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Post Anyone else mildly disappointed in Skyrim?
Let me start off with a huge SPOILER ALERT for the questlines.

When I first got the game, it was absolutely amazing to me. The graphics were astounding, the dragons were badass, the combat system was simply wonderful.

The more I play it though, the more I can't help but feel that a lot of it just isn't as good as it could be. I find myself, odd as it may seem, longing for Oblivion. While I still think that the combat system blows Oblivion's out of the water, many other things are arguably better at best.

Take the dragons, for example. In the very first appearance, they seem absolutely wonderful; Alduin is both seemingly invincible and destroys the entire village on his own. You're immediately terrified of dragons in general. And then you go beat your first dragon at level 4. Isn't it a bit odd that in a RPG you can beat what is supposed to be the hardest enemy in the game at level 4? At the very least they could have given some sort of indication that it was weaker than in general, call it a Dragonling or something of that sort. Instead, the first combative meeting you have with a dragon inevitably ends with you killing it, sucking out its soul, and being hailed as the all-powerful dragonborn.

Now maybe this could be okay, if it were an isolated incident. If, while you were treated with respect, you were also treated like the level four you are, it would be just fine. But instead you're sent off to be treated like the most important thing there is by the greybeards, too.

Okay, you think, lets go do some other quests. Surely they won't treat a newling as anything special in the Companions quests, right? Battle-hardened warriors surely would not give a level 4 to 6 important quests, right?

...wrong. By the time you're level 10, you're already a member of the Circle, the highest rank of the Companions. And why? Because you did something that you could barely do, finished some titanic quest that should have required 15 more levels to finish?...no, you're SPECIAL.

And this is how it is for almost EVERY GUILD in the game. Thieves guild entry requirement? Walk into a town. Dark brotherhood? Punch an old lady. Mages' College? Cast ONE SPELL. And 2 quests later you're considered a full-scale assassin/thief/mage, it just doesn't make any sense! Especially since you don't even need to bother doing anything related to the quests to succeed 9/10ths of the time.

Just real quick, let's compare to Oblivion.

OMages Guild: Travel to a mage's guild hall, start the overall quest, travel to every single town in Cyrodiil and complete a quest that may or may not be difficult. Each different quest introduced you to a different kind of magic; one of my favorites was also one of the simplest, where you just had to strip naked, cast a spell taught to you specially for that quest, and retrieve a ring...and after you got the ring, you're just told to "toss it anywhere"! It was twisty, interesting, and I loved it. And after you finished all those quests, you got, not an amazing item or gold reward, but the reward of POSSIBILITIES; A spellmaking and enchanting altar, the only ones in the game. Sure, you got a robe and a staff and stuff, but be honest, nobody really cared about those. But at the end, you feel like a real mage!

Skyrim Mages College: You cast a spell(which happens to be for sale RIGHT THERE. No, literally, right there.) and...you're in! Congrats! Time to go find the powerful magical artifact, and by the way, any chance you want to be the Arch-mage?

...There's less depth in the entire questline than there was in the INTRO quests for the Oblivion mages guild.



And what about, say, the thieves guild? In Oblivion, you first had to look at a Grey Fox poster(so you even knew what the thieves guild was!) and then talk to a beggar, and then go to the garden of dareloth(it took me a long time to find that garden!) and then you had to prove that you were capable as a thief in one of the most well-guarded cities in the Empire, the Imperial City! AND you were racing against at least one other person. And then follows an epic saga of stealing things from across the continent, culminating in the most epic thievery quest I have ever played, taking you into locations that had not been entered in hundreds or thousand of years, and best of all there was a REASON why they hadn't been entered! And then in the end you not only essentially become ROBIN HOOD, you save a man's past and restore his marriage with his wife! How much better can it get?



In skyrim you walk into a city, pickpocket a ring, and fight your way through a sewer. An easy to find sewer. Once down there, poof! You're in. One decent quest and a few bad ones later, you're already one of the Nightengales, and only a few more later you're the Guild Master. Sure, you restored the guild, but it feels more like you're the thug leader of a bunch of thugs. It would make for a decent sidequestline in some bandit camp somewhere, NOT for the thieves guild. What epic things do you steal? What amazing dungeons do you have to traverse WITHOUT alerting the guards?

...none. Nothing. Blah!


It just seems like everything was perfunctory at best. If you put the graphics and combat in oblivion, as well as SOME of the uniqueness of dungeons(some were fairly unique even in oblivion, y'know!) you would have a game that's far batter than Skyrim currently is.

Thoughts/Opinions?

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Sat Jan 14, 2012 3:53 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
Well I'm a bit disappointed of combat system, even tho it's tons better than oblivion's it still sucks compared to other games.
I'd expect skill 100 to have a tons better style than a novice like me (trained with 1 handed sword/ XIII century for a lil bit) and even I can say that the hero is simply doing it wrong. Well, poor animations are kinda iconic for Bethesda imo.

Can't really say bout guild quests because I simply found em too boring to even bother but you got a point with the dragons thingy. They are supposed to be so badass but killing one so early in game just destroys aura of fear and uberness. Especially when you see a gigant that 1 hits teh dragon.

Fame, guilds and storyline were the best in Morrowind ( my fav part of franchise), you actually had to work for your fame and npcs praised you because of what have you done and not coz you were born badass.

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Sat Jan 14, 2012 4:24 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
Finally... Someone else who agrees with me.

Bethesda wanted their game to go mainstream, so they basically dumbed it down.

Storylines are very short and easy as a result of this, and I also was annoyed to find the general lack of creativity.

For example, the Dark Brotherhood storyline was basically copied directly into the new game. In Oblivion, you arrive, someone is wrongly accused of being against the Brotherhood, everyone in the sanctuary dies, the wrongly accused person dies, and you are Listener. Then you get a crappy new-ish sanctuary that didn't have unique characters in it. All that was done in Skyrim was they changed the characters around and order in which those things happen.

Fuck you Bethesda writers.

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Sat Jan 14, 2012 4:49 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
Well somewhat, morrowwind and oblivion were better.. but skyrim is still great.

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Sat Jan 14, 2012 7:35 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
I agree with everything you've said here. I also feel like the Dragons arn't that sinister an enemy either, I mean I would genuinely put off going into the oblivion gates because I was shit scared of going inside one. Oblivion was on a whole far more sinister and foreboding, and this at the same time made the time so much more enthralling. I completely agree with the guild comments too.. Thieves guild is a joke in Skyrim, Oblivion guild quests/storylines are so superior its funny.

I've yet to find a side quest that I really really enjoy as well. In Oblivion one of my favourite quests was the painter one, where the guy could paint worlds from his imagination and jump into them making them a reality. Such an epic story and it wasn't even a main quest.

I still love Skyrim but I don't know, I don't wanna say something like "its just not the same" but it just really isn't.

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Sat Jan 14, 2012 7:37 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
i played skyrim for about 2-3 hours, shut down my ps3 and give it to my brother... Honestly i didn't like it...

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Sat Jan 14, 2012 7:39 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
I mean the two games have a similiar beginning with the destruction of Kvatch in Obvilion and the destruction of Helgen in Skyrim, but I found myself in Skyrim concentrating on finding out where to go and I wasn't even that bothered about the dragon. It was cool and it but it didn't really grab my attention. Whilst in Kvatch I was on the edge of my seat the entire time, I doubt I blinked whilst I was in there and I was genuinely shitting myself about being in the midst of this mayhem.

Why is it I knew Kvatch straight away, spelling and all, and yet I had to look up Helgen which should be fresher in my memory?

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Sat Jan 14, 2012 7:48 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
Went back to Minecraft, beat an actually tough dragon.

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Post Re: Anyone else mildly disappointed in Skyrim?
By the way I love how much you care about this and how much you wrote Cygnus. Not being sarcastic, I had a special place in my heart for Oblivion that no other game came close to, I feel like I need to have a real intense discussion with someone in real life about this now :lol:. I could write page after page now you've got to thinking about it properly.

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Post Re: Anyone else mildly disappointed in Skyrim?
NewFound wrote:
I also feel like the Dragons arn't that sinister an enemy either


So true, the dragons ( if you get to that part in the main story at a early level ) appear WAY too much, that's why i waited until around 40.. and put it on master so that they are a minor challenge.

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Post Re: Anyone else mildly disappointed in Skyrim? not me.
Cygnus wrote:
Let me start off with a huge SPOILER ALERT for the questlines.

When I first got the game, it was absolutely amazing to me. The graphics were astounding, the dragons were badass, the combat system was simply wonderful.

The more I play it though, the more I can't help but feel that a lot of it just isn't as good as it could be. I find myself, odd as it may seem, longing for Oblivion. While I still think that the combat system blows Oblivion's out of the water, many other things are arguably better at best.

Take the dragons, for example. In the very first appearance, they seem absolutely wonderful; Alduin is both seemingly invincible and destroys the entire village on his own. You're immediately terrified of dragons in general. And then you go beat your first dragon at level 4. Isn't it a bit odd that in a RPG you can beat what is supposed to be the hardest enemy in the game at level 4? At the very least they could have given some sort of indication that it was weaker than in general, call it a Dragonling or something of that sort. Instead, the first combative meeting you have with a dragon inevitably ends with you killing it, sucking out its soul, and being hailed as the all-powerful dragonborn.

Now maybe this could be okay, if it were an isolated incident. If, while you were treated with respect, you were also treated like the level four you are, it would be just fine. But instead you're sent off to be treated like the most important thing there is by the greybeards, too.

Okay, you think, lets go do some other quests. Surely they won't treat a newling as anything special in the Companions quests, right? Battle-hardened warriors surely would not give a level 4 to 6 important quests, right?

...wrong. By the time you're level 10, you're already a member of the Circle, the highest rank of the Companions. And why? Because you did something that you could barely do, finished some titanic quest that should have required 15 more levels to finish?...no, you're SPECIAL.

And this is how it is for almost EVERY GUILD in the game. Thieves guild entry requirement? Walk into a town. Dark brotherhood? Punch an old lady. Mages' College? Cast ONE SPELL. And 2 quests later you're considered a full-scale assassin/thief/mage, it just doesn't make any sense! Especially since you don't even need to bother doing anything related to the quests to succeed 9/10ths of the time.

just real quick, lets compare this to how often you kill other people in skyrim

yup, exactly the same...

and 1v1 dragonfights are fucking insane, if you dont have any help from NPCs, the dragon lands, and you have to run for your goddamn life because it can kill you in two hits, you need at least 20 to kill the dragon

unless you're playing on the highest difficulty, you cant really complain about it being too easy... the quests are designed to be realistic and to give difficulty through things that would be a problem IRL, rather than throwing hordes and hordes of enemies at you


Just real quick, let's compare to Oblivion.

OMages Guild: Travel to a mage's guild hall, start the overall quest, travel to every single town in Cyrodiil and complete a quest that may or may not be difficult. Each different quest introduced you to a different kind of magic; one of my favorites was also one of the simplest, where you just had to strip naked, cast a spell taught to you specially for that quest, and retrieve a ring...and after you got the ring, you're just told to "toss it anywhere"! It was twisty, interesting, and I loved it. And after you finished all those quests, you got, not an amazing item or gold reward, but the reward of POSSIBILITIES; A spellmaking and enchanting altar, the only ones in the game. Sure, you got a robe and a staff and stuff, but be honest, nobody really cared about those. But at the end, you feel like a real mage!

Skyrim Mages College: You cast a spell(which happens to be for sale RIGHT THERE. No, literally, right there.) and...you're in! Congrats! Time to go find the powerful magical artifact, and by the way, any chance you want to be the Arch-mage? so you're complaining about a LACK of grind???

...There's less depth in the entire questline than there was in the INTRO quests for the Oblivion mages guild.



And what about, say, the thieves guild? In Oblivion, you first had to look at a Grey Fox poster(so you even knew what the thieves guild was!) and then talk to a beggar, and then go to the garden of dareloth(it took me a long time to find that garden!) and then you had to prove that you were capable as a thief in one of the most well-guarded cities in the Empire, the Imperial City! AND you were racing against at least one other person. And then follows an epic saga of stealing things from across the continent, culminating in the most epic thievery quest I have ever played, taking you into locations that had not been entered in hundreds or thousand of years, and best of all there was a REASON why they hadn't been entered! And then in the end you not only essentially become ROBIN HOOD, you save a man's past and restore his marriage with his wife! How much better can it get?



In skyrim you walk into a city, pickpocket a ring, and fight your way through a sewer. An easy to find sewer. Once down there, poof! You're in. One decent quest and a few bad ones later, you're already one of the Nightengales, and only a few more later you're the Guild Master. Sure, you restored the guild, but it feels more like you're the thug leader of a bunch of thugs. It would make for a decent sidequestline in some bandit camp somewhere, NOT for the thieves guild. What epic things do you steal? What amazing dungeons do you have to traverse WITHOUT alerting the guards?

...none. Nothing. Blah!


It just seems like everything was perfunctory at best. If you put the graphics and combat in oblivion, as well as SOME of the uniqueness of dungeons(some were fairly unique even in oblivion, y'know!) you would have a game that's far batter than Skyrim currently is.

Thoughts/Opinions?


i think you need to consider that oblivion and skyrim are two different games, and the success of skyrim is because of many of the things you see as flaws

not everyone wants to have to go to every city in the game for one quest, most people want to be able to turn the game on, play for 2-3 hours, have fun, and then go do other stuff

if it takes 10 hours to complete a quest, people just wont do it

if you think that skyrim needs to be more like oblivion, fair enough. but oblivion has flaws that skyrim doesnt, skyrim has things that make it much more of a popular release, skyrim brought RPGs into the mainstream

i mean, i love immersive games which have good stories, but not at the cost of playability, games are getting shorter nowadays because people just dont have the time to play them

*interesting fact - i have a savegame in skyrim where the dragons fly backwards.

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Last edited by landswimmer on Sat Jan 14, 2012 8:21 pm, edited 1 time in total.

Sat Jan 14, 2012 8:19 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
NewFound wrote:
I mean the two games have a similiar beginning with the destruction of Kvatch in Obvilion and the destruction of Helgen in Skyrim, but I found myself in Skyrim concentrating on finding out where to go and I wasn't even that bothered about the dragon. It was cool and it but it didn't really grab my attention. Whilst in Kvatch I was on the edge of my seat the entire time, I doubt I blinked whilst I was in there and I was genuinely shitting myself about being in the midst of this mayhem.

Why is it I knew Kvatch straight away, spelling and all, and yet I had to look up Helgen which should be fresher in my memory?



Yeah, Exactly! The great thing about the Oblivion Gates was how they actually had an impact on the environment around where they appeared; even after the gate was closed, the ground remained scorched, and bloodgrass would grow right around it. Even though you had closed it, the memory of it was still there.

In skyrim, a dragon can attack a town and NOTHING will change! It breathes fire on the thatched roof cottages, but even so, nothing even catches on fire! It makes it feel like it's not important to finish the main quest at all. That was the great thing about it in Oblivion; if you did Kvatch and then stopped, you'd run into Oblivion gates that actively defaced the landscape wherever you went, forcibly dragging you back into the story. Just by existing, they forced immersion.

I mean, we're probably looking at it with rose-tinted glasses on, but still...I don't feel anywhere near the desire to play skyrim as I did Oblivion. I would play oblivion for hundreds of hours, day after day. Skyrim i just stop playing for a while for no real reason.

It actually makes me really want to make some cool storyline mods myself. Just waiting for the CK! :)

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Sat Jan 14, 2012 8:21 pm
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Post Re: Anyone else mildly disappointed in Skyrim? not me.
landswimmer wrote:
just real quick, lets compare this to how often you kill other people in skyrim

yup, exactly the same...

I don't really see how this is relevant at all...

and 1v1 dragonfights are fucking insane, if you dont have any help from NPCs, the dragon lands, and you have to run for your goddamn life because it can kill you in two hits, you need at least 20 to kill the dragon

On Expert Difficulty, with no levels in smithing or enchanting, guess how I kill Dragons? I run up to them and do four power attacks. It's bloody pathetic. And that's on expert!

unless you're playing on the highest difficulty, you cant really complain about it being too easy... the quests are designed to be realistic and to give difficulty through things that would be a problem IRL, rather than throwing hordes and hordes of enemies at you.

I think that killing a dragon IRL would be a bit harder than it is in skyrim :P

i think you need to consider that oblivion and skyrim are two different games, and the success of skyrim is because of many of the things you see as flaws

not everyone wants to have to go to every city in the game for one quest, most people want to be able to turn the game on, play for 2-3 hours, have fun, and then go do other stuff

if it takes 10 hours to complete a quest, people just wont do it

if you think that skyrim needs to be more like oblivion, fair enough. but oblivion has flaws that skyrim doesnt, skyrim has things that make it much more of a popular release, skyrim brought RPGs into the mainstream

*interesting fact - i have a savegame in skyrim where the dragons fly backwards.


...http://www.youtube.com/watch?feature=pl ... hfYJsQAhl0


Just because some people would rather play modern warfare than skyrim doesn't mean the game should cater to them :P

All joking aside, you dont have to have a long quest to have an epic quest. Like I said earlier, there was a very simple mages guild quest in Oblivion that just had you strip down, go into a well, and retrieve a ring. What was amazing about it was how you learned so much just through maybe 5 minutes of gameplay. You learned about the rivalry between the Guild and the Necromancers, you learned that Ankotar was a Necromancer, you learned what happened to the last recruit, you learned why people had been complaining about the funny tasting well water, and then the quest item was ultimately useless! Tell me how many place you have a fetch quest where at the end you're just told to toss the item you got? And that was what made it awesome!

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Last edited by Cygnus on Sat Jan 14, 2012 8:29 pm, edited 1 time in total.

Sat Jan 14, 2012 8:22 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
okay, to put it another way

IM NOT DISSAPOINTED IN SKYRIM

ITS AWESOME.

if you cant appreciate it, its probably because you're comparing it to oblivion, when each game has different strengths and weaknesses

i have found the quests to be a little short in skyrim, but you're not supposed to just do the quests as fast as possible, you're supposed to explore

i ended up fighting through the dwemer ruins as part of a quest, i finished the quest in 20 mins, and spent another 3 hours exploring the area and it was awesome, the history of skyrim is written in the landscape and the books, it all ties together

you have to play skyrim like you're playing GTAIV

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Last edited by landswimmer on Sat Jan 14, 2012 8:30 pm, edited 1 time in total.

Sat Jan 14, 2012 8:26 pm
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Post Re: Anyone else mildly disappointed in Skyrim?
We do appreciate it and we know they are two differant games. We are just expressing some angst about being somewhat disappointed with certain aspects of the game. I still really like Skyrim i'm just not falling in love with it like I did Oblivion.

Its like meeting with a great friend you haven't seen for ages, you've all these awesome memories and shit, you think this is going to be swish been time since you saw the kid we'll do all the same old shit again. Then you just don't click like you used to, hes still a sound guy and you have a laugh but you end up going home instead of staying out for that last drink. Ha, thats like the best I can put it without you jumping into my head and explaining it for me. :lol:

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