New item Buyable at Free Market. "Docks" where you dock your ships at universe reset. Glues to your Shop and/or 1 per uni to prevent abuse. Or open up baseslots in Free Market to unlimited so anyone can build a shop there and the teleporter just works to a base in FM.
What it does? When you are in a storageship (or other ship) in the first AI-docked base there is a new transfer to option. -> Transfer to Shop If choosen the item(s) instantly teleports to your shop. The Trade-teleporter generates a xml-file (or any other .txt) of the contents of your shop, where you can edit prices/max/min/values etc and then paste back to the shop.
Why? How many players puts everything they dont want/need on a shop, if they even bother to have a shop? This way you can sift through your ships and put everything on the shop.
With a (hopefully) new influx of players and since Piloting now costs a lot of levels there should be a massive amount of low to midlevel gear that just takes up space that could be used by newbies.
Do-able? No idea really.
Wed Mar 21, 2012 2:21 pm
Max235
Team: Main: Max235 Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
Re: Trade-teleporter
I chose between accessibility and potential random customers. I chose accessibility. My shop is with my docked ships and my heaviest defenses situated deep within my team's territory.
And to protect it further, my shop is also an Ada Kit.
You must make the choice. Do you build in the galaxies surrounding Free Market (There are actually shops in Glass Matrix and Ring), or do you build it within all your defenses?
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