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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Gunner Changes?
So changes have been discussed supposedly and so far all we have are some cap ship only launchers and new extensors. Two things that good gunner's already have better versions of IE: unholy claymores, kikale Mzungu ka ko.
Are here going to be changes? The lack of any information is keeping me, and I'm sure many other gunners, from being able to advance in the game.
Don't get me wrong Mr. And Ms. Devs, I understand that you all are working. It would just be nice to have some information, or to just know the direction you all are going.
I'm tired of being a second class citizen and consistently told that my only option is to reclass to Sniper.
Thank you,
Xenodread
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Fri Mar 02, 2012 8:58 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Gunner Changes?
Go sniper.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Fri Mar 02, 2012 9:15 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Gunner Changes?
Stay gunner, you can get to my level in a zebra.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Fri Mar 02, 2012 9:42 pm |
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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Re: Gunner Changes?
I have a zebra. Tell me more.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Fri Mar 02, 2012 10:07 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Gunner Changes?
Mmm I'm with u, I'm happy that devs are working on stuff, but it'd be nice to get a friendly reminder every few weeks telling how things are progressing, rather than just silence after an announcement that something is being developed.
_________________
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Fri Mar 02, 2012 10:15 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Gunner Changes?
treygrey1 wrote: I have a zebra. Tell me more. CaL Hera+ Alby CaL AoG Hera+ CaL AoG PtE CaL Alby PtE Hera+ CaL CaL CaL CaL AoG CaL CaL PtE CaL Alby AoG It really just depends on your tastes.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Mar 02, 2012 11:09 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Gunner Changes?
And the setup I use it not listed
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Fri Mar 02, 2012 11:44 pm |
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zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
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Re: Gunner Changes?
Dont forget Ada Rage. Cal, Alby ^^
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Sat Mar 03, 2012 12:39 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Gunner Changes?
At this time, talk about possible changes to Gunner is in the pure idea stage.
Jey & I are talking about some really cool possibilities that haven't been mentioned publicly, but they would make gunner and seer both quite a bit more interesting for both long battles and pvp. We are working on a document that describes it, but since he doesn't have the time to program it, and I don't have the time to design it right now, it's immediately imminent. But it does revolve around the general fixing and reworking of item damage and repair, so it's a higher priority than a lot of other things. A realistic time frame would be at least a month away, and probably longer.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Mar 03, 2012 4:11 am |
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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Re: Gunner Changes?
Thanks for the little bit of an update Jeff.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Sat Mar 03, 2012 7:07 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Gunner Changes?
Oh gawd. Jeff means making Gunners taking away durability of enemies' items. Interesting.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Mar 03, 2012 8:29 am |
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NewFound
Team:
Main: Howl
Level: 1550 Class:
Berserker
Joined: Sun Mar 27, 2011 11:31 am
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Re: Gunner Changes?
JeffL wrote: At this time, talk about possible changes to Gunner is in the pure idea stage.
Jey & I are talking about some really cool possibilities that haven't been mentioned publicly, but they would make gunner and seer both quite a bit more interesting for both long battles and pvp. We are working on a document that describes it, but since he doesn't have the time to program it, and I don't have the time to design it right now, it's immediately imminent. But it does revolve around the general fixing and reworking of item damage and repair, so it's a higher priority than a lot of other things. A realistic time frame would be at least a month away, and probably longer. Why is it always "we are discussing possibilities"? I'm tired of this shit, Gunner has been neglected for far too long, its a half finished idea that needs prioritising. Atleast fix the missiles.
_________________ Aut tace
Aut loquere meliora
Silentio.
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Sat Mar 03, 2012 9:03 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Gunner Changes?
To be honest I think that class fixes are more important than cash sinks but meh. I'm not a dev.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Mar 03, 2012 9:06 am |
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