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ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
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Introducing: Immaterial
I've been working on this ship, let's look at specs first:
71 polys 138 edges 77 verices
Next, some screenies!
Attachment: Immaterial1.png
Attachment: Immaterial2.png
Attachment: Immaterial3.png
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_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Fri Feb 24, 2012 10:26 pm |
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ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
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Re: Introducing: Immaterial
Attachment: Immaterial4.png
And a link to the wings3D file,
Linky :3
Anyway, I was bored so I started fusing shapes, then messed with them and added wings and tweaking, and ta da!!
It can be a light fighter (preffered since I love light fighters), maybe recon perhaps, or a heavy fighter. I worked fairly hard on it, but it could use some more small tweaking maybe. Overall, I think it turned out well for my second model!
Now to see what'll look like in game...
Attachment: Immaterial6.png
It looks oddly rounded in-game sadly, maybe it just because its not textured though
EDIT: Link to .obj file too Links
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_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
Last edited by ProjectRay12 on Sat Feb 25, 2012 10:28 am, edited 1 time in total.
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Fri Feb 24, 2012 10:28 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Introducing: Immaterial
Looks good, but if your going to put in a link to the file, export it from wings3d as an .obj file, not wings file.
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Sat Feb 25, 2012 5:50 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Introducing: Immaterial
<Impressed. I like it.
Timmeh
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andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Sat Feb 25, 2012 6:21 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Introducing: Immaterial
Mini PBF!
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Sat Feb 25, 2012 8:20 am |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Introducing: Immaterial
ProjectRay12 wrote: It looks oddly rounded in-game sadly, maybe it just because its not textured though Probably because it doesnt have the lines highlighting every edge. Without those (which would come from the texture) all the details of the model become quite invisible. Also, are those wings just one triangle? ... you can do better.
_________________ Pies are yummy.
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Sat Mar 17, 2012 11:51 am |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: Introducing: Immaterial
You can do flat normals instead of smooth.
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Sat Mar 17, 2012 12:26 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Introducing: Immaterial
This could have some potential. Need to texture it and make a glow map.
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Mon Mar 26, 2012 5:38 pm |
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