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Post Paxius Missions - fixes & finished chain
The new Pax missions that Caelestis did are currently broken on live [You cannot find the Paxian Expedition because it does not exist], however, I have waved a magic wand and fixes are currently on the test server. Oh, and I added another 20 odd missions to the mix.


So ~ if you have a spare moment or three, please get on test & break stuff. Breaking the server leads to awesome kudos, because it means we don't break the live server! Reporting any broken missions will be a great help, and will allow us to hot-patch the live server ASAP.

C2 test is located @ test.starsonata.com:3032



p.s.


Happy New Year everyone!


Last edited by Aurora Ex Machina on Sat Dec 31, 2011 4:57 pm, edited 1 time in total.

Sat Dec 31, 2011 4:38 pm
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Post Re: Paxius Missions - fixes & finished chain
SHE RETURNS?????

all hail Aurora!

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Sat Dec 31, 2011 4:46 pm
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Post Re: Paxius Missions - fixes & finished chain
Aurora Ex Machina wrote:
So ~ if you have a spare moment or three, please get on test & break stuff


The first time they officially told us to break stuff.

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Sat Dec 31, 2011 4:50 pm
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Post Re: Paxius Missions - fixes & finished chain
Thankyou Aurora :)


Sat Dec 31, 2011 5:03 pm
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Team: The Forgotten Colonies
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Post Re: Paxius Missions - fixes & finished chain
Aurora Ex Machina wrote:
Breaking the server leads to awesome kudos

If only thats how it worked in real life :lol:

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Sat Dec 31, 2011 6:17 pm
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Post Re: Paxius Missions - fixes & finished chain
Rather embarrassingly, these aren't appearing on test atm.

Being worked on as we speak.


Sun Jan 01, 2012 9:04 am
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Post Re: Paxius Missions - fixes & finished chain
Was wondering why I couldn't find them :P

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Sun Jan 01, 2012 6:00 pm
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Post Re: Paxius Missions - fixes & finished chain
ARURA ARURA!!!

Fuck my spelling.

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Mon Jan 02, 2012 2:18 am
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Post Re: Paxius Missions - fixes & finished chain
Sorry we didn't update this thread but they're fixed on Test and we'd like you guys to come break stuff ASAP. We're expecting a patch for live soon so if you're bored and like breaking stuff, hop on test now! :)

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Thu Jan 12, 2012 6:13 pm
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Post Re: Paxius Missions - fixes & finished chain
If test could be updated to be current again it would be great... it's currently over 3 months old, before I started playing again. I was in a gelato and had only 3 other ships that were slave ships and 0 money. Makes it hard to test missions

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Thu Jan 12, 2012 10:41 pm
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Post Re: Paxius Missions - fixes & finished chain
Col Legno is on test server atm, just give him a pm and let him know what you need.

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Thu Jan 12, 2012 10:51 pm
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Post Re: Paxius Missions - fixes & finished chain
There is the mission in Paxius which tells you to go to LAbyrinth and scan Karnos. I got told that Karnos is on 'euradites' (or whatever), and it didn't work.


Tue Feb 28, 2012 9:02 am
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Post Re: Paxius Missions - fixes & finished chain
ariadnites are the commod used for station management 16, which is extracted on the planet in labyrinth. karnos is the ai that randomly roams the labyrinth wormholes.

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Tue Feb 28, 2012 9:23 pm
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Post Re: Paxius Missions - fixes & finished chain
Pax missions requiring radar 16 to progress, well thats no fun.

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Fri Mar 09, 2012 12:21 am
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Post Re: Paxius Missions - fixes & finished chain
IrishKnight wrote:
Pax missions requiring radar 16 to progress, well thats no fun.



Yep, that's not intentional: we'll alter it.


Sat Mar 10, 2012 3:26 pm
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