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Joined: Mon Jul 19, 2010 1:43 pm
Post Update ~ done properly this time.
Stuff I've been doing (live next Patch or Uni restart dependent on code used):


  • Paxian Exploration missions are now on live, and testable. Seems to be bug free, please advise if not. (P)
  • Glue guns (all types) now use a different commodity than gear glue. Old BPs will still list gear glue, but will use new commods. Nope, you gotta find them yourself. (U)
  • Enigma graphical over-haul + minor mission fixes (U)
  • Handel's Cove AI spawner fixed (U)
  • Nexus mission fixes: requires testing, especially Solo's Run deepspace mission. On test at the moment (P)
  • Earth Force AI ~ protecting EF layer. Might be running around test, but most likely missing weaponry(!) (U)
  • UniLife new EF AI ~ hopeful on their inclusion. Check out test for them bodding around. (U)
  • Blue Outpost Cadet Ambush should be less irksome / deadly for newbies (U)
  • Inferno missiles changed to medium fire (P/U, unsure)
  • Hyperion wreckage animation fixed (U)
  • Looking at missing Visage files: aware of Temporal Rifts, Mzungu Freighter, Assault Behemoth - please fill in more. Pax glows remain stubborn.
  • UZ: CraterHighlands minor graphic fix (U)
  • Improved Fighter Bays / BPs (P/U, we'll see)
  • Capital Expanders / BPs (P/U, we'll see)
  • AI only gear (Impassable Protection, OL's & chargers) made AI use only (P)
  • 35 New missions in Gallows Cove for Pirates: unlocked as piracy skill raises; 28 available pure, 7 hidden if you unlock them through Arrrr behaviour. Might be repeatable, we'll see
  • Small Nexus addition: moved AT mishes to separate base, and made it easier to fulfill first mission
  • UZ warp fixed
  • Entirely new zone - Strontium-90; 70+ missions being added as we speak + gear
  • Few new ships
  • Upgraded Capital launchers / BPs being added
  • ~~~Gunner stuff being made to throw at Jeff / dev team to have votes on: not all will go live, but you might see it on test (aka, don't complain if it doesn't make live!) ~~~
  • Checked drop rate on A38 Pass card from Mr the Prefect, appears 100% drop rate + all correct, not sure why it isn't dropping for people ~ will investigate further
  • Heavy Heph. Shield & Buckler drop table fixed: now obtainable.
  • Wingship V added, T17 LF, don't whinge about hull, check the resists ~ it's designed to make LF users think about gear choices.
  • Testudo added, T19 Freighter, BP+ is available... somewhere. Worth it for the inbuilt OL alone.


Last edited by Aurora Ex Machina on Thu Jan 26, 2012 4:53 pm, edited 6 times in total.

Fri Jan 20, 2012 8:44 pm
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Team: Heaven
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Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Update ~ done properly this time.
The gate in arena1 to the first level of poseidon is invisible or missing a graphic.

All tweaks that give +N% Shields Bank will increase your shield bank but your shields will not regenerate past your normal shield cap w/o tweak. Just Check out shield regen problems in general, esp when your firing a weapon.

Also with glue gun/hot glue gun what do you mean we will find out? If it says glue gear is required but glue gear isn't required? That's retarded. Lol

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Fri Jan 20, 2012 11:02 pm
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Post Re: Update ~ done properly this time.
YOU CANNOT BUY GEAR GLUE ANYMORE, so why the fuck would the blueprint continue to require Gear Glue?

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Fri Jan 20, 2012 11:12 pm
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Post Re: Update ~ done properly this time.
Create a macro to manually change all hgg and gg bps to list a new commod please. Pretty ridiculous for us to find new bps to "find out" what the commod is.

You guys are funny

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Fri Jan 20, 2012 11:36 pm
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Post Re: Update ~ done properly this time.
Aurora Ex Machina wrote:
[*]Looking at missing Visage files: aware of Temporal Rifts, Mzungu Freighter, Assault Behemoth - please fill in more. Pax glows remain stubborn.


Is the missing willow o wisp graphic part of this list?

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Fri Jan 20, 2012 11:56 pm
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Post Re: Update ~ done properly this time.
Camsy wrote:
Aurora Ex Machina wrote:
[*]Looking at missing Visage files: aware of Temporal Rifts, Mzungu Freighter, Assault Behemoth - please fill in more. Pax glows remain stubborn.


Is the missing willow o wisp graphic part of this list?

yeah have posted that one in the last 2 weeks of the beta test already

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Sat Jan 21, 2012 1:36 am
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Post Re: Update ~ done properly this time.
paxiprime wrote:
Create a macro to manually change all hgg and gg bps to list a new commod please. Pretty ridiculous for us to find new bps to "find out" what the commod is.

You guys are funny


Pretty much the first person to get a Glue Gun BP, Glue Gun Sprayer BP, Hot Glue Gun BP or Hot Glue Sprayer BP will know what commodity it is, and then it will be pretty fast common knowledge. Also, you will most likely find out in the error message you get when you lack the commodity if you try to build one with an old blueprint.


Sat Jan 21, 2012 4:22 am
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Post Re: Update ~ done properly this time.
paxiprime wrote:
The gate in arena1 to the first level of poseidon is invisible or missing a graphic.

All tweaks that give +N% Shields Bank will increase your shield bank but your shields will not regenerate past your normal shield cap w/o tweak. Just Check out shield regen problems in general, esp when your firing a weapon.


Olympus - easy to fix, consider it done.

Shield regen - sounds like a code bug, forwarded.

paxiprime wrote:
Create a macro to manually change all hgg and gg bps to list a new commod please. Pretty ridiculous for us to find new bps to "find out" what the commod is.


Simply isn't possible, due to the way data is saved.

Camsy wrote:
Is the missing willow o wisp graphic part of this list?


Yes ~ at the moment I'm creating "passable" (not giant rats) placeholders until new models are available.


Sat Jan 21, 2012 5:07 am
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Post Re: Update ~ done properly this time.
Trying to start glue gun:You need 10 more Gear Glue 16 to build this.


Sat Jan 21, 2012 9:29 am
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Post Re: Update ~ done properly this time.
fruits wrote:
Trying to start glue gun:You need 10 more Gear Glue 16 to build this.


You missed this part:

Quote:
(live next Patch or Uni restart dependent on code used)


Sat Jan 21, 2012 9:46 am
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Post Re: Update ~ done properly this time.
I should add ~ while the BPs may indeed update with the patch, the source most likely will not (due to the way AI / DGs / Droplist code is called).

So, don't /rage if you can't find the commods this uni, please.


Sat Jan 21, 2012 9:59 am
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Post Re: Update ~ done properly this time.
selling gear glue 16 :P

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Sat Jan 21, 2012 10:35 am
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Post Re: Update ~ done properly this time.
Will this update add Christmas letters to the dg droplist?

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Sat Jan 21, 2012 2:07 pm
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Post Re: Update ~ done properly this time.
Visorak wrote:
Will this update add Christmas letters to the dg droplist?



Not my area, but Bageese confirms that it will.


Sat Jan 21, 2012 3:32 pm
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Post Re: Update ~ done properly this time.
Yep, it should. Jey doesn't want to give any estimates on when we're patching. He's the god of patching. I give him offerings of sammiches every day, but I'm not good enough. I'll keep trying.

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Sat Jan 21, 2012 3:33 pm
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