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Post Guaranteed Base Content
Recently I've been expanding on the Green Meanie and Icey Redoubt AI base (outpost) idea. The expansion of the idea includes new outposts from other factions, missions and items for you to obtain.

However, for obtainable items I want to add some new base equipment and I wanted to hear what you would like to see. These ideas can be any tech level you wish, for any type of item you wish, but I'd prefer to see 'outside-the-box' ideas, like Solar Panels, Fighters, extensions and such.

Any ideas posted here I'll take into consideration, remember that posting an idea doesn't mean it'll go in. I'm also up for non-base gear, but base related (transport ships etc) suggestions.

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Wed Dec 28, 2011 1:03 pm
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Post Re: Guaranteed Base Content
docking field aura..improves docking speed.great for those fast bases/shops

shopping mall aura.. adds X amount of hull, range only like 50. "stuff that last purchase in the bag" ..the aura wears off if not in range immediately, great for overhulling that last purchase.

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Wed Dec 28, 2011 1:09 pm
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Post Re: Guaranteed Base Content
Ruin base gear:

Ruin base kits can use their ruin gear and non ruin gear, but not something from another civ. Faranji bases cannot use Bule gear.


Mzungu: Best for static defense over long term siege and anti-siege. Absolutely massive, where the smallest pieces require a Thatch or Sphere to move, but extremely heavy resists and shields. Nearly every item adds to resists. T20 base kit(attached and unattached) also has heavy resists, but 5 augs.

Obtained by doing content revolving around Green Meanie bases.

Offense: 6/10
Heal Power: 4/10
Defense: 9/10
Stealth:1/10
Production: 5/10
Mobility: 1/10


Bule: Stealth bases. Uber Cloaks capable of cloaking the entire station.(Station will still be revealed upon attacking enemy, but this allows for tactic changes within a single battle as select bases stop firing and therefore become stealth to attacking bases). Stealth fields boosting allied stealth, etc.

Pirate base content

Offense: 5/10
Heal Power: 5/10
Defense: 5/10
Stealth: 9/10
Production: 3/10
Mobility: 5/10


Vazaha: Heavy support and burst offense bases. Limited defenses outside healer bases. Gear is intended to pick off targets asap, but not intended for extended siege. Massive burst healing as well, able to keep allies at max shields, but the terrible resists of kits means the team must use ships to defend the kits as base lasers will hurt.

Ancient Ice Pick Fortress content

Offense: 8/10
Heal Power: 10/10
Defense: 3/10
Stealth: 1/10
Production: 3/10
Mobility: 3/10


Faranji: Light outposts. Designed around being about to pack up bases on a moment's notice and redeploy them elsewhere. All gear is small, and all their base aug and kit bps produce 3 items instead of other's 1 item.

Pirate base content

Offense: 5/10
Heal Power: 3/10
Defense: 4/10
Stealth: 2/10
Production: 3/10
Mobility: 9/10

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Wed Dec 28, 2011 1:28 pm
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Post Re: Guaranteed Base Content
- I'd like equipable (most likely sticky) items that change the appereance of a base.
In this I'd appreciate very much the idea of one or more "Shop" outfits for bases.

These things should ofc be one time only use (whatever their source may be) big and heavy - to represent that they are a base overhaul/upgrade.

- I would also like a working energy beam for bases; it effect should be small (it should not be an aura).
If you are building a base in a galaxy or moving around with your SSphere you could feel that you are in a developed system.
Also it would be one more item to make a difference between the casual and the hardcore base builder.
The effect should not be strong as it shouldn't really change PvP, BvB and PvB else it would be a major remake - and who can do that atm?

- Still the matter transference beam is on my wishlist:
A system to transport commodities from one base (transceiver) to another one (receiver).
On both you would need special items for it; the volume per hour is limited and based on the tech lvl of the trans- / receiver used which is limited by the tech of the base. Each transported unit of a commodity will cost a small amount of credits. It will also cost energy but the energy consumption would also be based on the amount of commodities and the range the commodities are transported.
A visual representation (lightshow) of the transportation beam and an accompanying sound (only hearable when you are docked) would increase the 'feeling' for that.
The question how to mark from where to where the matter is 'beam' one could either go for a naming scheme or use a programming like for slaves.
This idea can ofc be modified (e.g. different trans-/receivers for different commodities - to increase difficulty; multi-channel use of those - to increase the throughput at the same tech lvl; ...)

- A high RoF, very short ranged base Repulsor but one that works into all directions unlike the Repulsor a Sniper has already.

This is to push the small 'fly like' enemies away which are close to a base.
Ofc only usefull in specific scenarios - no 'all uber' kill weapon.


Last edited by Utumno on Wed Dec 28, 2011 1:52 pm, edited 1 time in total.

Wed Dec 28, 2011 1:35 pm
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Post Re: Guaranteed Base Content
Note I'm not a programmer, and the programmers have other things to be doing (bug fixes, optimizations), so new types of items, or features like changing the appearance of a base are unfortunately not currently possible.

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Wed Dec 28, 2011 1:51 pm
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Post Re: Guaranteed Base Content
Ok, I'll keep that in mind - thx for your fast reply, that's really amazing.

P.S.: Keep in mind fighters won't launch on its own from a base (if they didn't change it, they didn't wrote that they did it). You have to manually launch them.


Wed Dec 28, 2011 1:53 pm
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Post Re: Guaranteed Base Content
Perhaps make the ruin base techs actually useful. For instance, the faranji has a tech 10 upgrade, but no gear. At all. So i suggest special ruin gear for them, AI outposts could drop them. The gear should be slightly better as the Z items of the previous tech(ex:tech 10 faranji base stuff would be slightly better than adonis Z gear).

Apologies for the low readability, cant help it.

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Wed Dec 28, 2011 2:10 pm
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Post Re: Guaranteed Base Content
I want to see base tractor beams. Ideally, very powerful push tractors, hopefully with some kind of debuff, and if possible ones that would have a -999999% density modifier, so the base doesn't move itself as well.

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Wed Dec 28, 2011 4:53 pm
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Post Re: Guaranteed Base Content
That'd be broken in PvB/BvB

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Wed Dec 28, 2011 5:15 pm
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Post Re: Guaranteed Base Content
From what I remember, tractors and cloaks on bases don't do anything. Tractors might work if it was packaged into a super item, which means I could set a warm-up time and such on using it.

Or it could be an item like the Tsunami Device, which just pushes people away.

Liking the ideas so far though, keep them coming!

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Wed Dec 28, 2011 5:26 pm
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Post Re: Guaranteed Base Content
Blue Dwarf wrote:
cloaks on bases don't do anything


They don't, yes, but any bonus on the cloak does.

-99.95% vis bonus?

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Wed Dec 28, 2011 5:41 pm
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Post Re: Guaranteed Base Content
Wartime Expansion-Base Expander [Green Battleship-Battle-War]

Ice Ray-Base laser, decreasing engine functions on target by 50%

Fiveer Torpedo-[Forgone-Four Gone-Five Here] Base Torpedo that increases speed as it travels

Grim Protector-Base Shield that has low bank, good regen and +Resist%

Eagle Class Nuclear Missile-Base missile, 700 speed 0 turning[basically fired in the direction and hope the target doesn't move], 200k mining damage[something high that will 1shot in pvb and still be very good in bvb] [Vulture-Hawk-Eagle]

Hive Mind-Probably an impossible item, but imagine this. You equip it to a base that you have pre-set as the controller of the galaxy, you can now instruct all your drones/bases and set targets and tell them to use what weapons, from the safety of your base.

Delquattro Fighters-High range high recoil beam on fighters.


Wed Dec 28, 2011 6:08 pm
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Post Re: Guaranteed Base Content
i want to see a use for the wreckage, whatever it may be :P


Wed Dec 28, 2011 6:16 pm
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Post Re: Guaranteed Base Content
Happy_Tree_Friend wrote:
i want to see a use for the wreckage, whatever it may be :P

That's pretty much where the idea started from.

The idea is to use wreckages for builds/turn in missions for the items. So, 'whatever it may be' is up to you. :)

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Wed Dec 28, 2011 6:21 pm
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Post Re: Guaranteed Base Content
Lets try to not make it require 400 of each piece?

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Wed Dec 28, 2011 7:04 pm
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