Version 182.35
* implementing an experimental method to load the galaxy on jump, Should be a lot smoother, although you will actually see the stuff appear one by one.
* some minor performance improvements
* multiple crashes fixes.
Version 182.42
* The rate at which the asynchronous galaxy load happen is now variable on your graphic level (low quality has the slowest, very high at the highest), this should cause people to play on high, very high to not see it happen as much.
* projectiles are no longer being asynchronously loaded (before they wouldnt appear as fast as they were fired)
* added a much improved sob clipping code, Should greatly improve framerate if you dont see all the sobs in the gameview (zooming in should also improve framerate dramatically now).
* added the smallest meshes to the preload, should not impact the loading time at all (they really are small), but should improve the jump lag.
* tweaked the lagkiller so that the value wont go up as fast in the first few levels.
Version 182.49
* fixed Client will crash when relogging.
Version 182.73
* New Poseidon glow
* Adding next galaxy to the warp message.
* Added tab order support to the add item to tradebay dialog. (pressing tab will now cycle through the fields, not the ok button yet unfortunatly).
* Made it so visages of ships that are not in your sight (no floaty not targeted and out of screen) are loaded very slowly and in lower priority, so stuff close to you should appear faster.
* Major client optimizations all around by attaching the new clipping code to some sections that could use it.
* Fixed a disconnection cleanup issue that caused missions to not update correctly if you changed character.
Version 182.131
* fixed a bunch of crashes from the dmps sent by players.
* fixed a bug that caused the skill tab on stations to not reset properly.
* fixed some values that didnt reset correctly when undocking (station tab etc).
* vastly improved the tables speed (wont affect ship or base inventory much since those use other more efficient methods), but will every other tables existing (missions, skill list etc).
* attempt at fixing the crash some players get when jumping into specific gals (lavanite, first olympus instanced lvl etc).
Version 182.150
* fixed a bug introduced in 182.131 causing ship inventories to not work on release client.
* fixed (at least, im quite sure now), the tractor graphical glitch where it would make your screen "flash" the color of the tractor randomly.
Version 182.185
* added a check/error message if the exe is not in the correct directory (cannot find Content/Default)
* multiple performance improvement to the add vendible list (in preparation for the vendible improvement that will come with next patch) (vendible are items you add to tradebay on shops)
* fixed the tables bugs introduced in the last beta.
Version 182.294
* Changed the trade dialog tabs to be icons of their respective item type (combined with tooltip with the old text value in). No more scrolling in those tabs.
* fixed some client crashes.
Version 182.577
* Added an ingame performance profiler (disabled by default to not slowdown the game). If you experience sporadic render lags (jerkiness feeling in the fps), please send the result of /DP to
dmpfile@starsonata.com, it should help me track and fix the source.
Use any of the profiler commands once to activate it for this play sessions.
** /DP will dump the current profiler data to the screen and to the .log file (the screen version is formated for a non true type font, so copy paste it in notepad or something to get it in a readable format
** /CP will reset the profiler data.
* fixed a crazy amounts of crashes
* improved the plasma particles clipping. It should reduce the lag caused by hundreds of particles in the galaxy down to 0 (unless your actually seeing all the particles).
* improved the async galaxy loading to be done partly in threads, reducing the initial lag when you see a new object for the first time in the play session (especially if you preload the textures).
* some small performance improvements in the gui rendering.
* a new compilation method for the public builds (beta/live), that should give a decent performance increase all around the board (10% performance increase in average in my tests).
* fixed the target box flickering.
Version 182.669
* fixed several clipping issues that caused some animations to not be done correctly.
* fixed a bug with the texture on some ship causing them to be "stretched" incorrectly on some sections
* performance improvement when displaying multiple floaties.
* fixed a bug that broke the lower poly version generation in the recent beta's.
* added more precision to the profiler in key elements (according to the data mailed by some players).
* fixed a bug introduced in the recent beta that caused some sobs to be wrongly sized randomly.
* multiple crashes fixes.
Version 182.744
* added some more profiler precision in the render phase.
* removed the tractor ring mesh, and redid the tractor particles to look better no mater the distance you tractor.
* fixed the tractor beam clipping to use similar code to the laser clipping (should always be visible if its in your screen);
* made it so tractored target are marked as "important", so that their position is updated at maximum precision even if its way out of your view.
* tooltips now appear and disapear faster.
* fixed a bug introduced in lastest beta that broke some engine graphics.
Version 182.857
* forcing VerticalScrollBar to always be visible in station trade tab.
* some fixes to /search
* fixed a bug with autopilot and no background rendering (autopilot didnt get as many idle, and as such, lost a lot of precisions. It will however, means that background client on autopilot will use a bit more cpu than background client not on autopilot.
* fixed a bug with tooltips getting stuck on tabcontrol (station trade tabs for instance).
* fixed a bug introduced in earlier beta, breaking most tooltips.
* removed the static text item description from the station trade tab, replaced it with a tooltip attached to the side of the station dialog (will be either left or right depending on where the dialog is and what else is on screen).
* enlarged the list for the station trade (essentially covering the zone previously used by the description.
* increased the max height for tooltip that should reduce (pretty much eliminate). the chances of requiring to actually scroll to read all of the description.
* fixed a cleanup bug in construction that caused old constructions to display in other bases.
* made it so only 1 .log is created now (starsonata.log is overwritten everytime you restart the game).
* added some new code to help tracking crashes sources when its enabled (type /dp once to enable it, although it can/will lower your fps).
* Reduced the font size for galaxy names in the galaxy map when it's in the 1x size.
Version 182.887
* Fixed the crash in specific galaxies like lavanite, absolution, fiery etc.
* Fixed crash when searching for a galaxy that doesnt exist.
* When the map position is updated (either following you, mission reveal or /search), the map will scroll to its destination instead of instantly showing it. Look a lot better and is less confusing
Version 182.956
* fixed the desync issue (i hope at least).
* improved the performance greatly when playing with no AA
* fixed multiple crashes.
* improved the behavior of the center button in the galaxy map.
Version 182.1278
* fixed a lag caused by secondary inventory not closing correctly (they kept getting updated and stuff).
* some crash fixes.
* new gui rendering code allowing it to be rendered at a slower pace than the gameview fps (also allowing it to be rendered over multiple frames instead of all at once), should have very little visible impact, but fps should be noticeably higher, especially for people with high latency gpu. Lag killer is also attached to it, essentially reducing the gui update speed to increase the fps of the gameview (will still update the gpu a minimum of 5times per second assuming your fps is higher than 5).
* fixed a slowdown in the code that convert numbers to locale adapted version. (like credits)
Please if there is any issue in the beta client that are not on live client, post them IN THIS THREAD.
This client feature an ingame profiler (will be added to live once patch happen), this profiler is made to help me understand/fix lags player may be experiencing. If you have a scenario causing you lag, you can be of great help in 4 simple steps.
1.prepare your scenario to create your lag.
2.type /cp then enter to reset/initialise the profiler
3.execute your scenario for about 1 minute, causing your unbearable lag etc.
4.type /dp then enter, a popup should appear with bunch of things written in it, click in it, ctrl-a to select all, ctrl-c to copy then paste it in a .txt or directly in the mail to
dmpfile@starsonata.com .
if you can not control when your lag happen but its constant once its happen, wait for it to start then begin at step 2. If its only by spikes, try to track down whats causing the spike to happen, and then reproduce it a bunch of times as a scenario.
To install this update, use the "check for update" shortcut if you have the beta client installed.
Else go to this thread :
viewtopic.php?f=116&t=51108 and download the beta installer, it will automaticly get the lastest beta installed for you.