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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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DS+ Aura/SSS?
I know that plus ships are more for the trophy value, but at the moment there is only one high tier SD/Seer ship, which is the Panther. So to combat this, the Death Striker+ should be given some sort of aura or SSS to make it at least close to the Panther.
Ideas: Aura1 - Applies a large Damage bonus to the Death Striker+ if an enemy comes within 500 distance
SSS1 - Decreases Range and increases Damage for 5 seconds, then applies +50% elec for 5 seconds afterwards
Aura2 - Pulsing aura that applies multiple stacks of large fires to all enemies in a radius.
SSS2 - Warps you to any target within 1k range, increases critical hit chance and crit damage for 5 seconds, then warps you back to your previous location.
Thoughts?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
Last edited by Griffin on Tue Apr 24, 2012 8:28 pm, edited 1 time in total.
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Tue Apr 24, 2012 7:06 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: DS+ Aura/SSS?
Griffin wrote: I know that plus ships are more for the trophy value, but at the moment there is only one high tier SD/Seer ship, which is the Panther. So to combat this, the Death Striker+ should be given some sort of aura or SSS to make it at least close to the Panther.
Ideas: Aura1 - Applies a large Damage bonus to the Death Striker+ if an enemy comes within 500 distance The DS+ can already do almost as much DPS as a Panther; why would you change the balance?
SSS1 - Decreases Range and increases Damage for 5 seconds, then applies +50% elec for 5 seconds afterwards This would be all right.
Aura2 - Pulsing aura that slows the speed of all enemies within ~1k distance by 99% and applies forced thrust. Perhaps 4-5 seconds long. LOL broken.
SSS2 - Warps you to any target within 1k range, increases critical hit chance and crit damage for 5 seconds, then warps you back to your previous location. Would probably be messy to code and seems really pointless to me.
SSS3 - Fire low powered thorax weapons in a circle pattern from your ship, which, after arming, will have 0 speed and last for 10 seconds. Each of these thorax weapons gives -60% speed for maybe 10 seconds or so. Imagine it as a sort of wrestling ring that takes a heavy toll on the target's speed if they try to escape. This and the other -speed idea would be the kiss of death in SD PvP. This one is way overpowered and really useless in PvAI.
Thoughts?
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue Apr 24, 2012 7:24 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: DS+ Aura/SSS?
The speed debuffs could be changed. For example the pulsing aura should probably be 1 second long or even shorter. and it must also be remembered that the Silent Death decreases range by a nice amount.
But yeah, the first SSS is probably the most balanced.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Apr 24, 2012 7:29 pm |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: DS+ Aura/SSS?
anilv wrote: Griffin wrote: I know that plus ships are more for the trophy value, but at the moment there is only one high tier SD/Seer ship, which is the Panther. So to combat this, the Death Striker+ should be given some sort of aura or SSS to make it at least close to the Panther.
Ideas: Aura1 - Applies a large Damage bonus to the Death Striker+ if an enemy comes within 500 distance The DS+ can already do almost as much DPS as a Panther; why would you change the balance?
SSS1 - Decreases Range and increases Damage for 5 seconds, then applies +50% elec for 5 seconds afterwards This would be all right.
Aura2 - Pulsing aura that slows the speed of all enemies within ~1k distance by 99% and applies forced thrust. Perhaps 4-5 seconds long. LOL broken.
SSS2 - Warps you to any target within 1k range, increases critical hit chance and crit damage for 5 seconds, then warps you back to your previous location. Would probably be messy to code and seems really pointless to me.Similar items are ingame
SSS3 - Fire low powered thorax weapons in a circle pattern from your ship, which, after arming, will have 0 speed and last for 10 seconds. Each of these thorax weapons gives -60% speed for maybe 10 seconds or so. Imagine it as a sort of wrestling ring that takes a heavy toll on the target's speed if they try to escape. This and the other -speed idea would be the kiss of death in SD PvP. This one is way overpowered and really useless in PvAI.
Thoughts?
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Tue Apr 24, 2012 7:50 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: DS+ Aura/SSS?
Why did you quote all of Enk's post to say that? And what item is like that?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Apr 24, 2012 7:54 pm |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: DS+ Aura/SSS?
Griffin wrote: Why did you quote all of Enk's post to say that? And what item is like that? The Seer only warp device, get u 100 behind target and makes u go the same speed and travel the same direction, then u just add a tweak to that and last a pwi or something
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Tue Apr 24, 2012 8:03 pm |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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Re: DS+ Aura/SSS?
Swift.Kill wrote: Griffin wrote: And what item is like that? The Seer only warp device, get u 100 behind target and makes u go the same speed and travel the same direction, then u just add a tweak to that and last a pwi or something That's not the issue. The warping you back after a length of time is.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Tue Apr 24, 2012 8:11 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: DS+ Aura/SSS?
Swift.Kill wrote: Griffin wrote: Why did you quote all of Enk's post to say that? And what item is like that? The Seer only warp device, get u 100 behind target and makes u go the same speed and travel the same direction, then u just add a tweak to that and last a pwi or something cant have 2 different warpers equiped.
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Tue Apr 24, 2012 8:12 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: DS+ Aura/SSS?
The DS is a guerilla type ship moreso than other Light Fighters. It fits the playstyle pretty well.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Apr 24, 2012 8:18 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: DS+ Aura/SSS?
but your stats you offered is so broken.
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Tue Apr 24, 2012 8:19 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: DS+ Aura/SSS?
kanescreed wrote: but your stats you offered is so broken. The one we were talking about didn't offer any stats. However, I'd like to go back and edit those stats I gave. They're stupid.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Apr 24, 2012 8:22 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: DS+ Aura/SSS?
Silent Death+ +100% Damage -30% Range
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Tue Apr 24, 2012 8:22 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: DS+ Aura/SSS?
Max235 wrote: Silent Death+ +100% Damage -30% Range Although that would be very easy to do and probably solve this, it isn't very fun. Also, I trimmed one of the SSS and edited the others. The aura that applies Large Fires may be a bit OP in stealth combat, but if balance demands they could be critical fires then I wouldn't argue.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Apr 24, 2012 8:28 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: DS+ Aura/SSS?
Overly Elaborate suggestions have a very low chance of ever being added, unless theres a dev on the line that thinks it'd help his SS Dev career (Easter) A simple solution tends to be added within next patch.
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Tue Apr 24, 2012 8:50 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: DS+ Aura/SSS?
Very true. I'd take the SD+ over nothing.
Could we get an admin response on this?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Apr 24, 2012 8:54 pm |
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