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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Discussion for December 1 patch
Details of the patch are here: viewtopic.php?f=11&t=49108
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Thu Dec 01, 2011 11:32 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Discussion for December 1 patch
Nice to see that the construction list is now alphabetized.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Dec 01, 2011 11:36 pm |
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truckdriver999
Joined: Wed Jan 20, 2010 12:54 am
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Re: Discussion for December 1 patch
nice update, now if they would just get to the broken paxius mission
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Thu Dec 01, 2011 11:46 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Discussion for December 1 patch
Yaaay for the missiles! I'll be expecting a gunner change now, you understand The licin slave targeting tweak is appreciated as well, will be interesting to test it out. Thanks Jey!(ff)!
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Fri Dec 02, 2011 12:08 am |
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Ragemaster9999
Joined: Thu Apr 30, 2009 11:00 pm
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Re: Discussion for December 1 patch
Good stuff, especially the emergency server reboot time and the chat increase. Should make unexpected server maintenance less painful.
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Fri Dec 02, 2011 12:09 am |
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Makka
Team:
Main: Yehaaaaaaaaaaa
Level: 2372 Class:
Engineer
Joined: Wed Apr 02, 2008 9:26 am Location: West Australia
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Re: Discussion for December 1 patch
It all looks good. Especially fixing text size and how chat used to reset once you clicked on another tab, that was annoying.
_________________ "The weirdness of America: 250 million wankers living in a country with no word for wanker". Jeremy Clarkson, 1999.
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Fri Dec 02, 2011 12:48 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Discussion for December 1 patch
* made AI's aim more carefully when they use self-damaging weapons
_________________ Preter is KOS!
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Fri Dec 02, 2011 1:10 am |
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Precurser
Joined: Tue Jul 26, 2011 7:29 pm
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Re: Discussion for December 1 patch
Nice work guys sounds like all the problems i care about were fixed! People were hearing the neuro-training scream when logging in? Lol thats ironic.
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Fri Dec 02, 2011 1:20 am |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Discussion for December 1 patch
AI bases no longer sell workers....
EDIT: found them under All tab, but still
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Fri Dec 02, 2011 4:23 am |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Discussion for December 1 patch
I can't seem to remove the floaties for ai bases now, even if I uncheck the box.
_________________ Me!
Teh Meo
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Fri Dec 02, 2011 6:24 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Discussion for December 1 patch
ELITE wrote: I can't seem to remove the floaties for ai bases now, even if I uncheck the box. I cannot ever see the floaties for my drones no matter if it's checked or not.
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Never™
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Fri Dec 02, 2011 9:34 am |
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Starbug
Member
Team:
Main: Amorbis
Level: 1870 Class:
Fleet Commander
Joined: Mon Jul 14, 2008 1:39 pm Location: United Kingdom
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Re: Discussion for December 1 patch
Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok?
_________________ I like games.
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Fri Dec 02, 2011 10:11 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Discussion for December 1 patch
Starbug wrote: Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok? I noticed this bug lastnight, never noticed it before. I think it's new.
_________________
Never™
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Fri Dec 02, 2011 11:06 am |
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-=Odysseus=-
Team:
Main: -Odysseus-
Level: 2188 Class:
Berserker
Joined: Sat Apr 10, 2010 2:49 am Location: Zooming through the Interwebs
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Re: Discussion for December 1 patch
LOVING the missile ideas! I might just change back to Gunner once the game starts working for me!
_________________ “You don’t have to suffer to be a poet. Adolescence is enough suffering for anyone.” –John Clardi “There are many paths to the top of the mountain, but the view is always the same.” –Chinese Proverb
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Fri Dec 02, 2011 2:47 pm |
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Tyler Durden
Team:
Main: Seven Zark Seven
Level: 1953 Class:
Shield Monkey
Joined: Fri Sep 30, 2005 5:40 am Location: /dev/null
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Re: Discussion for December 1 patch
JeffL wrote: * Chat area now scales horizontally to take 50% of your screen space Yay! Would be great to eventually have it increased in height aswell :)
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The level of my character cheers me up.
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Fri Dec 02, 2011 3:11 pm |
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