or defense against such. I always felt the entire idea of "outer space is full, sorry, nowhere for you to build" was always kind of silly...
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Fri May 04, 2012 5:13 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Back to the old maps .. like a swirl?
The problem with having 4 spirals in that, with so few teams, let alone super power, isolation is a big possibility.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Fri May 04, 2012 7:13 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Back to the old maps .. like a swirl?
I had a thought, and feel free to shoot it down. But what about a system where each team is given an amount of galaxies relative to the amount of players on their team and that team can then organize those galaxies into any formation they want. Remembering that some gals would be dud's with no commods and then insert a extra 10% galaxies amongst those already choosen to stop tactics from completely going overboard along with no control of jux's. You'd see small teams be able to build in a defensive pattern while larger team can attempt to spread out a bit more.
Lol just reading this I'm already wondering if its a good idea or not.
But I just think it'd be cool to have strategy in it, also not forgetting that even though 1 team may have designed that part of the uni, another could beat them to the punch and claim it.
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Fri May 04, 2012 7:55 am |
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kingwayne30
Team:
Main: Cpt Mawson
Level: 1011 Class:
Shield Monkey
Joined: Fri Apr 02, 2010 6:46 am Location: NW UK.
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Re: Back to the old maps .. like a swirl?
Camsy wrote: I had a thought, and feel free to shoot it down. But what about a system where each team is given an amount of galaxies relative to the amount of players on their team and that team can then organize those galaxies into any formation they want. Remembering that some gals would be dud's with no commods and then insert a extra 10% galaxies amongst those already choosen to stop tactics from completely going overboard along with no control of jux's. You'd see small teams be able to build in a defensive pattern while larger team can attempt to spread out a bit more.
Lol just reading this I'm already wondering if its a good idea or not.
But I just think it'd be cool to have strategy in it, also not forgetting that even though 1 team may have designed that part of the uni, another could beat them to the punch and claim it. Make the spirals longer & wider is much simpler or make a spiral connect to another and they go all around as a shortcut path and the wild-space pattern in the center.
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Fri May 04, 2012 8:13 am |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: Back to the old maps .. like a swirl?
bring back the old stair system! yay for piracy!
_________________ All your base are belong to us. (They set us up the bomb!)
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Fri May 04, 2012 8:39 am |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Back to the old maps .. like a swirl?
skyfyre wrote: I always felt the entire idea of "outer space is full, sorry, nowhere for you to build" was always kind of silly... You know I hadn't thought of it that way, but that's actually an excellent point.
_________________ Pies are yummy.
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Fri May 04, 2012 12:22 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Back to the old maps .. like a swirl?
Zekk wrote: skyfyre wrote: I always felt the entire idea of "outer space is full, sorry, nowhere for you to build" was always kind of silly... You know I hadn't thought of it that way, but that's actually an excellent point. damn right its an excellent point viewtopic.php?f=3&t=52027&p=639720#p639720
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Tue May 15, 2012 7:46 am |
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