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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Siegebreaker
T21 Gunner ship meant solely for PvB, useful for tractoring and popping ablatives.
T21 Hull: 600 Speed: 20 Weapon Slots: 2 Augmenter Slots: 1 Resists: 70% to all, 85% to Physical, 60% to Mining Weight: 7 million Size: 160 Inbuilt Items: Capital Engine, Advanced Software Virus Technology, Gravity Breaker Inbuilt Stats: +100% Rate of Fire, -50% Damage, +15% Range, -50% Elec Temp, +800% Shields and Energy, +50% Thrust Gunner locked
Advanced Software Virus Technology - A passive SSS. It makes all nanites have at least a 1 second duration before decaying, regardless of pest controls used.
Gravity Breaker - A slightly more elec efficient version of Thrak's Denial
Basically this ship is just an all around great PvB ship, but isn't so great at much else because of its lack of versatility and incredibly slow speed. It's SSS makes Unidyne Core Dumps usable.
/discuss
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Feb 25, 2012 12:56 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Siegebreaker
Thrak's uses an insane amount of elec, and elec tempering doesn't affect tractors. If you're planning on using this as a PvB ship, you're gonna need some serious elec.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Sat Feb 25, 2012 2:00 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Siegebreaker
Honestly, that SSS is not really needed. The current anti base parasites working amazingly well.
Not dissing the idea, it sounds like a great start but the SSS could be turned into something a bit more useful/different.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Sat Feb 25, 2012 5:10 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Siegebreaker
I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Sat Feb 25, 2012 5:32 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Siegebreaker
Mail wrote: I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.
Timmeh Shit bro, don't throw a tantrum. Anyone else have idea(s) for a good SSS? Perhaps something that will illuminate nearby objects? I also think that the inbuilt tractor should use A LOT less elec, but how much less is the question. Siege Torches - All hostile objects within 600 distance gain 50 Large Fires and 5 Critical Fires and -33% Thrust Just a thought.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Feb 25, 2012 11:14 am |
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s_m_w
Content Dev
Joined: Mon May 17, 2010 11:18 am
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Re: Siegebreaker
Mail wrote: I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.
Timmeh There's nothing wrong with giving an example of how you'd like the stats to be. You just can't expect us to be to keep the exact stats I like the idea of giving gunner a really slow, badass base destroyer ship, BUT before a certain new feature is implemented and Gunners are balanced accordingly, I don't think adding something like this is a good idea.
_________________ Space Dragons! In Space! Follow me on twitter! http://www.twitter.com/MariusWalz
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Sat Feb 25, 2012 11:18 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Siegebreaker
Didn't AEM leave again though? I know she's really busy with RL stuff but this is the third time and I'm waiting impatiently for the beef. And whenever I ask about her in a thread no admin responds. >_<
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Feb 25, 2012 12:01 pm |
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s_m_w
Content Dev
Joined: Mon May 17, 2010 11:18 am
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Re: Siegebreaker
Griffin wrote: Didn't AEM leave again though? I know she's really busy with RL stuff but this is the third time and I'm waiting impatiently for the beef. And whenever I ask about her in a thread no admin responds. >_< AEM has nothing to do with it, so her absence won't delay anything
_________________ Space Dragons! In Space! Follow me on twitter! http://www.twitter.com/MariusWalz
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Sat Feb 25, 2012 1:43 pm |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: Siegebreaker
Griffin wrote: Mail wrote: I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.
Timmeh Shit bro, don't throw a tantrum. Anyone else have idea(s) for a good SSS? Perhaps something that will illuminate nearby objects? I also think that the inbuilt tractor should use A LOT less elec, but how much less is the question. Siege Torches - All hostile objects within 600 distance gain 50 Large Fires and 5 Critical Fires and -33% Thrust Just a thought. If you want an aura that light things up just do like the prawn aura, +x% vis to enemies within certain range.
_________________ All your base are belong to us. (They set us up the bomb!)
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Sat Feb 25, 2012 2:03 pm |
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