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creamsoda
Team:
Main: creamsoda
Level: 571 Class:
Engineer
Joined: Mon Jan 30, 2012 9:07 pm
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[Gameplay] Increase ship limit for P2P
Increase ship limit for P2P. 25 is too low.
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Thu Mar 08, 2012 9:18 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Increase ship limit for P2P
How the fuck do you need even 25? You're a Speed Demon. Use higher tech slaves if you don't like the fact Helgas go too slow.
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Thu Mar 08, 2012 9:51 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: Increase ship limit for P2P
i need more then 25. How the fuck do u not need more then 25 church. tisk tisk
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Thu Mar 08, 2012 9:53 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Increase ship limit for P2P
I have ~8 Thatches, 1 Sphere, 1 Rhino, 1 Pax, 1 Ward, 1 Vulture, 1 Celestica, and 5 Pax Xmas Slaves on my engineer.
I have 4 Thatches on each of my other 3 main chars, their combat ships, and two pairs of FC EFBC slaves. Then there's some Hotrod+'s, EFF's and Enforcers that are used for slaves.
Totals up to be around 15 ships per non engineer alt.
This is a developed account, too.
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Thu Mar 08, 2012 10:00 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: Increase ship limit for P2P
well i got 5 SingSphere and i need more but i have other ships also so no room..
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Thu Mar 08, 2012 10:09 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Increase ship limit for P2P
Indeed, all of my high end well used chars are overflowing.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Thu Mar 08, 2012 10:18 pm |
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creamsoda
Team:
Main: creamsoda
Level: 571 Class:
Engineer
Joined: Mon Jan 30, 2012 9:07 pm
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Re: Increase ship limit for P2P
Max235 wrote: How the fuck do you need even 25? You're a Speed Demon. Use higher tech slaves if you don't like the fact Helgas go too slow. 9 pax combat slaves + 3 EF ships, + 3 wing 4 + spearhead + thatch 17. Then that leaves only 8 slots for ships for trade slaving and base construction. Way too limited. And I'm in process of switching to DM so it's even more of a pain in the ass.
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Thu Mar 08, 2012 10:58 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Increase ship limit for P2P
creamsoda wrote: 9 pax combat slaves Thats the problem. Unless you're doing a very specific setup(9 BST's MFing LB's), the "more is less(to lose when one of them dies)" is in general a bad idea. Starting out, it adds great amounts of firepower per slave. But then it starts to be less efficient. By level 300, if you're still wanting to be FC(or Monk for that matter), it is far more efficient to use less slaves, focusing on 2 or 3 large slaves instead of 8 to 9 small slaves. Yes, if a slave dies thats a chunk of DPS gone with it. But it's far less to manage in battle, as well as in the AI base. You don't have to evenly distribute to 10 total ships; you have 4 tops. In battle, less slaves means more attention to individual micro-battles, instead of "hope everything lives" situations.
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Thu Mar 08, 2012 11:07 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Increase ship limit for P2P
So you're saying that because this one guy doesn't really need more slots that no one else does either?
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Fri Mar 09, 2012 12:04 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Increase ship limit for P2P
There should be an increase in P2P, decrease in F2P, or both. Just another incentive to go P2P?
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Fri Mar 09, 2012 12:08 am |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Increase ship limit for P2P
Visorak wrote: So you're saying that because this one guy doesn't really need more slots that no one else does either? The reason behind having 25 ships is that the server has to keep track of them all, regardless of them being docked or flying around. Player ships eat up resources at like 100-1000 to 1 compared to AI iirc.
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Fri Mar 09, 2012 1:42 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Increase ship limit for P2P
That was the excuse several years ago. The server is much faster now.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Fri Mar 09, 2012 1:46 am |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Increase ship limit for P2P
Visorak wrote: That was the excuse several years ago. The server is much faster now. Maybe there could be an increase then, but as I've said, and what the admins have done, is that both myself and them seem to hate swarms. For them it was nerfing swarms. I can't nerf. Otherwise it'd have been a max of 4 slaves.
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Fri Mar 09, 2012 1:54 am |
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zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
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Re: Increase ship limit for P2P
Implement as new credit sink please. Starting at 500m and doubling with each new slot.
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Fri Mar 09, 2012 2:37 am |
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IrishKnight
Joined: Fri Apr 01, 2011 9:04 pm
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Re: Increase ship limit for P2P
DOUBLE POST ALERT!Also, hey look its DOW!
_________________
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--IK-- | Preter | ExTerra | Skyward |
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Fri Mar 09, 2012 2:45 am |
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