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Team: Eminence Front
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Post An enemy with machinegun high speed low tracking pulses.
A brand of enemy that shoots pulses with very little tracking, high speed! In addition to this, they have fairly poor tracking, and a very low crit chance. The idea is an enemy that SD's have to actively dodge; the key is that this enemy has no lasers of any kind. Essentially, the SD wants to fly as fast as they can, to dodge the bullets, even at close range!

Why do I think this would be a good idea? Because at the moment, pretty much every enemy in the game near the end has some sort of laser weapon. This really nullifies the purpose of SD's, since obviously lasers cant be dodged! So this type of enemy(Sorta like a condor or vulture, actually, except slower!) would allow SD's to really really shine!

Of course, they wouldn't be impossible for other classes either; the reason they shoot so quickly is so each individual shot could do less damage. Another plus to this is it would make lagrange skills more useful versus them!

Any objections?

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landswimmer wrote:
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Mon Feb 27, 2012 5:47 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Sure, why not.

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Mon Feb 27, 2012 6:38 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
anilv wrote:
Sure, why not.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
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Runescape sucks so it doesnt count :P


Mon Feb 27, 2012 6:48 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Vultures are already like that...

I'm pretty sure Hawks are to.

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Mon Feb 27, 2012 11:00 pm
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Team: Eminence Front
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Post Re: An enemy with machinegun high speed low tracking pulses.
And...?

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landswimmer wrote:
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Tue Feb 28, 2012 1:40 am
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Post Re: An enemy with machinegun high speed low tracking pulses.
Yeah you basically just described a vulture.

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playerboy345 wrote:
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Tue Feb 28, 2012 1:53 am
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Post Re: An enemy with machinegun high speed low tracking pulses.
By the way, the tactic of flying as fast as you can is not really optimal against such an AI. At least it's certainly not the dominant strategy against Hawks and Vultures.

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Tue Feb 28, 2012 11:32 am
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Post Re: An enemy with machinegun high speed low tracking pulses.
You just described a MF Bigger Green without the lasers and Projectile Velocity cranked all the way up.

That'd be fun.


Tue Feb 28, 2012 12:40 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Max235 wrote:
You just described a MF Bigger Green without the lasers and Projectile Velocity cranked all the way up.

That'd be fun.


Not sure if serious.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Feb 28, 2012 8:21 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Cygnus wrote:
Max235 wrote:
You just described a MF Bigger Green without the lasers and Projectile Velocity cranked all the way up.

That'd be fun.


Not sure if serious.


Or trolling.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
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Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Tue Feb 28, 2012 8:28 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
I'd like something that actually proves to be a challenge to dodge.


Tue Feb 28, 2012 8:43 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Max235 wrote:
I'd like something that actually proves to be a challenge to dodge.


Well that's the thing, I want challenge, but not...lasers. Like, i want it to be fun but POSSIBLE to dodge.

What I really want is something that reminds you of a bullet-hell game. You're dodging all over the place to avoid the bullets while trying your best to do your own damage. Maybe a boss that goes 695 speed and lays out patterns of bullets behind it? That could be cool :P

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Feb 28, 2012 8:44 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Cygnus wrote:
What I really want is something that reminds you of a bullet-hell game. You're dodging all over the place to avoid the bullets while trying your best to do your own damage. Maybe a boss that goes 695 speed and lays out patterns of bullets behind it? That could be cool :P

That would be awesome, but the LAG. Bullet hell games have a 2000 bullet minimum on the screen at all times.

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Tue Feb 28, 2012 10:11 pm
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Post Re: An enemy with machinegun high speed low tracking pulses.
Just to chip in, because I like this idea.

My SD is level 720 (ish), and does like 310 or 320 speed. I find the new EF Capital ship AIs and AIs with missiles (specifically kinetics) really, so much more fun to kill than anything else. Not only because I have to dodge the AI, but I got 5 or 10 missiles chasing me down trying to kill me.

Mhmmm... *Ponders*

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Wed Feb 29, 2012 5:58 am
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