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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Weapon particle effects
I know we asked for them but... who's the dev who was tripping BALLS when they did them? Just get a zerk to spam 3-shots and the pinksplosion consumes you.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Sat Jan 28, 2012 9:21 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Weapon particle effects
They epic. Whole team uses 3shots! Awesomesauce snipers and zerks!
_________________ Axis Industries
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Sat Jan 28, 2012 9:36 pm |
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seanla4350
Team:
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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Re: Weapon particle effects
I find them to be amazing, but I can surely see the issue when you face a large amount of players using them. I could stare at 3-shots and Lion Incinerators all day long tho, and I just love how all the new particle effects are made. A Hotrod+ using an Urqa' Ka is pretty amazing looking now.
How about maybe making it possible to choose between different weapon particle graphics under the options? If it was possible to scale them down or tone them down there for some runs it would be awesome.
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Sun Jan 29, 2012 2:19 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Weapon particle effects
Crappy Computer here. Screenshot please?
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Sun Jan 29, 2012 3:42 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Weapon particle effects
Cygnus wrote: [s]Crappy Computer here.[/s] Screenshot please?
_________________ Original Sybir /GodSteel My custom shader
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Sun Jan 29, 2012 2:46 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Weapon particle effects
anilv wrote: who's the dev who was tripping BALLS BAHAHAHAHA:)
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Sun Jan 29, 2012 3:20 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Weapon particle effects
DWO.... FLAMETHROWERRRRRR!
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Jan 29, 2012 4:45 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Weapon particle effects
I miss black styg fists...
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Jan 29, 2012 5:34 pm |
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Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
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Re: Weapon particle effects
I Miss V2s almost invisible...
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious
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Sun Jan 29, 2012 6:54 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Weapon particle effects
I miss 3 shots graphic, and the old inventory being bigger.
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Sun Jan 29, 2012 7:07 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Weapon particle effects
paxiprime wrote: I miss 3 shots graphic, and the old inventory being bigger. you can edit the size. I did, but patch reset it xD. Need to figure out how to make it use the mod folder.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Jan 29, 2012 7:14 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Weapon particle effects
HOW?
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Sun Jan 29, 2012 7:31 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Weapon particle effects
In the XML sheets. Its not difficult, took me like 5-10 mins to sort it completely and most of that was waiting for client load screen.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Jan 29, 2012 7:59 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Weapon particle effects
Since the jan 27 patch. Any other folders in the Content directory will be used to override stuff from default (they go in alphabetical order iirc). So basicly, all you have to do is put the modified file in the same location but a different folder than Default, and it will override it and wont disapear after patch (although keep in mind that if the patch made changes to that file, you wont have them until the mod/skin is updated).
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon Jan 30, 2012 1:29 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Weapon particle effects
The particles have been vastly improved, but I still consider them to be slightly temporary. We're still missing several parameters that we had in C1, so I temporarily made them 50% bigger to make them look a little bit better they way they currently are. Once we get a few more parameters in there, I'll make them slightly smaller again (but also might increase quantity unless Jey stops me!)
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Jan 31, 2012 3:58 pm |
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