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Post DG: Suns and Warps.
For next uni:

Suns: Prevent the generator from spawning ANY of the huge red giants. Replace them with a white dwarf.

Warps: Increase min distance between warps. Specifically the ones where the generator puts three gates right on top of each other.

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Tue Dec 20, 2011 7:24 pm
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Post Re: DG: Suns and Warps.
For the suns, yes.

For warps... 200 minimum distance, 1500 max?


Also reduce sun damage based on color/type.

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Tue Dec 20, 2011 7:26 pm
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Post Re: DG: Suns and Warps.
definitely
/signed


Tue Dec 20, 2011 9:03 pm
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Post Re: DG: Suns and Warps.
Visorak wrote:
Also reduce sun damage based on color/type.


Especially this.

/signed anyway.


Tue Dec 20, 2011 9:24 pm
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Post Re: DG: Suns and Warps.


How about removing the Z axis all together, its fucking everything up. That or don't make red giants the size of an entire galaxy :P

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Tue Dec 20, 2011 9:38 pm
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Post Re: DG: Suns and Warps.
Im /signed :P

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Tue Dec 20, 2011 9:48 pm
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Post Re: DG: Suns and Warps.
I see nothing wrong with red giants and sun damage is a bug on Jey's to be fixed list. However I agree that warps need to spawn a certain distance from each other, mabye 150? Also have a maximum range of 2999 so that any sing spheres can still operate their sing brakes.

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Tue Dec 20, 2011 10:00 pm
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Post Re: DG: Suns and Warps.
In c1, there was a yellow sun called "Radioactive Sun". On a seer or sniper, from your normal vis, sitting on the sun increased your vis by a max of 15.

In c2, the sun is still a Radioactive Sun. It is red instead of yellow, 8x bigger, and raises vis by 2000-7000. It also does about 10x more damage if you sat on it.

Then the fact it's a BIG sun means projectiles are annoying with it.


There isn't anything wrong with screwing over 25% of the playerbase(and any snipers, SD's, and Gunners who also may be using stealth)?

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Tue Dec 20, 2011 10:19 pm
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Post Re: DG: Suns and Warps.
I do agree with the rad suns needing to be smaller. I think there was already a post somewhere on that.

But I asked jey ingame and he said suns aren't supposed to be doing so much damage, and it needs to be fixed

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Tue Dec 20, 2011 11:20 pm
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