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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Harbinger
biggee531 wrote: Post a screenshot :p
I still feel as if it is way too tall on the Z-axis to fit in SS, but we'll see! I would if SS wasnt down
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Feb 17, 2012 10:09 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Harbinger
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Feb 17, 2012 10:52 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Harbinger
Griffin wrote: bageese wrote: I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month. Which reminds me, did AEM leave again?
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Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 17, 2012 11:02 pm |
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ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
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Re: Harbinger
LethalLoki wrote: Reminds me of Black Prophecy genide's light fighter ship
I like the curvature of it, seems like a spacey junky type of thing. Exactly what i thought
anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^
_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Sat Feb 18, 2012 7:42 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Harbinger
ProjectRay12 wrote: LethalLoki wrote: Reminds me of Black Prophecy genide's light fighter ship
I like the curvature of it, seems like a spacey junky type of thing. Exactly what i thought
anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^ Added 3.4k Poly obj download link thing to main post.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Sun Feb 19, 2012 2:28 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Harbinger
Bump for high poly indie devs
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Tue Feb 21, 2012 4:51 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Harbinger
Looks cool, but what should it actually be in game?
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Wed Feb 29, 2012 10:04 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Harbinger
JeffL wrote: Looks cool, but what should it actually be in game? Brute Force! Everything is better then the Amoetroidizodal graphic it has at the moment, it looks so boring with it :/
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Wed Feb 29, 2012 10:11 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Harbinger
^ Though I think the texture really needs to make it look more Z axisy if u know what I mean. Lots of shadows on the lower part of the ship.
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Thu Mar 01, 2012 12:42 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Harbinger
So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly The two extra prongs give you more of a view of what the ship looks like when looking topdown.
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Wed Mar 14, 2012 2:26 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Harbinger
Camsy wrote: So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly The two extra prongs give you more of a view of what the ship looks like when looking topdown. So, the bridge would alternate from being sideways, upside down, and right side up? No chance .
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Wed Mar 14, 2012 8:10 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Harbinger
So we give it a pointy nose with a capsule on the middle front and call it the bridge
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Wed Mar 14, 2012 8:12 am |
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Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
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Re: Harbinger
Make a new AI (similar to the delquad/hive/hawk in terms of difficulty) around level 2400 that launches missiles that do the same damage as the EF AIs
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious
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Wed Mar 14, 2012 12:20 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: Harbinger
Im sorry but if a ship is that big it would have to be a cap ship.
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Wed Mar 14, 2012 12:22 pm |
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Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
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Re: Harbinger
If its going to be that big then call the AI a Goliath
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious
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Wed Mar 14, 2012 1:33 pm |
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