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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: /setAutoRepair On/Off
Camsy wrote:
What will Crazy Glue do now?

Drop no money?

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Tue Jan 24, 2012 2:08 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: /setAutoRepair On/Off
thecrazygamemaster wrote:
Camsy wrote:
What will Crazy Glue do now?

Drop no money?

If so, it'll need a new name, and descripton.

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Tue Jan 24, 2012 2:15 am
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: /setAutoRepair On/Off
Instead of 5% durability lost per death CG25 allows only 2.5% durability lost per death. Easy, simple, and reasonable.

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playerboy345 wrote:
Hai


Tue Jan 24, 2012 2:16 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: /setAutoRepair On/Off
I actually prefer the higher volatility route, like the current system. So 50% chance to take durability hit, global or per item. Not just a 50% reduction in repair cost.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
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Tue Jan 24, 2012 2:23 am
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Team: Matrix
Main: Asmodeaan
Level: 282
Class: Berserker

Joined: Wed Nov 14, 2007 11:57 pm
Location: Edmonton alberta Canuck country
Post Re: /setAutoRepair On/Off
i really dislike the idea of using credits to repair on the fly. seems too much like "god mode" when you have more than enough money to piss it away.

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Tue Jan 24, 2012 8:48 am
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Team: Traders
Main: ERMAN
Level: 3306
Class: Speed Demon

Joined: Fri Jun 24, 2005 1:27 am
Location: Chicago, USA
Post Re: /setAutoRepair On/Off
Asmodeaan wrote:
i really dislike the idea of using credits to repair on the fly. seems too much like "god mode" when you have more than enough money to piss it away.


perhaps the ability to only repair up to a certain percentage, at which percentage the item will not work at 100% efficiency.

just make it so that all the stats of an item are actually reduced by the fallen durability of an item.

So lets say that you can only repair up to 85-90% on the fly with creds, so the best you can repair your stuff on the fly is up to 85-90% efficiency.

-ERMAN

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Tue Jan 24, 2012 1:18 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: /setAutoRepair On/Off
No. the stats of the item will only be reduced once you hit 50%.

55-100% your in the clear, just the way it is now.

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playerboy345 wrote:
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Tue Jan 24, 2012 2:03 pm
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Team: Traders
Main: ERMAN
Level: 3306
Class: Speed Demon

Joined: Fri Jun 24, 2005 1:27 am
Location: Chicago, USA
Post Re: /setAutoRepair On/Off
then i will never have hurt gear if the ability to repair with creds anyplace goes in. I have tons and tons of money and can afford pretty much any amount to repair on the fly.

many people can also do this.

-ERMAN

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Tue Jan 24, 2012 2:13 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: /setAutoRepair On/Off
The idea is that if you have tons of money, you could have carried tons of gear glue to keep you going "on the fly" in the old system. This applies to at least half of the classes in game for solo PvAI, and to almost all PvP situations (since 1v1 is rarely drawn out, and group PvP will almost surely have a support class with plenty of hull for GG).

The point is that money could already buy you that luxury in the old system. As long as repairing with credits on the fly costs substantially more than it does while docked, and repair costs are actually increased properly, this system has promise.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Tue Jan 24, 2012 2:29 pm
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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: /setAutoRepair On/Off
anilv wrote:
The idea is that if you have tons of money, you could have carried tons of gear glue to keep you going "on the fly" in the old system. This applies to at least half of the classes in game for solo PvAI, and to almost all PvP situations (since 1v1 is rarely drawn out, and group PvP will almost surely have a support class with plenty of hull for GG).

The point is that money could already buy you that luxury in the old system. As long as repairing with credits on the fly costs substantially more than it does while docked, and repair costs are actually increased properly, this system has promise.


I agree as well on allowing you to repair only a certain % of damage on the fly requiring you to dock eventually in prolonged battles. The parts have been a pretty big waste of time and they are annoying to say the least. Pirates can hit the pods if they want the credits. Not like it is hard, especially with impact code now.

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Wed Jan 25, 2012 12:06 pm
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