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Team: Combustion
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Post Assault Behemoth(+)
I think its about time there was a texture for it eh?


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dang trevor....you take this game so serious :roll:


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Sat Mar 24, 2012 7:26 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
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Joined: Fri Nov 28, 2008 6:03 pm
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Post Re: Assault Behemoth(+)
Are u able to at the 'grate' thingo that sat at the back of it, other than that, epic good job.

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Sat Mar 24, 2012 8:14 pm
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Team: Combustion
Main: Combustion
Level: 5116
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Joined: Mon Feb 02, 2009 2:57 pm
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Post Re: Assault Behemoth(+)
If you are on about that black circle thingy at the back, I tried to do that but it looked shit.

Here it is if you want it, but in my opinion its awful xD

EDIT: If the model was to be re-done to have a bump where it is, then it would be much easier to do.


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NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


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Sun Mar 25, 2012 4:58 am
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Team: Admins
Main: Jeff_L
Level: 1028
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Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Assault Behemoth(+)
Thanks. I will use the version without the grate for both the Assault Behemoth and the Assault Behemoth+, and splitting them and assigning them to indices 300 and 301 for future skinning and development.

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Mon Mar 26, 2012 5:34 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
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Joined: Mon Oct 25, 2004 8:49 pm
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Post Re: Assault Behemoth(+)
lies. #1 300 is ancient monster scout, #2 my AB and AB+ are now invisible (again)

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Tue Mar 27, 2012 11:46 pm
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Post Re: Assault Behemoth(+)
Sorry, it's 301 and 302.

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Wed Mar 28, 2012 12:07 am
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Team: The Forgotten Colonies
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Joined: Fri Nov 28, 2008 6:03 pm
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Post Re: Assault Behemoth(+)
I don't mind flying around an ass behe that goes 700 speed if that's what you want :P

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Wed Mar 28, 2012 1:32 am
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Team: Combustion
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Post Re: Assault Behemoth(+)
Don't mind what you do with them, just dont screw them up D:

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NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


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Wed Mar 28, 2012 4:46 am
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Team: Dark Traders
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Joined: Mon Oct 25, 2004 8:49 pm
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Post Re: Assault Behemoth(+)
Sooo... they're invisible, there's no element in ships.xml for indices 301 and 302 for them, and when I put elements in ship.xml for them, it still doesn't work... Musta done a real number on these guys.

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Wed Mar 28, 2012 2:00 pm
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Team: Combustion
Main: Combustion
Level: 5116
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Joined: Mon Feb 02, 2009 2:57 pm
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Post Re: Assault Behemoth(+)
Zekk wrote:
Sooo... they're invisible, there's no element in ships.xml for indices 301 and 302 for them, and when I put elements in ship.xml for them, it still doesn't work... Musta done a real number on these guys.


So they screwed it up!?

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NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


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Wed Mar 28, 2012 2:17 pm
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Post Re: Assault Behemoth(+)
If you run your patch bot, you'll get it.

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Wed Mar 28, 2012 4:47 pm
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Team: Eminence Front
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Post Re: Assault Behemoth(+)
Is this why alby is invisible?


Tue Apr 03, 2012 11:54 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
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Post Re: Assault Behemoth(+)
Run your patchbot redalert, this has been fixed.

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Wed Apr 04, 2012 2:57 am
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