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HitmanCaius
Joined: Wed Jan 28, 2009 12:25 pm Location: Romania-Bucharest-Unu Mai-Nr 88
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FC ops Aug stats.
Obviously such augs won't go in game any time soon, but what about posting some balanced FC mastery ops augs stats just out of boredom? Augs like FC Defensive ops or everlasting. Augs that give bonuses mostly to slaves. Very similar to DM augs.
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JeffL wrote: "Come have sex with me in space, my lord". The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Tue Jan 24, 2012 11:55 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: FC ops Aug stats.
The thing is, slaves already have augs and slave aug tweaking AND auras, so ops augs just seems a bit like overkill(In my opinion)
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landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Jan 24, 2012 6:32 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: FC ops Aug stats.
Without sounding like a mystic soothsayer -cough-... I think you'd go bananas if you lived forever, as portrayed in a many a movie/book.
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Tue Jan 24, 2012 6:40 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: FC ops Aug stats.
Wrong topic, Le fail.
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Tue Jan 24, 2012 6:42 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: FC ops Aug stats.
How do you even do that? o.O
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Jan 24, 2012 8:51 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: FC ops Aug stats.
I agree with Cygnus. It might be a tad bit overkill. On the other hand, if there was Slave Ops augs, they could have heavily nerfed player ship stats, or even penalties.
"You sacrifice part of your ship to give rise to the slaves"
_________________ Axis Industries
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Tue Jan 24, 2012 9:42 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: FC ops Aug stats.
Why would anyone want to give slaves more power? Defeats the purpose of having slaves if they can overthrow you at any given time.
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JeffL wrote: Come have sex with me in space, my lord
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Tue Jan 24, 2012 11:26 pm |
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LazrGoose
Team:
Main: Trumpet Girl
Level: 2079 Class:
Speed Demon
Joined: Thu Feb 19, 2009 8:39 pm
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Re: FC ops Aug stats.
Chaosking3 wrote: Why would anyone want to give slaves more power? Defeats the purpose of having slaves if they can overthrow you at any given time. This is what happens when you name your slaves Trumpet Girl and Nook. They will overthrow you.
_________________ Sherman the robot: It is not the end. It is not the beginning of the end. It is the end of the beginning.
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Wed Jan 25, 2012 12:28 am |
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HitmanCaius
Joined: Wed Jan 28, 2009 12:25 pm Location: Romania-Bucharest-Unu Mai-Nr 88
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Re: FC ops Aug stats.
Mail wrote: Without sounding like a mystic soothsayer -cough-... I think you'd go bananas if you lived forever, as portrayed in a many a movie/book.
Timmeh That made me giggle. ^^ And yeah such augs should offer penalties... def ops should screw with dps etc.. everlasting should give elect tempering.
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JeffL wrote: "Come have sex with me in space, my lord". The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Wed Jan 25, 2012 8:45 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: FC ops Aug stats.
I think that FC Ops should rather determine how many fighters can be launched and what their stats are.
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Thu Jan 26, 2012 9:06 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: FC ops Aug stats.
Long-time FC here, I disagree. n00bs that use their main ship as nothing more than an aura generator/meatshield are doing it wrong. The FC's main ship is vital in combat, and should not be weakened to make the slaves more powerful.
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Dorin Nube wrote: Nipples aren't the only danger here.
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Mon Jan 30, 2012 4:32 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
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Joined: Sat Dec 09, 2006 10:36 pm
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Re: FC ops Aug stats.
Then thats their choice. If a FC wants to do it, why should they not be allowed? Obviously the aug would only work if you're within a certain distance of the slave, to prevent a potential exploit that Sodomy revealed.
Sandbox game cannot be a sandbox game if you are restricted from what you can do without exploiting bugs.
_________________ Axis Industries
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Mon Jan 30, 2012 5:24 pm |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: FC ops Aug stats.
HitmanCaius wrote: Obviously such augs won't go in game any time soon, but what about posting some balanced FC mastery ops augs stats just out of boredom? Augs like FC Defensive ops or everlasting. Augs that give bonuses mostly to slaves. Very similar to DM augs. Lets do this and to balance it remove aug slots on FC slaves only and reduce the slave mastery skill to 1% bost
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Mon Jan 30, 2012 5:44 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: FC ops Aug stats.
SwiftDeath wrote: HitmanCaius wrote: Obviously such augs won't go in game any time soon, but what about posting some balanced FC mastery ops augs stats just out of boredom? Augs like FC Defensive ops or everlasting. Augs that give bonuses mostly to slaves. Very similar to DM augs. Lets do this and to balance it remove aug slots on FC slaves only and reduce the slave mastery skill to 1% bost You don't get it. It's a good idea, but needs tweaking. The augs boost slave stats. They do mediocre boosts to the FC itself, if any boosts. For example, a Slave Mastery Assault Augmenter may do this: (Tech 20) +10% Assault Ops(1.0x Damage, 1.0x ROF, 2.0x Regen) +10% Shields +30% Energy +10% Regen +5% Hull +25% ROF +20% Vis -5% Resist This is a FC Mastery Augmenter, to compare: (Tech 20) +50% Shields +70% Energy +10% Regen +15% Hull +25% ROF +20% Vis Notice that the T20 Slave Mastery aug is much weaker than the standard FC mast?
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Mon Jan 30, 2012 6:52 pm |
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paxiprime
Member
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Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: FC ops Aug stats.
Churchill is defiantly taking this topic in the right direction. Since my post in another topic kind of inspired this topic, I am /signed to Churchy's last post.
Also would be nice to make an Everlast/Defense type FC ops aug, and possibly implement a General type ops aug into the art of FC aug.
This would first allow a multitude of different setups for Fleet Commander slaves/main ship.
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Mon Jan 30, 2012 7:01 pm |
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