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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post [Interface] Lockout
Dear devmins,

I would very much like the /lockout command to open a popup menu in which my lockouts are neatly formatted into one line each, so I dont have to scroll through event.

edit: Make it static, a recording of your remaining lockout time when you did /lockout! Server resources and such!

So if you did /lockout
-You are locked out of Iq'Bana for the next 2 days, 4 hours, 25 minutes, 33 seconds

Then you do it 5 seconds later
-You are locked out of Iq'Bana for the next 2 days, 4 hours, 25 minutes, 28 seconds

And possibly add

urzaserra256 wrote:
Add missions to the /lockout command too as now both strontium-90 and staff quarters missions have timers now too.


Last edited by Tomalicious on Thu Apr 26, 2012 1:16 am, edited 3 times in total.

Wed Apr 18, 2012 12:45 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Lockout
/signed

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Wed Apr 18, 2012 12:47 am
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
Class: Berserker

Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Lockout
/pb345

_________________
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Runescape sucks so it doesnt count :P


Wed Apr 18, 2012 4:34 am
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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post Re: Lockout
Comeon people, you know you want this


Wed Apr 18, 2012 9:38 am
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Team: Eminence Front
Main: urzaserra2
Level: 2549
Class: Gunner

Joined: Wed Apr 06, 2005 1:34 am
Post Re: Lockout
Add missions to the /lockout command too as now both strontium-90 and staff quarters missions have timers now too.


Wed Apr 18, 2012 10:55 am
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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post Re: Lockout
More replies! Get this in!


Thu Apr 19, 2012 7:03 am
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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post Re: Lockout
More more more!


Wed Apr 25, 2012 3:46 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Lockout
making the timers dynamic wouldn't require any communication with the server since its simple maths to update it that can be done client side :-P

/signed

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Wed Apr 25, 2012 9:27 pm
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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post Re: Lockout
Edited to make it use Uber Names instead of DG locations/names


Thu Apr 26, 2012 1:16 am
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Joined: Wed Jul 07, 2010 3:00 pm
Post Re: Lockout
Not too bad of an idea. We'll consider it.


Mon May 07, 2012 10:47 am
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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post Re: [Interface] Lockout
Woop woop, awesome


Thu May 10, 2012 4:14 am
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