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franke456
Team:
Main: GuestMyWeight5288
Level: 2036 Class:
Engineer
Joined: Sat Mar 13, 2010 8:21 am
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Remove lockouts on certian instances
Its all in the title I was personaly thinking the instnced minins in the UZ seeing as you dont have to battle over them any more which I was they were give lockouts in the first place
_________________ We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
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Sun Apr 01, 2012 7:36 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Remove lockouts on certian instances
Instances prevent massive numbers of people doing a run causing overkill.
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Sun Apr 01, 2012 11:54 pm |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Remove lockouts on certian instances
franke456 wrote: Its all in the title I was personaly thinking the instnced minins in the UZ seeing as you dont have to battle over them any more which I was they were give lockouts in the first place If you remove the instance, then it means people can warp in, kill the mini uber and get loot, warp out, create a new instance, warp in and kill the mini uber again. And continue like that for a long time. So that might be a slight issue.
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Mon Apr 02, 2012 12:20 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Remove lockouts on certian instances
seanla4350 wrote: If you remove the instance, then it means people can warp in, kill the mini uber and get loot, warp out, create a new instance, warp in and kill the mini uber again. And continue like that for a long time. So that might be a slight issue.
omg i would do that with mini lion over and over again, i jizz just thinking about it!
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Mon Apr 02, 2012 12:28 am |
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franke456
Team:
Main: GuestMyWeight5288
Level: 2036 Class:
Engineer
Joined: Sat Mar 13, 2010 8:21 am
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Re: Remove lockouts on certian instances
seanla4350 wrote: franke456 wrote: Its all in the title I was personaly thinking the instnced minins in the UZ seeing as you dont have to battle over them any more which I was they were give lockouts in the first place If you remove the instance, then it means people can warp in, kill the mini uber and get loot, warp out, create a new instance, warp in and kill the mini uber again. And continue like that for a long time. So that might be a slight issue. Thermal i'll be honest you missed it here. I'm saying keep the instance lose the lockout.
_________________ We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Mon Apr 02, 2012 2:37 am |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Remove lockouts on certian instances
I am not sure if it is possible to code that based on how instances are coded right now. And why would you remove the lockout if you need to put a force-lock on the instance.
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Mon Apr 02, 2012 2:46 am |
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franke456
Team:
Main: GuestMyWeight5288
Level: 2036 Class:
Engineer
Joined: Sat Mar 13, 2010 8:21 am
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Re: Remove lockouts on certian instances
Because as far as I know the lockout forces you out of said gal which shouldn't need to happen seeing as it was instanced cause it was being camped out so much. So if you have an instance why do you need a lockout?
_________________ We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Mon Apr 02, 2012 3:01 am |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Remove lockouts on certian instances
Because you can instantly leave and create a new instance through the /squadcreate command.
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Mon Apr 02, 2012 3:15 am |
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franke456
Team:
Main: GuestMyWeight5288
Level: 2036 Class:
Engineer
Joined: Sat Mar 13, 2010 8:21 am
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Re: Remove lockouts on certian instances
Ok there is that but the idea is open to suggestion hence the fact its here
_________________ We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Mon Apr 02, 2012 3:25 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Remove lockouts on certian instances
No, for the reasons Thermal stated. The lockout is to prevent farming, and as such we won't be doing this.
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Mon Apr 02, 2012 4:01 am |
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