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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Too many damaging suns
Yea. Excluding suns in perma gals and the few dark suns I can find, every sun does damage.
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Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Mon Nov 14, 2011 7:46 pm |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Too many damaging suns
This has been discussed and answered by Jeff himself already.
Anyways, I don't think players would mind so much if the damaging suns weren't through the autopilot path so often.
_________________
Never™
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Tue Nov 15, 2011 10:39 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Too many damaging suns
viewtopic.php?p=579519#p579519 If that is the post your are referring to, it was more about the color of the suns than the damage.
I just don't like how EVERY star does damage now. We used to have the Standard Yellow Stars™ which did no damage. Since Jeff seems to like the O-B-A-F-G-K-M star classification system, I would suggest Classes G, K, and M be non damaging. Then maybe lower damage from A class by 15% or so.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Nov 15, 2011 1:26 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Too many damaging suns
A-class stars were non-damaging ones before
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Tue Nov 15, 2011 1:33 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Too many damaging suns
Battlecruiser23 wrote: A-class stars were non-damaging ones before No... Dark suns in c1 were blue. In c2, the A-class is blue and dark suns are hollow water spheres.
On a side note, I have seen no green stars in c2.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Nov 15, 2011 2:06 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Too many damaging suns
No, what I meant was that the planets that are attached to A-class suns were the same systems where a non damaging yellow-colored sun was in c1. Hence, the non damaging one was replaced by a sun that can tear a large chunk of shields off in one hit. Stationary planet + yellow sun, the random orbit height/direction system with weird roid belt that spawned from the sun systems...etc. http://www.starsonata.com/screens.htmlThe sun shown in the "Base vs Base battle" screenshot is the sun type that WAS where the current A-class is.
_________________ Axis Industries
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Tue Nov 15, 2011 2:56 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Too many damaging suns
Need devmin response.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Nov 20, 2011 2:03 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Too many damaging suns
The damage on the suns have been increased by more than 8 - 12.
Jeff_L states that the sun damage is serverside and no server side code has been altered concerning the damage the suns do vs C1.
A quick comparison from Test c1 vs Live c2 easily confirms something has happened since. Never before have I entered a DG and lost 3/4 of my shields before even being fired upon.
_________________
Never™
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Sun Nov 20, 2011 2:38 pm |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Too many damaging suns
the old drag base/drone onto sun tactic now going to be back again with this
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Sun Nov 20, 2011 6:20 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Too many damaging suns
sabre198 wrote: the old drag base/drone onto sun tactic now going to be back again with this As a result, I want attached Qafir+ and Longer Range attached Warp Drones.
_________________ Axis Industries
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Sun Nov 20, 2011 10:14 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Too many damaging suns
Making the different types of sun do different amounts of damage sounds like a good idea.
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Fri Nov 25, 2011 10:56 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Too many damaging suns
But jeff, there's a serious problem here. Before i would take maybe 300 damage per tick, now I'm taking over 3000 damage per tick.
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landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Sat Nov 26, 2011 1:29 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Too many damaging suns
Cygnus wrote: But jeff, there's a serious problem here. Before i would take maybe 300 damage per tick, now I'm taking over 3000 damage per tick. It's a feature.
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Sat Nov 26, 2011 6:12 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Too many damaging suns
Cygnus wrote: But jeff, there's a serious problem here. Before i would take maybe 300 damage per tick, now I'm taking over 3000 damage per tick. I've brought this up many times, he goes broken record on me and says that no server side code involving sun damages were changed. It's literally a 8 - 12x damage increase to suns on top of that they are even LARGER too. what used to be a 5 - 10% dent in my shield has become a 80 - 95% chunk.
_________________
Never™
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Sat Nov 26, 2011 6:25 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Too many damaging suns
Suns do more damage. Even if the code hasn't been changed. Somehow. Suns are now generally larger. Causing more hits than in the past. All bright suns now do damage. Where as in c1, not all suns were damaging.
Any way you look at it, there is more damage now.Since Jeff likes- JeffL wrote: Making the different types of sun do different amounts of damage sounds like a good idea. I just hope they follow through with this sooner rather than later.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sat Nov 26, 2011 4:02 pm |
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