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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Enemy Toggle/Floaty Option [Request Move]
Can we please add a "Display floaty for enemies option"??? I would LOVE to see my enemies as a seer from the floaty boxes. It would save me soooo much time scrolling through friendly to find an enemy! Just ping, click, locate, dead. No more precious time wasted.

Also, can we Add a toggle through enemies key only key? But leave its key for use unassigned, so we dont need to debate or anything about what keys should move were. So whoever needs it can simply go into their control options and change it.

/signitalready!

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Last edited by Bastamental on Tue Feb 28, 2012 7:12 pm, edited 2 times in total.

Sat Feb 11, 2012 5:04 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Enemy Toggle/Floaty Option
Edit bump! This is definitely worth not passing up.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Tue Feb 14, 2012 1:17 pm
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Team: Death Mental
Main: goett
Level: 2157
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Joined: Mon Mar 16, 2009 1:36 pm
Post Re: Enemy Toggle/Floaty Option
Saw this somewhere else

Still /signed


Tue Feb 14, 2012 4:30 pm
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Team: Eminence Front
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Level: 2402
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Joined: Mon Jul 27, 2009 12:40 am
Post Re: Enemy Toggle/Floaty Option
Really is a good idea and fairly simple to implement I imagine.

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Tue Feb 14, 2012 5:01 pm
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Team: Dark Traders
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Post Re: Enemy Toggle/Floaty Option
/signed

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Tue Feb 14, 2012 5:48 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Enemy Toggle/Floaty Option
Move to considering please

_________________
"Just wait till' I get my hermes..."

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Mon Feb 20, 2012 2:13 pm
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Team: AUSTRALIA
Main: Bastamental
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Enemy Toggle/Floaty Option
Jeff! Look at me!!

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Wed Feb 22, 2012 6:50 pm
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Team: Psionic Corps
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Post Re: Enemy Toggle/Floaty Option <Jeff look!!!
I bet something like this could be accomplished through JeffML.

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Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Thu Feb 23, 2012 7:28 am
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Team: Strawberry Pancakes
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Post Re: Enemy Toggle/Floaty Option <Jeff look!!!
JeffML is made out of pure win.

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JeffL wrote:
because we can and it looks really cool

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Thu Feb 23, 2012 7:32 am
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Team: Capitalists
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Joined: Sat Dec 08, 2007 4:19 pm
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Post Re: Enemy Toggle/Floaty Option <Jeff look!!!
thecrazygamemaster wrote:
I bet something like this could be accomplished through JeffML.

Unfortunately, no it isn't.

The XML for floaties pretty much sets the container which they move in and nothing more, floaties visibility are toggled by distance and your options. For this to be done I'd have to request some new code to work in the new check boxes in options and control the visibility of the floaties.

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Thu Feb 23, 2012 1:42 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Enemy Toggle/Floaty Option [Request Move]
Bump I guess? This would drastically change pvp, I wont have to ping and press z or q all day.

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"Just wait till' I get my hermes..."

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Sun Feb 26, 2012 12:02 am
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Team: None
Main: Blizzara
Level: 2100
Class: Engineer

Joined: Wed Dec 05, 2007 4:25 pm
Location: Oulu, Finland
Post Re: Enemy Toggle/Floaty Option <Jeff look!!!
Bastamental wrote:
Also, can we Add a toggle through enemies key only key? But leave its key for use unassigned, so we dont need to debate or anything about what keys should move were. So whoever needs it can simply go into their control options and change it.

/signitalready!

Also, toggle through squadmates or teammates for healing.


Tue Feb 28, 2012 10:28 am
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