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andezrhode3
Team:
Main: Prommilypicklesomnom
Level: 3207 Class:
Engineer
Joined: Sat Sep 24, 2011 9:41 am
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Re: Galaxy Quality
I think this is a good thing, small teams can huddle in one galaxy and get what they need, and big teams need to actually really put themselves out to connect to what they need. However from a players perspective this is pure unadulterated cuntishness.
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Tue Feb 28, 2012 11:43 am |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Galaxy Quality
Definately think that because of the bigger universe itself that decent shibazzle is spread out way too much. I thought that last uni also had a lack of ai bases .. seems this uni there's a lack of commods and worthey colony planets it seems.
I don't have a single T2+ commod spanning over 20 galaxies which are all in a huddle.
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Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Tue Feb 28, 2012 12:49 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Galaxy Quality
I did reduce slightly the number of 100% suitability planets. I didn't chance the chance for any of the resources, though.
There are currently 159 100% planets and 664 75% planets in Wild Space.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Feb 28, 2012 4:08 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Galaxy Quality
I am fine with that, what I am not a fan of is the overall reduction in coloable planets. I personally do not touch anything below 37% base suit, I am totally ok with a 37% base though.
By reducing the overall 37%+ base planets you reduced the overall amount of colonies someone who does not mind working hard on them can obtain.
Easy fix would be to simply increase that ype if you are going to decrease another.
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JeffL wrote: Come have sex with me in space, my lord
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Tue Feb 28, 2012 4:10 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Galaxy Quality
Reducing the quality of planets only screws new players that can't afford to terraform them.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Feb 28, 2012 4:31 pm |
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zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
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Re: Galaxy Quality
JeffL wrote: I did reduce slightly the number of 100% suitability planets. I didn't chance the chance for any of the resources, though.
There are currently 159 100% planets and 664 75% planets in Wild Space. You tricked me and said there were 280 100% and 7500 75% Didnt know you included the unbuildable places as well
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Tue Feb 28, 2012 5:04 pm |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Galaxy Quality
thebattler35 wrote: Reducing the quality of planets only screws new players that can't afford to terraform them. +1
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Tue Feb 28, 2012 5:18 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Galaxy Quality
If the uni spawns randomly with commods in ef space and wildspace, I guess theres a very very slight chance that ef space would have the commods and wildspace could end up with absolutly no commods at all?
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Tue Feb 28, 2012 5:29 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Galaxy Quality
There are 4965 planets in Wild Space that are 37% or higher quality.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Feb 28, 2012 5:35 pm |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Galaxy Quality
time for a gaseous teraforming project line then
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Tue Feb 28, 2012 7:12 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Galaxy Quality
Soooo, why not decrease the number of galaxies in Wild Space(there is obviously way too many) and put back the old standards?
Seems like a much more reasonable fix.
_________________
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Strawberry Blueberry Pancakes
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Tue Feb 28, 2012 7:21 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Galaxy Quality
Could the chance of a planet being gaseous be lowered? Also, while I agree with the 100% planets being more rare, could the really low planets also be more rare? I'd be happy with a 50% planet half the time, but when a planet is gaseous heavy scorching it's kinda hard to work with, you know?
So maybe make the most common type of planet have between one major bad thing and two minor bad things? And become exponentially more rare the worse the planet becomes. 17% planets should be, like, a bad stroke of luck, not a fact of life.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Feb 28, 2012 8:32 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Galaxy Quality
JeffL wrote: There are 4965 planets in Wild Space that are 37% or higher quality. This may be the case but if you reduced the amount of 100% colos then you also indirectly reduced the amount of total coloable planets by allowing more sub 37% into the equation. I have no problem doing up into tier 2 TFing projects (minus greenhouse, that one is stupid) but when even doing level 3 would not garnish much of a gain then something is wrong. In fact, come to think of it, the whole suitability/TFing project system should probably be overhauled. I don't know a single person who would do a level 3 terraforming project simply because if a planet requires it then it is not worth the effort. The overall requirements for all of the projects should be lowered (greenhouse should be lowered a ton) and their % bonuses should be changed a bit so level 3 is viable/needed rather then just silly/unneeded.
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JeffL wrote: Come have sex with me in space, my lord
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Tue Feb 28, 2012 9:53 pm |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Galaxy Quality
gaseous planets make the most money, it's been proven. terraforming, even the smallest kind, makes a planet make MUCH more money than it's non-terraformed suitability % counterpart.
But yes it's much harder now for players with little money. As far as commods and ruins go, I had a much better time this uni than last uni. But not so much with suitability.
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Tue Feb 28, 2012 9:55 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Galaxy Quality
I don't care that much if overall planet quality is lower. I do however care that most of the galaxies we explored at reset were completely empty of planets. I would much prefer that planet density be increased even at the cost of fewer Wild Space galaxies or lower suitability planets.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue Feb 28, 2012 10:06 pm |
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