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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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[Interface] Lockout
Dear devmins, I would very much like the /lockout command to open a popup menu in which my lockouts are neatly formatted into one line each, so I dont have to scroll through event. edit: Make it static, a recording of your remaining lockout time when you did /lockout! Server resources and such! So if you did /lockout -You are locked out of Iq'Bana for the next 2 days, 4 hours, 25 minutes, 33 seconds Then you do it 5 seconds later -You are locked out of Iq'Bana for the next 2 days, 4 hours, 25 minutes, 28 seconds And possibly add urzaserra256 wrote: Add missions to the /lockout command too as now both strontium-90 and staff quarters missions have timers now too.
Last edited by Tomalicious on Thu Apr 26, 2012 1:16 am, edited 3 times in total.
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Wed Apr 18, 2012 12:45 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Lockout
/signed
_________________
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Wed Apr 18, 2012 12:47 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Lockout
/pb345
_________________
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Wed Apr 18, 2012 4:34 am |
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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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Re: Lockout
Comeon people, you know you want this
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Wed Apr 18, 2012 9:38 am |
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urzaserra256
Team:
Main: urzaserra2
Level: 2549 Class:
Gunner
Joined: Wed Apr 06, 2005 1:34 am
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Re: Lockout
Add missions to the /lockout command too as now both strontium-90 and staff quarters missions have timers now too.
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Wed Apr 18, 2012 10:55 am |
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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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Re: Lockout
More replies! Get this in!
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Thu Apr 19, 2012 7:03 am |
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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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Re: Lockout
More more more!
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Wed Apr 25, 2012 3:46 pm |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Lockout
making the timers dynamic wouldn't require any communication with the server since its simple maths to update it that can be done client side /signed
_________________ Pies are yummy.
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Wed Apr 25, 2012 9:27 pm |
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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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Re: Lockout
Edited to make it use Uber Names instead of DG locations/names
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Thu Apr 26, 2012 1:16 am |
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Precursor
Dev Team
Joined: Wed Jul 07, 2010 3:00 pm
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Re: Lockout
Not too bad of an idea. We'll consider it.
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Mon May 07, 2012 10:47 am |
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Tomalicious
Team:
Main: Shavarath
Level: 2007 Class:
Berserker
Joined: Fri Dec 30, 2011 8:26 am Location: The Netherlands
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Re: [Interface] Lockout
Woop woop, awesome
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Thu May 10, 2012 4:14 am |
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