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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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realistic gravity from stars and planets ingame
it would be simple to do with RL gravity equations, and would add a new aspect of realism and make position in the galaxy actually matter in a fight, (much more than it does now)
post and say if you support it or not (and the reasons why)
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Wed Dec 21, 2011 10:48 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: realistic gravity from stars and planets ingame
I don't know about all stars, but it would add an interesting dynamic to Boss fights and exploring. I would like to see gravity wells tht are spoken of in the description of SS but aren't in the game. I always feared them when I started playing but there never were any.
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Dec 21, 2011 10:58 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: realistic gravity from stars and planets ingame
Boss fights or fuck no
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Wed Dec 21, 2011 11:23 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: realistic gravity from stars and planets ingame
How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL!
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Dec 21, 2011 11:25 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: realistic gravity from stars and planets ingame
The only issue I see is the lag it'd produce for the players. SPort was fine because none of the planets(or suns) moved. But SS has stuff that moves.
_________________ Axis Industries
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Wed Dec 21, 2011 11:42 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: realistic gravity from stars and planets ingame
It would be cool if bullets were pulled in by gravity. Not lasers though (speed of light).
Not sure I like the idea of ships being pulled in by gravity. We could just handwave it and say ship engines are advanced enough to resist gravity even without thrusting.
Sun damage would have to be taken completely out of the game if this went in. I don't like the idea of afking meaning you will eventually be pulled into a sun and die 100% of the time.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Wed Dec 21, 2011 11:43 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: realistic gravity from stars and planets ingame
You mean there are people out there that don't know how to lock their brake?
_________________ Axis Industries
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Wed Dec 21, 2011 11:45 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: realistic gravity from stars and planets ingame
Unnecessary over-complication. You shouldn't need to lock your brake.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Wed Dec 21, 2011 11:48 pm |
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andezrhode3
Team:
Main: Prommilypicklesomnom
Level: 3207 Class:
Engineer
Joined: Sat Sep 24, 2011 9:41 am
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Re: realistic gravity from stars and planets ingame
No matter how goddamn fun it would be in an insanely lightweight scoutship, I have to say no to this. Its basically a large scale Fuck You to everyone who MCs 3+, we already have collision code, which serves a purpose and is quite helpful in quite a few situations, but this has nothing to do with anything. Not to mention the huge detrimental effect this would have on AI, requiring a mass re-coding of AIs weight and engine, so fuck no.
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Thu Dec 22, 2011 8:28 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: realistic gravity from stars and planets ingame
I'd say it would be fun for an uber sometime, but not universally.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Thu Dec 22, 2011 12:28 pm |
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anilv
Member
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Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: realistic gravity from stars and planets ingame
Cygnus wrote: I'd say it would be fun for an uber sometime, but not universally. Exactly. A single zone could have some gravitation effects (but then, only if they were done right and not haphazardly with current game mechanics), but it would not fit the rest of the game.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Dec 22, 2011 2:14 pm |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: realistic gravity from stars and planets ingame
SUN DAMAGE AND GRAVITY = STOPS RETARDED FUCKING AFK CAMPERS.
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Thu Dec 22, 2011 6:44 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: realistic gravity from stars and planets ingame
Mail wrote: How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL!
Timmeh http://en.wikipedia.org/wiki/Gravitational_constantAccording to the law of universal gravitation, the attractive force (F) between two bodies is proportional to the product of their masses (m1 and m2), and inversely proportional to the square of the distance (inverse square law) (r) between them, and force is proportional to mass times acceleration m1 = ship's mass m2 = planet's mass (to be determined by the type of planet and its size) d1 = distance between planet and ship G = gravitational constant so ((((m1xm2)/(d1xd1))/m1)xG) = how fast the ships will accelerate Visorak wrote: It would be cool if bullets were pulled in by gravity. Not lasers though (speed of light).
Not sure I like the idea of ships being pulled in by gravity. We could just handwave it and say ship engines are advanced enough to resist gravity even without thrusting.
Sun damage would have to be taken completely out of the game if this went in. I don't like the idea of afking meaning you will eventually be pulled into a sun and die 100% of the time. conservation of momentum would ensure that you end up in an elliptical orbit, you wouldnt be dragged onto the sun and then stop moving andezrhode3 wrote: No matter how goddamn fun it would be in an insanely lightweight scoutship, I have to say no to this. Its basically a large scale Fuck You to everyone who MCs 3+, we already have collision code, which serves a purpose and is quite helpful in quite a few situations, but this has nothing to do with anything. Not to mention the huge detrimental effect this would have on AI, requiring a mass re-coding of AIs weight and engine, so fuck no. its no more of a large scale "FUCK YOU" to MCers than concussions were. and concussions were as bad as a complete reset. concussions were as bad as taking MCers out into a field and shooting them in the head and part of the reason i dont play anymore is because concussions make MCing so frustrating that it is not fun anymore, how would one extra thing make any difference? if it would make the game more fun for non MCers then why shouldnt it be put in? two things fucking over MCers isnt much different from one thing fucking them over... if you're saying no to this because of the effect on MCers then go make a 10 page troll thread about how concussions need to be removed, MCing is dead already, one extra bull
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
Last edited by landswimmer on Thu Dec 22, 2011 9:39 pm, edited 1 time in total.
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Thu Dec 22, 2011 9:23 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: realistic gravity from stars and planets ingame
landswimmer wrote: Mail wrote: How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL!
Timmeh http://en.wikipedia.org/wiki/Gravitational_constantAccording to the law of universal gravitation, the attractive force (F) between two bodies is proportional to the product of their masses (m1 and m2), and inversely proportional to the square of the distance (inverse square law) (r) between them, and force is proportional to mass times acceleration m1 = ship's mass m2 = planet's mass (to be determined by the type of planet and its size) d1 = distance between planet and ship G = gravitational constant so ((((m1xm2)/(d1xd1))/m1)xG) = how fast the ships will accelerate I meant how would they MAKE the ships move, sorry.
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Thu Dec 22, 2011 9:27 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: realistic gravity from stars and planets ingame
Mail wrote: landswimmer wrote: Mail wrote: How would they code it? Like giving suns/stars like 100 colourless tractors and infinite energy, LOL!
Timmeh http://en.wikipedia.org/wiki/Gravitational_constantAccording to the law of universal gravitation, the attractive force (F) between two bodies is proportional to the product of their masses (m1 and m2), and inversely proportional to the square of the distance (inverse square law) (r) between them, and force is proportional to mass times acceleration m1 = ship's mass m2 = planet's mass (to be determined by the type of planet and its size) d1 = distance between planet and ship G = gravitational constant so ((((m1xm2)/(d1xd1))/m1)xG) = how fast the ships will accelerate I meant how would they MAKE the ships move, sorry.
Timmehthe admins just need to copy and modify pre-existing code, this thread is mostly for figuring out whether it would be a good thing for non MCers or just irritating like so many other "features" SS has
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Thu Dec 22, 2011 9:45 pm |
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