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Lord Runningclam
Team:
Main: Lord Runningclam
Level: 3813 Class:
Engineer
Joined: Mon Jan 14, 2008 11:55 am
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Make Crazy Glue Skill do something
The title says it all. Lots of folk invested skill points, creds, and commods into getting crazy glue. Please make it do something - pretty much anything is okay that isn't somehow harmful to the players who have it.
Personally, I think it should give us a tractor boost, but that might be because I'm an engineer. It sounds kind of tractor-ish.
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Thu Apr 26, 2012 3:35 pm |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Make Crazy Glue Skill do something
I am almost certain that the idea was that it should reduce the amount of damage that your gear would take from a death, or something similar to that. But you know... backburner(tm).
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Thu Apr 26, 2012 3:45 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Make Crazy Glue Skill do something
Skills have ID's, so we can rename the skill to something else easily.
What we want it to do though is a different matter, although it'll probably reduce the cost in repairing, although other options could be how much durability is removed or chance of an item not loosing any.
We could also make some form of repair bot (requiring levels, just like Drone Controllers & AI), which automatically repair X% per Ys, costing Z credits per Ys.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Thu Apr 26, 2012 4:44 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Make Crazy Glue Skill do something
Anything that makes ships go past 10 deaths would be amazing. The current 10 death limit on any sort of uber run is incredibly lame and please do not even mention spare parts, they are worthless.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Thu Apr 26, 2012 10:28 pm |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: Make Crazy Glue Skill do something
Could also increase the cost of repair by, say, 1000% to many durability something that actually affects us economically as well. And it could also make scrap parts useful.
_________________ All your base are belong to us. (They set us up the bomb!)
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Fri Apr 27, 2012 11:28 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Make Crazy Glue Skill do something
reyjalrmm wrote: Could also increase the cost of repair by, say, 1000% to many durability something that actually affects us economically as well. And it could also make scrap parts useful. Not all at once. But maybe increase the cost 100% every few weeks. For the newbs that have joined since the change and know nothing else.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Fri Apr 27, 2012 1:39 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Make Crazy Glue Skill do something
the whole "im rich so im better" idea is behind many of the problems in SS. increasing the cost would do nothing to provide a cash sink, while screwing over newer players.
maybe instead, change the stasis system to allow players to get back into their ships whenever they want, but with the condition that until the stasis timer runs out, their gear is "unstable" and they are at risk of damaging their gear much more than they normally would if they die a second time (25% if they get back in instantly, 20% after 1 minute, 15% after 2, etc) it would also be compounded by the fact that the sooner you get back in, the lower your shields are and the more likely you are to die.
so rather than it being a "im rich so i win" situation, each player has to make a choice independent of what they have, it gives them the option to wait, and avoid losing any credits or damaging their gear, or not wait, and risk doing far more damage
it would eliminate the "10 death limit" in oly, while making PvP more interesting, as players would have to weigh their own interests against the interests of the team
it gives a punishing "death" mechanism for uber players, while sparing the noobs the frustration of unavoidable losses
crazy glue could simply reduce the amount of time you have to wait before your gear "restabilises"
with that, increasing the cost of repair wont hurt new players as much, while serving its intended purpose for higher level players
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Sat Apr 28, 2012 3:21 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Make Crazy Glue Skill do something
That's actually a really interesting idea. However, I think it would be a little overpowered in its current form. On most Traders Olympus runs dying is a rarity, and dying twice in extremely uncommon.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Sat Apr 28, 2012 10:08 am |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: Make Crazy Glue Skill do something
holy shit landswimmers idea is awesome.
_________________
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Sat Apr 28, 2012 2:53 pm |
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Lord Runningclam
Team:
Main: Lord Runningclam
Level: 3813 Class:
Engineer
Joined: Mon Jan 14, 2008 11:55 am
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Re: Make Crazy Glue Skill do something
I do think landswimmer's idea does have some merit. I will say though, combined with the invincibility aura it may have some abusability.
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Sat Apr 28, 2012 3:40 pm |
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Threaten
Team:
Main: Threaten
Level: 2853 Class:
Shield Monkey
Joined: Sat Nov 14, 2009 8:20 pm
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Re: Make Crazy Glue Skill do something
i agree with db. 2nd time ever
_________________ Get busy living or get busy dying
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Sat Apr 28, 2012 4:57 pm |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: Make Crazy Glue Skill do something
I agree with landswimmer(and just remove the invincibility if this would go in?)
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Tue May 01, 2012 3:31 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Make Crazy Glue Skill do something
Lord Runningclam wrote: I do think landswimmer's idea does have some merit. I will say though, combined with the invincibility aura it may have some abusability. maybe have it that you only get the invincibility aura if you wait the full 5 minutes?
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Tue May 01, 2012 10:47 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Make Crazy Glue Skill do something
landswimmer wrote: Lord Runningclam wrote: I do think landswimmer's idea does have some merit. I will say though, combined with the invincibility aura it may have some abusability. maybe have it that you only get the invincibility aura if you wait the full 5 minutes? or have full shield bank when you go in..
_________________ Preter is KOS!
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Tue May 01, 2012 11:28 pm |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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Re: Make Crazy Glue Skill do something
There has to be some minimum time until you can re-enter your ship, which is as it is now. Otherwise it can (will) be very easily abused, even without invincibility aura.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Wed May 02, 2012 12:02 am |
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