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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Willow o wisp
Camsy wrote: Yeah thanks, like I said, this was the first time I've used this program (or any like it) so I was sort of just sticking things together and playing around with functions as I went. I think one of the main problems was I used two sphere shapes in the design, which probs stuffed up the poly count. Yeah, spheres are the most inefficient base object you can use in terms of poly count. You probably could have just extruded from a single sphere, if that's what you wanted to use as the main "body" of the Wisp. I'm working on your model right now, and a thing to keep in mind is that if you won't be able to see a particular polygon by looking at the outside of your model, it's unnecessary (the poly in question). So on the inside, all of those polys that make up pretty much both circles are unnecessary except for the tops and bottoms. Also, this would be a nightmare to UV map in it's current state, but that's another beast altogether. Start simple, then work up from there.
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Mon Jan 30, 2012 6:02 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Willow o wisp
The problem was I started with a octagonal prism, from there built the parts of the ship that jut forward, and then realised I need it to be round at the front and back. Not realising there was a certain poly number needed, I just added spheres and sorta merged them into the rest of the prism. Then build the rest of the ship from there.
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Mon Jan 30, 2012 6:50 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Willow o wisp
AHA! Fixed, now with only 329 poly! obj. file: http://dl.dropbox.com/u/60130296/Wilow% ... p%203d.objSome screenies, it looks basically the same as the original:
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Sat Feb 04, 2012 7:49 am |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Willow o wisp
/add in this ship submission idea .. I think it is spontaneously fantastic.
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Sat Feb 04, 2012 7:52 am |
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Fallen-
Team:
Main: Lilith
Level: 840 Class:
Speed Demon
Joined: Sun Aug 28, 2011 9:47 pm Location: -----
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Re: Willow o wisp
WHERE THE FUCK DO YOU PEOPLE GET THESE THINGS !!!!!!!!!!!!
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Sat Feb 04, 2012 7:53 am |
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Fallen-
Team:
Main: Lilith
Level: 840 Class:
Speed Demon
Joined: Sun Aug 28, 2011 9:47 pm Location: -----
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Re: Willow o wisp
is petting the screen with tears in eyes waiting grinding teeth for the day the shiny will fly from the sol docking station's T,T
JEFF TEAR DOWN THIS WALL...... erm.... Put in a will o wisp graphic ?
_________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.
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Sat Feb 04, 2012 8:13 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
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Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Willow o wisp
Looks great, but it still needs a texture, right?
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Wed Feb 29, 2012 10:47 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Willow o wisp
I'm no good at textures, I talked to biggee and he'd do it "at some point", guess its time to take out the poking rod again
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Thu Mar 01, 2012 12:34 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Willow o wisp
"At some point" is my favorite phrase.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Thu Mar 01, 2012 1:15 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
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Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Willow o wisp
I hope the poking rod is pointed, then.
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Thu Mar 01, 2012 10:59 pm |
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Nathanpq8
Member
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Main: Shadowfiend
Level: 1060 Class:
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Joined: Mon Aug 10, 2009 11:23 am
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Re: Willow o wisp
Thats amazing!, i would really like to do graphic design. BTW whats the program you used called?
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Fri Mar 02, 2012 8:06 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Willow o wisp
Nathanpq8 wrote: Thats amazing!, i would really like to do graphic design. BTW whats the program you used called? Wings3D
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Mar 02, 2012 12:18 pm |
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Feathers
Dev Team
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Main: Quetzalcoatl
Level: 0 Class:
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Joined: Sat Aug 29, 2009 11:10 am
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Re: Willow o wisp
If it wasn't extruded out of a sphere it would look better and be allot easier to UV map.
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Fri Mar 02, 2012 5:31 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Willow o wisp
The extruded sphere was because the orignal had way too many faces. I attempted to texture the wisp, but I fail epically, I might try again, but here is (probably a badly done) UV map and the .obj file to go with it. UV mapObj file
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Fri Mar 09, 2012 9:38 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Willow o wisp
Ok so no one posted a texture for me :S So I decided to attempt one myself, here is finished result + the newer version of the wisp, squashed it down a bit so it isnt a cyclinder and turned it 180o cause when I put it ingame it was flying backwards, the texture doesnt line up perfectly in places (my first attempt at texturing) but if you add a nice bright white glow or aura effect, w.e. it is to it, that should'nt be noticable. New obj file: Willow.objTexture: Willow.jpgAnd a few screenys ingame. The pixelly look is just my computer, and I just realised thats in medium graphic settings. Jeffums? Can it be added? I'm guessing the white trail is server side done and I still have no idea how to glowmap stuff.
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Sun Mar 11, 2012 8:15 am |
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