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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Hades
this idea just occurred to me because there is an empty gal in olympus and a pos wave isnt an ideal zerker ship. An uber can be put in that empty gal called Pretender Hades. since its a zerk ship it would be slow but tanky and it could be called something like Hades Chain. His guards could be kind of like weaker zeus henchmen but MF lincins and such. The ship itself could have an inbuilt "Elsyium Chains" weapon that would go along with mythology. This inbuilt could also implement the small "life-steal" that people were discussing for zerkers. I'm not sure about exact stats on all of these yet but its just an idea so zerkers have something to look forward to in oly runs

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Wed Mar 21, 2012 10:55 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Hades
With Charon, Cerberus, and the Three Judges as guards, and a bunch of Underworld Souls that spawn in large amounts.

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Wed Mar 21, 2012 11:20 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Hades
Hells yes! if im right charon is the boatman so hed be the first guard then cerberus is the gaurd of Hades would be the 2nd level. fuck yeah! now i just need to think of ship stats

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Wed Mar 21, 2012 11:29 pm
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Team: Strawberry Pancakes
Main: Skyfyre
Level: 2483
Class: Speed Demon

Joined: Mon Aug 14, 2006 6:22 pm
Post Re: Hades
I hate to say it but the first stat I would put on it would be something like "requires impervious armor 20". Now you can actually make the ship good without having to worry about snipers making it broken.

Edit : another good thing to put on there would be some huge aggro bonus if it's intended as a zerker ship.


Thu Mar 22, 2012 12:45 am
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Hades
well i mean since pos wave isnt sniper locked we could just throw on like 300 vis or something. and yeah some good hostility bonuses. but my main focus is the inbuilt "Elsyium chains" that make hades unique

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kanescreed wrote:
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Thu Mar 22, 2012 1:14 am
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Hades
definitely not in favor of hull locking Olympus ships..

But on another note, the inbuilt should be something like a grinch gen, that adds 100% hostility and 10% resistance for 5 minuets and then takes 10 minutes to reload. Item produced NB, etc etc.

Also, the prawn has 170 inbuilt elec and 4 Augs, I suggest this ship have 3 Augs, but a 180/s inbuilt, and -10% elec temp.

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Thu Mar 22, 2012 1:41 am
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Hades
7 wep slots so theres none of this AoD bullshit and i guess 3 or 4 aug slots. base speed of 80 sounds good. AND SOME KIND OF INBUILT THAT HAS TO DO WITH ELSYIUM CHAINS!!!!...... that is all

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Thu Mar 22, 2012 1:44 am
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Hades
There are plenty of useful berserker ships in this game, the issue is the bonuses they are given from skills - which I pointed out in another topic. This won't solve anything.


Thu Mar 22, 2012 2:51 am
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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: Hades
Well if this was put in to benefit zerkers, it will solve plenty :)


Thu Mar 22, 2012 3:55 am
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Team: Heaven
Main: Lemon
Level: 2187
Class: Engineer

Joined: Wed Sep 29, 2010 10:14 pm
Post Re: Hades
Hasn't anyone else noticed that every time there is a huge game issue that would take a lot of thought to fix correctly, the admins pick one of these small suggestions to implement instead of the actual fix?

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Thu Mar 22, 2012 4:58 am
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Hades
ELITE wrote:
Hasn't anyone else noticed that every time there is a huge game issue that would take a lot of thought to fix correctly, the admins pick one of these small suggestions to implement instead of the actual fix?



so do you not like this idea?? as for all the t21 HF yes they are all options for a zerker but they all have a downside.

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Thu Mar 22, 2012 7:06 am
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Hades
They should all have a downside, which is fine. You still have 3 really good options. The issue lies within the core of berserker skills.


Thu Mar 22, 2012 7:39 am
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Hades
seanla4350 wrote:
They should all have a downside, which is fine. You still have 3 really good options. The issue lies within the core of berserker skills.



well a pos wave isnt good enough for a zerk to be built. Bageese's pos wave, although hard to kill, didnt do any dps to anything at all.

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kanescreed wrote:
Fires make it go ka-booooush instead of sawooush


VaporiZe!


Thu Mar 22, 2012 10:07 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Hades
Make the Hades ship give -hostility for the lolz.

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Thu Mar 22, 2012 10:08 am
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Hades
Griffin wrote:
Make the Hades ship give -hostility for the lolz.


or an aura that makes ur allies do less dps :P

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kanescreed wrote:
Fires make it go ka-booooush instead of sawooush


VaporiZe!


Thu Mar 22, 2012 10:48 am
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