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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
Oh ok.
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Sat Apr 14, 2012 8:35 am |
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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
I hate bland Pax's so therefore i made a glow map of it.
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Sun Apr 15, 2012 1:17 am |
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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
May i ask what will happen if a model exceeds the poly limit? D:
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Mon Apr 16, 2012 4:05 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Random Modded textures
Imra15 wrote: May i ask what will happen if a model exceeds the poly limit? D: If it's a really good model, it will probably be okay if it's a little over. If it's just a badly modeled model with a weird mesh, someone will ask you to work on it or optimize it to get it under the limit. Also, if it's a really good model with just a few issues, Feathers might even fix it up a bit if it's really needed.
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Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Mon Apr 16, 2012 4:45 am |
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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
Oh. Well i have a different question, why does ss keep crashing when i change a model and enter a galaxy with the same ship?
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Mon Apr 16, 2012 4:54 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Random Modded textures
Imra15 wrote: It's colourful ^.^ Behold, my coloured pax slaves! Btw the Pax glow map has been resized due to the size limits LEGOS!
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Mon Apr 16, 2012 5:28 am |
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Feathers
Dev Team
Team:
Main: Quetzalcoatl
Level: 0 Class:
None
Joined: Sat Aug 29, 2009 11:10 am
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Re: Random Modded textures
The poly limit in alpha was 114k polys, after that they come out as a spiky ball. That being said that was just a horridly unoptomized model. Nothing anyone makes should be over 10k for anything that I can imagine. Pretty good at cutting polys. I spent allot of time doing that early on in the client until I got better at modeling from the start for low poly. These mods are... not good. Keep at it. Try for more detail in the glows. Color fades, more structure like voroni etc. Get a little color theory in there http://www.colourlovers.com/http://colorschemedesigner.com/ < we used this one when designing nebulae and galaxy backgrounds. If someone makes something good enough to get my interest for going in the client I will do touch up work on it or give constructive feedback. *tractor rings, lasers and the like have the models defined in code, good for performance.
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."
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Mon Apr 16, 2012 4:29 pm |
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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
Can someone give me a quick tutorial on how to create a new model and how to make a mesh for it? thanks.
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Fri Apr 20, 2012 4:31 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Random Modded textures
Imra15 wrote: Can someone give me a quick tutorial on how to create a new model and how to make a mesh for it? thanks. There are thousands of tutorials for modeling and designing in 3D. A free place to start is blender and although the learning curve is extremely high for a first time user, it's a solid program. If you want to start just really basic, you can try something like Wings3D. Youtube is your friend.
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Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Fri Apr 20, 2012 4:51 pm |
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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
Its been through a paint factory
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Sat Apr 21, 2012 2:56 am |
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redalert150
Team:
Main: 1-800-USE_THE_FORCE!
Level: 2907 Class:
Berserker
Joined: Sun Aug 28, 2005 6:36 pm
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Re: Random Modded textures
Army skin plz?
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Sat Apr 21, 2012 3:04 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Random Modded textures
redalert150 wrote: Army skin plz? On the lion?
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Sat Apr 21, 2012 8:05 am |
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Imra15
Team:
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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Re: Random Modded textures
Trust camsy on high detailed textures, I only change parts of ships and im no good at detail >.<
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Sat Apr 21, 2012 8:17 am |
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redalert150
Team:
Main: 1-800-USE_THE_FORCE!
Level: 2907 Class:
Berserker
Joined: Sun Aug 28, 2005 6:36 pm
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Re: Random Modded textures
Yea on the lion. I been trying but its way harder then it looks couldnt manage to do anything at all really.
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Sun Apr 22, 2012 2:21 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Random Modded textures
redalert150 wrote: Yea on the lion. I been trying but its way harder then it looks couldnt manage to do anything at all really. 5 minutes.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Sun Apr 22, 2012 3:53 am |
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