Author |
Message |
potato8
Member
Team:
Main: The_Ultimatum
Level: 3982 Class:
Engineer
Joined: Tue Apr 05, 2011 1:39 pm
|
Re: Question: What would you pay massive amounts of credits for?
tweak bps at lyceum that dont require commods just pure credits instead would make for a nice credit sink
Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers
_________________
http://i1094.photobucket.com/albums/i46 ... dowsig.png
|
Sun Mar 11, 2012 9:56 pm |
|
|
Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
|
Re: Question: What would you pay massive amounts of credits for?
potato8 wrote: Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers This is partially right. The people who complain that colos are broken simply do not do colos and have no idea how difficult/time consuming they are. That being said, doing a decent amount of colos with the proper TFing, supply lines and prices will net you waaaaay more than DG would or uber runs unless you are doing end game stuff and selling all your drops (in which case BPs and items can do for dozens of bils each so I guess that is true) Colos are a ton of work and take a ton of in place infrastructure from pessie storage to maxed out base slots, amazingly expensive trade slaves to multiple accounts. They are a lot of work, please understand that before sitting there on the forums throwing poop around well you camp a Watt kill for the 5th time that day.
_________________
JeffL wrote: Come have sex with me in space, my lord
|
Sun Mar 11, 2012 10:01 pm |
|
|
Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
|
Re: Question: What would you pay massive amounts of credits for?
How about better tweaks from common AI bases? Like tech 10, 15, 20 shield salves. That would be a constant, but small cash sink for players as they play through the game.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
|
Sun Mar 11, 2012 11:10 pm |
|
|
Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
|
Re: Question: What would you pay massive amounts of credits for?
Max235 wrote: And now Cygnus has a smexy expensive NON-MF Prawn to go with it! Was better with just hera augs. Travel prawns are the way of the future.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
|
Mon Mar 12, 2012 1:15 am |
|
|
syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
|
Re: Question: What would you pay massive amounts of credits for?
Cygnus wrote: How about better tweaks from common AI bases? Like tech 10, 15, 20 shield salves. That would be a constant, but small cash sink for players as they play through the game. O_O YESH
_________________ Original Sybir /GodSteel My custom shader
|
Mon Mar 12, 2012 3:33 am |
|
|
thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
|
Re: Question: What would you pay massive amounts of credits for?
Chaosking3 wrote: potato8 wrote: Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers This is partially right. The people who complain that colos are broken simply do not do colos and have no idea how difficult/time consuming they are. That being said, doing a decent amount of colos with the proper TFing, supply lines and prices will net you waaaaay more than DG would or uber runs unless you are doing end game stuff and selling all your drops (in which case BPs and items can do for dozens of bils each so I guess that is true) Colos are a ton of work and take a ton of in place infrastructure from pessie storage to maxed out base slots, amazingly expensive trade slaves to multiple accounts. They are a lot of work, please understand that before sitting there on the forums throwing poop around well you camp a Watt kill for the 5th time that day. Colos aren't difficult...
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
|
Mon Mar 12, 2012 8:55 am |
|
|
trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
|
Re: Question: What would you pay massive amounts of credits for?
thebattler35 wrote: Chaosking3 wrote: potato8 wrote: Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers This is partially right. The people who complain that colos are broken simply do not do colos and have no idea how difficult/time consuming they are. That being said, doing a decent amount of colos with the proper TFing, supply lines and prices will net you waaaaay more than DG would or uber runs unless you are doing end game stuff and selling all your drops (in which case BPs and items can do for dozens of bils each so I guess that is true) Colos are a ton of work and take a ton of in place infrastructure from pessie storage to maxed out base slots, amazingly expensive trade slaves to multiple accounts. They are a lot of work, please understand that before sitting there on the forums throwing poop around well you camp a Watt kill for the 5th time that day. Colos aren't difficult... Difficult =/ a ton of a work. Setting up 45 colonies and everything that goes with it including terraforming every SINGLE ONE OF THEM even with a CA 30 char due to a hit to the suits, takes a lot of time.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
|
Mon Mar 12, 2012 11:35 am |
|
|
kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
|
Re: Question: What would you pay massive amounts of credits for?
Lottery.
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
|
Mon Mar 12, 2012 12:31 pm |
|
|
thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
|
Re: Question: What would you pay massive amounts of credits for?
trevor54 wrote: Difficult =/ a ton of a work. Setting up 45 colonies and everything that goes with it including terraforming every SINGLE ONE OF THEM even with a CA 30 char due to a hit to the suits, takes a lot of time. I don't debate that. But Spatzz was claiming that its difficult to build colonies, which is untrue.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
|
Mon Mar 12, 2012 12:33 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Question: What would you pay massive amounts of credits for?
It doesn't really matter whether colonies are hard enough to justify the credits they generate. The point is that almost all credits entering the game are through colony profits. If you earn your living in any other way, the credits you earn are still indirectly from colonies. Therefore, DGing will not become relatively more lucrative than colonies *in the long run* if colony profits are reduced across the board. People will just end up paying less for things because they just won't have crazy money anymore.
It would be interesting if there were another major credit source in this game. As it stands there's pretty much just colonies (400m per day per colony), DG credit drops (100m per hour of active playing, maybe 200m if augs are sold), and ship capturing (500m per hour of very active playing). Pretty much all other forms of income rely on credits that were earned in one of those ways, and in practice it's mostly colonies since those don't take daily game-time once they're set up.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Mon Mar 12, 2012 12:39 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: Question: What would you pay massive amounts of credits for?
We need trading missions.
Being a cargo runner should be a perfectly fine way to advance in the game. What we need is a comprehensive trading mission system that can give a few hundred lol per hour, and also create missions that would require both a cargo ship and someone to protect it.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Mon Mar 12, 2012 12:51 pm |
|
|
Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
|
Re: Question: What would you pay massive amounts of credits for?
A bounty system like Blue Dust: Return 10 Blue Dust for 100m, thanks for helping clean up those scum!
Offer that for just about every AI type and leveling for new players suddenly becomes something more than just a boring monotonous activity.
_________________
JeffL wrote: Come have sex with me in space, my lord
|
Mon Mar 12, 2012 1:37 pm |
|
|
Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
|
Re: Question: What would you pay massive amounts of credits for?
I say yes to Custom Skins.
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious
|
Mon Mar 12, 2012 3:07 pm |
|
|
syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
|
Re: Question: What would you pay massive amounts of credits for?
I would pay a lot to get my original nickname back.
_________________ Original Sybir /GodSteel My custom shader
|
Mon Mar 12, 2012 5:32 pm |
|
|
Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
|
Re: Question: What would you pay massive amounts of credits for?
I would like to see quite a variation of glow gens( takes beakon slot) That would generate a set glow upon your ship based from its size alsoe alot of variation for these aswell as a Pay option that gives you an gen that gives you your curent(when purchaged) avatar as a glow
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
|
Mon Mar 12, 2012 8:09 pm |
|
|
|